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📄 netserverdlg.cpp

📁 用Microsoft .net编的游戏
💻 CPP
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// NetServerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "five.h"
#include "NetServerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CNetServerDlg dialog


CNetServerDlg::CNetServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CNetServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CNetServerDlg)
	m_Port = 0;
	//}}AFX_DATA_INIT
	m_Connected = FALSE;
}


void CNetServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CNetServerDlg)
	DDX_Text(pDX, IDC_EDIT_PORT, m_Port);
	DDV_MinMaxUInt(pDX, m_Port, 0, 65536);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CNetServerDlg, CDialog)
	//{{AFX_MSG_MAP(CNetServerDlg)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNetServerDlg message handlers

void CNetServerDlg::OnOK() 
{
	UpdateData();
	if(!AfxSocketInit()){
		m_Connected = FALSE;
		MessageBox("Windsocket initial failed");
		return;
	}
	if(!m_SocketServer.Create(m_Port)){
		m_Connected = FALSE;
		MessageBox("Error occured during Creating Server Socket");	
		return;
	}
	if(!m_SocketServer.Listen()){
		m_Connected = FALSE;
		MessageBox("Error occured during Listenning Server Socket");	
		return;
	}
	if(!m_SocketServer.Accept(m_SocketTransfer) ){
		m_Connected = FALSE;
		MessageBox("Error occured during Accepting Client Socket");	
		return;
	}
	m_Connected = TRUE;
	CDialog::OnOK();
}

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