stdafx.h

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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__CE427201_FF53_44E4_8F7F_B4E5C2AC0AEE__INCLUDED_)
#define AFX_STDAFX_H__CE427201_FF53_44E4_8F7F_B4E5C2AC0AEE__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define VC_EXTRALEAN		// Exclude rarely-used stuff from Windows headers

// Insert your headers here
#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>


#include <shellapi.h>

// TODO: reference additional headers your program requires here
#include "gslib.h"
#include "gsdebug.h"
#include "gspoint.h"
#include "gspixel.h"
#include "gsphysics.h"
#include "gsconfig.h"
#include "gsanimation.h"
#include "GsSound.h"
#include "gsmedia.h"
#include "gssurface.h"
#include "gsui.h"
#include "gssource.h"
#include "gsapp.h"
#include "gstask.h"
#include "GsGame.h"
#include "gsengine.h"
#include "gsfunc.h"
#include "gsSharePtr.h"
#include "streambuf_operators.h"
#include "GsUI.h"
#include "gstext.h"
#include "GsParticleSystem.h"


#define DEBUG_MODE

//#ifdef DEBUG_MODE
extern CGsDebug*	g_pDebug;

extern BOOL			g_bEditUI;

//#endif

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__CE427201_FF53_44E4_8F7F_B4E5C2AC0AEE__INCLUDED_)

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