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📄 fivedlg.cpp

📁 用Microsoft .net编的游戏
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// FiveDlg.cpp : implementation file
//

#include "stdafx.h"
#include "Five.h"
#include "AI.h"
#include "FiveDlg.h"
#include <Mmsystem.h>


#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveDlg dialog

CFiveDlg::CFiveDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CFiveDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFiveDlg)
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
	m_hBKG.CreateSolidBrush(RGB(33,65,96));
	m_rtBoard = CRect(FIVE_MARGIN+10,FIVE_MARGIN+10,FIVE_MARGIN+FIVE_WIDTH*(FIVE_X-1)+10, FIVE_MARGIN+FIVE_HEIGHT*(FIVE_Y-1)+10);
	m_rtSelect = CRect(0,0,0,0);
	m_penSelect.CreatePen( PS_SOLID, 1, RGB(55,55,85) );
	m_bmpWhite.LoadBitmap(IDB_WHITE);
	m_bmpBlack.LoadBitmap(IDB_BLACK);
	m_nGameStatus = GAME_END;
	m_bSelect = FALSE;
	m_bConnected = FALSE;
}

void CFiveDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFiveDlg)
	DDX_Control(pDX, IDC_ANIMATE_SNOOPY, m_Animate);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CFiveDlg, CDialog)
	//{{AFX_MSG_MAP(CFiveDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_WM_CLOSE()
	ON_WM_CTLCOLOR()
	ON_COMMAND(ID_GAME_EXIT, OnGameExit)
	ON_WM_MOUSEMOVE()
	ON_WM_LBUTTONDOWN()
	ON_COMMAND(ID_OPTIONS_HVH, OnOptionsHvh)
	ON_UPDATE_COMMAND_UI(ID_ACTION_SURRENDER, OnUpdateActionSurrender)
	ON_UPDATE_COMMAND_UI(ID_OPTIONS_HVH, OnUpdateOptionsHvh)
	ON_COMMAND(ID_GAME_NEW, OnGameNew)
	ON_COMMAND(ID_OPTIONS_COMPUTER, OnOptionsComputer)
	ON_UPDATE_COMMAND_UI(ID_OPTIONS_COMPUTER, OnUpdateOptionsComputer)
	ON_COMMAND(ID_OPTIONS_HUMAN, OnOptionsHuman)
	ON_UPDATE_COMMAND_UI(ID_OPTIONS_HUMAN, OnUpdateOptionsHuman)
	ON_COMMAND(ID_ACTION_SURRENDER, OnActionSurrender)
	ON_COMMAND(ID_OPTIONS_SETTINGS, OnOptionsSettings)
	ON_COMMAND(ID_HELP_ABOUT, OnHelpAbout)
	ON_COMMAND(ID_OPTIONS_SERVER, OnOptionsServer)
	ON_COMMAND(ID_OPTIONS_CLIENT, OnOptionsClient)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveDlg message handlers
void CFiveDlg::OnOK(){}
void CFiveDlg::OnCancel(){}

BOOL CFiveDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	m_ai.SetParentWnd(this);
	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here

	m_nCurrentSide = FIVE_NULL;
	if(GetMenu()->GetMenuState(ID_OPTIONS_HUMAN, MF_CHECKED)){// human white
		m_PlayerWhite = FIVE_HUMAN;
		m_PlayerBlack = FIVE_COMPUTER;
	}
	if(GetMenu()->GetMenuState(ID_OPTIONS_COMPUTER, MF_CHECKED)){// computer white
		m_PlayerWhite = FIVE_COMPUTER;
		m_PlayerBlack = FIVE_HUMAN;
	}
	if(GetMenu()->GetMenuState(ID_OPTIONS_HVH, MF_CHECKED)){// human vs human
		m_PlayerWhite = FIVE_HUMAN;
		m_PlayerBlack = FIVE_HUMAN;
	}
	if(GetMenu()->GetMenuState(ID_OPTIONS_SERVER, MF_CHECKED)){// net vs
		m_PlayerWhite = FIVE_NETServer;
		m_PlayerBlack = FIVE_NETClient;
	}
	if(GetMenu()->GetMenuState(ID_OPTIONS_CLIENT, MF_CHECKED)){// net vs
		m_PlayerWhite = FIVE_NETServer;
		m_PlayerBlack = FIVE_NETClient;
	}
	//default value
	// 0 5 15000 15000 15000
	// 100 3000 5000 100
	// 500 1500 500 100
	// 5000 500 100 30 6
	m_pSetDlg.m_edit1 = 0;
	m_pSetDlg.m_edit2 = 8;
	m_pSetDlg.m_edit3 = 15000;
	m_pSetDlg.m_edit4 = 15000;
	m_pSetDlg.m_edit5 = 15000;
	m_pSetDlg.m_edit6 = 100;
	m_pSetDlg.m_edit7 = 30;
	m_pSetDlg.m_edit8 = 5000;
	m_pSetDlg.m_edit9 = 100;
	m_pSetDlg.m_edit10 = 500;
	m_pSetDlg.m_edit11 = 1500;
	m_pSetDlg.m_edit12 = 250;
	m_pSetDlg.m_edit13 = 100;
	m_pSetDlg.m_edit14 = 5000;
	m_pSetDlg.m_edit15 = 250;
	m_pSetDlg.m_edit16 = 100;
	m_pSetDlg.m_edit17 = 30;
	m_pSetDlg.m_edit18 = 10;
	int params[18];
	params[0]= m_pSetDlg.m_edit1;
	params[1]= m_pSetDlg.m_edit2;
	params[2]= m_pSetDlg.m_edit3;
	params[3]= m_pSetDlg.m_edit4;
	params[4]= m_pSetDlg.m_edit5;
	params[5]= m_pSetDlg.m_edit6;
	params[6]= m_pSetDlg.m_edit7;
	params[7]= m_pSetDlg.m_edit8;
	params[8]= m_pSetDlg.m_edit9;
	params[9]= m_pSetDlg.m_edit10;
	params[10]= m_pSetDlg.m_edit11;
	params[11]= m_pSetDlg.m_edit12;
	params[12]= m_pSetDlg.m_edit13;
	params[13]= m_pSetDlg.m_edit14;
	params[14]= m_pSetDlg.m_edit15;
	params[15]= m_pSetDlg.m_edit16;
	params[16]= m_pSetDlg.m_edit17;
	params[17]= m_pSetDlg.m_edit18;
	//set parameters to AI class
	m_ai.SetValueSettings(params, 18);
	m_Animate.Open("snoopy.avi");
	m_Animate.Play(0, -1, -1);
	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CFiveDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CFiveDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
		DrawBoard();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CFiveDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CFiveDlg::OnClose() 
{
	if(MessageBox("你确定要退出吗?", "退出", MB_YESNO|MB_ICONQUESTION)==IDYES){
		//CDialog::OnClose();
		//m_bSelect = FALSE;
		CDialog::OnOK();
	}
}

HBRUSH CFiveDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	
	switch(nCtlColor){
	case CTLCOLOR_DLG:
		pDC->SetBkColor(RGB(33,65,96));
		return m_hBKG;
	default:
		return CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	}
}

void CFiveDlg::OnGameExit() 
{
	if(MessageBox("你确定要退出吗?", "退出", MB_YESNO|MB_ICONQUESTION)==IDYES)
		CDialog::OnOK();
}

char CFiveDlg::PlacePiece(char nSide, int x, int y, BOOL redraw)
{
	if(m_nGameStatus==GAME_END) return FIVE_NULL;
	if(m_ai.m_nboard[x][y]!=FIVE_NULL && !redraw) return FIVE_NULL;
	if(nSide==FIVE_NULL ) return FIVE_NULL;
		
	CClientDC dc(this);
	CDC dcPiece;
	dcPiece.CreateCompatibleDC(&dc);
	if(!redraw && m_bSelect){//there is only one possible condition m_bSelect==false,
				  //that is cursor out of board. so erase select cursor
		dc.SelectObject(&m_penSelect);
		dc.SetROP2(R2_NOTXORPEN);
		dc.Rectangle(&m_rtSelect);		
		m_bSelect=FALSE;
	}

	if(nSide==FIVE_WHITE)
		dcPiece.SelectObject(&m_bmpWhite);
	else if(nSide==FIVE_BLACK)
		dcPiece.SelectObject(&m_bmpBlack);
	dc.BitBlt(m_rtBoard.left+x*FIVE_WIDTH-FIVE_CURSOR_WIDTH/2,
		m_rtBoard.top+y*FIVE_HEIGHT-FIVE_CURSOR_HEIGHT/2,
		m_rtBoard.left+(x+1)*FIVE_WIDTH+FIVE_CURSOR_WIDTH/2,
		m_rtBoard.top+(y+1)*FIVE_HEIGHT+FIVE_CURSOR_HEIGHT/2,
		&dcPiece,0,0,SRCCOPY);

	if(!redraw){
		SoundEffect(SOUND_PUT);
		m_ai.m_nboard[x][y]=nSide;
		m_nCurrentSide = (m_nCurrentSide==FIVE_WHITE)?FIVE_BLACK:FIVE_WHITE;
	}
	
	if(!redraw && !m_bSelect){
		dc.SelectObject(&m_penSelect);
		dc.SetROP2(R2_NOTXORPEN);
		dc.Rectangle(&m_rtSelect);		
		m_bSelect=TRUE;
	}
	
	if(!redraw){
		CEdit *pEdit = (CEdit*)GetDlgItem(IDC_EDIT_SIDE);
		pEdit->SetSel(0,-1);
		if(m_nCurrentSide==FIVE_BLACK)
			pEdit->ReplaceSel("黑方");
		if(m_nCurrentSide==FIVE_WHITE)
			pEdit->ReplaceSel("白方");
	}
	if(!redraw && m_ai.IfWin(nSide)){
		CEdit * pEdit = (CEdit*)GetDlgItem(IDC_EDIT_WINNER);
		pEdit->SetSel(0,-1);
		if(nSide==FIVE_BLACK){
			pEdit->ReplaceSel("黑方获胜");
			if (m_PlayerBlack==FIVE_HUMAN)
				SoundEffect(SOUND_WIN);
			else
				SoundEffect(SOUND_LOSE);
		}
		if(nSide==FIVE_WHITE){
			pEdit->ReplaceSel("白方获胜");
			if(m_PlayerWhite==FIVE_HUMAN)
				SoundEffect(SOUND_WIN);
			else
				SoundEffect(SOUND_LOSE);
		}
		pEdit = (CEdit*)GetDlgItem(IDC_EDIT_SIDE);
		pEdit->SetSel(0,-1);
		pEdit->ReplaceSel("游戏结束");
		m_nGameStatus = GAME_END;	
		
		return nSide;
	}
	dc.SelectStockObject(BLACK_BRUSH);
	dcPiece.SelectStockObject(BLACK_BRUSH);
	ReleaseDC(&dc);
	ReleaseDC(&dcPiece);
	return FIVE_NULL;
}

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