📄 gslib.plg
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<h1>Build Log</h1>
<h3>
--------------------Configuration: GSLIB - Win32 Debug--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CB.tmp" with contents
[
/nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\include" /I "..\BaseClass" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "GSLIB_EXPORTS" /D "DEBUG" /U "..\lib" /FR"..\Output\Debug\GSLib/" /Fp"..\Output\Debug\GSLib/GSLIB.pch" /Yu"stdafx.h" /Fo"..\Output\Debug\GSLib/" /Fd"..\Output\Debug\GSLib/" /FD /GZ /c
"E:\GameClient\GSLIB\DxSurface.cpp"
]
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CB.tmp"
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CC.tmp" with contents
[
strmiids.lib ..\lib\strmbasd.lib comctl32.lib dxerr8.lib dsound.lib d3dx.lib ddraw.lib winmm.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /incremental:yes /pdb:"..\Output\Debug\GSLib/GsLib_d.pdb" /debug /machine:I386 /out:"..\RUN\GsLib_d.dll" /implib:"..\LIB/GsLib_d.lib" /pdbtype:sept
\GameClient\Output\Debug\GSLib\dxenum.obj
\GameClient\Output\Debug\GSLib\DxSurface.obj
\GameClient\Output\Debug\GSLib\GS_Media_DxVideo.obj
\GameClient\Output\Debug\GSLib\GS_UI_ActiveCaption.obj
\GameClient\Output\Debug\GSLib\GS_UI_Button.obj
\GameClient\Output\Debug\GSLib\GS_UI_Layer.obj
\GameClient\Output\Debug\GSLib\GsAnimation.obj
\GameClient\Output\Debug\GSLib\GsApp.obj
\GameClient\Output\Debug\GSLib\GsAppEx.obj
\GameClient\Output\Debug\GSLib\GsConfig.obj
\GameClient\Output\Debug\GSLib\gsdebug.obj
\GameClient\Output\Debug\GSLib\GsEngine.obj
\GameClient\Output\Debug\GSLib\GsFunc.obj
\GameClient\Output\Debug\GSLib\GsGame.obj
\GameClient\Output\Debug\GSLib\GsKinematics.obj
\GameClient\Output\Debug\GSLib\GSLIB.obj
\GameClient\Output\Debug\GSLib\GSLib_Internal.obj
\GameClient\Output\Debug\GSLib\GsMedia.obj
\GameClient\Output\Debug\GSLib\GsParticle.obj
\GameClient\Output\Debug\GSLib\GsParticleEmitter.obj
\GameClient\Output\Debug\GSLib\GsParticleSystem.obj
\GameClient\Output\Debug\GSLib\GsPhysics.obj
\GameClient\Output\Debug\GSLib\GsPoint.obj
\GameClient\Output\Debug\GSLib\GsScript.obj
\GameClient\Output\Debug\GSLib\GsSound.obj
\GameClient\Output\Debug\GSLib\GsSource.obj
\GameClient\Output\Debug\GSLib\GsSurface.obj
\GameClient\Output\Debug\GSLib\GsTask.obj
\GameClient\Output\Debug\GSLib\GsText.obj
\GameClient\Output\Debug\GSLib\GsTexture.obj
\GameClient\Output\Debug\GSLib\GsTextureGroup.obj
\GameClient\Output\Debug\GSLib\GsUIPanel.obj
\GameClient\Output\Debug\GSLib\PhotoshopReader.obj
\GameClient\Output\Debug\GSLib\Pixel.obj
\GameClient\Output\Debug\GSLib\PixGuide.obj
\GameClient\Output\Debug\GSLib\PixMapGroup.obj
\GameClient\Output\Debug\GSLib\share.obj
\GameClient\Output\Debug\GSLib\SharePtr.obj
\GameClient\Output\Debug\GSLib\StdAfx.obj
\GameClient\Output\Debug\GSLib\streambuf_operators.obj
\GameClient\Output\Debug\GSLib\t_wave_file.obj
\GameClient\Output\Debug\GSLib\timer.obj
\GameClient\Output\Debug\GSLib\VideoSurfaceRenderer.obj
\GameClient\Output\Debug\GSLib\gif89a.obj
\GameClient\LIB\JpegLib.lib
]
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CC.tmp"
<h3>Output Window</h3>
Compiling...
DxSurface.cpp
Linking...
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CD.tmp" with contents
[
/nologo /o"..\Output\Debug\GSLib/GSLIB.bsc"
\GameClient\Output\Debug\GSLib\StdAfx.sbr
\GameClient\Output\Debug\GSLib\dxenum.sbr
\GameClient\Output\Debug\GSLib\DxSurface.sbr
\GameClient\Output\Debug\GSLib\GS_Media_DxVideo.sbr
\GameClient\Output\Debug\GSLib\GS_UI_ActiveCaption.sbr
\GameClient\Output\Debug\GSLib\GS_UI_Button.sbr
\GameClient\Output\Debug\GSLib\GS_UI_Layer.sbr
\GameClient\Output\Debug\GSLib\GsAnimation.sbr
\GameClient\Output\Debug\GSLib\GsApp.sbr
\GameClient\Output\Debug\GSLib\GsAppEx.sbr
\GameClient\Output\Debug\GSLib\GsConfig.sbr
\GameClient\Output\Debug\GSLib\gsdebug.sbr
\GameClient\Output\Debug\GSLib\GsEngine.sbr
\GameClient\Output\Debug\GSLib\GsFunc.sbr
\GameClient\Output\Debug\GSLib\GsGame.sbr
\GameClient\Output\Debug\GSLib\GsKinematics.sbr
\GameClient\Output\Debug\GSLib\GSLIB.sbr
\GameClient\Output\Debug\GSLib\GSLib_Internal.sbr
\GameClient\Output\Debug\GSLib\GsMedia.sbr
\GameClient\Output\Debug\GSLib\GsParticle.sbr
\GameClient\Output\Debug\GSLib\GsParticleEmitter.sbr
\GameClient\Output\Debug\GSLib\GsParticleSystem.sbr
\GameClient\Output\Debug\GSLib\GsPhysics.sbr
\GameClient\Output\Debug\GSLib\GsPoint.sbr
\GameClient\Output\Debug\GSLib\GsScript.sbr
\GameClient\Output\Debug\GSLib\GsSound.sbr
\GameClient\Output\Debug\GSLib\GsSource.sbr
\GameClient\Output\Debug\GSLib\GsSurface.sbr
\GameClient\Output\Debug\GSLib\GsTask.sbr
\GameClient\Output\Debug\GSLib\GsText.sbr
\GameClient\Output\Debug\GSLib\GsTexture.sbr
\GameClient\Output\Debug\GSLib\GsTextureGroup.sbr
\GameClient\Output\Debug\GSLib\GsUIPanel.sbr
\GameClient\Output\Debug\GSLib\PhotoshopReader.sbr
\GameClient\Output\Debug\GSLib\Pixel.sbr
\GameClient\Output\Debug\GSLib\PixGuide.sbr
\GameClient\Output\Debug\GSLib\PixMapGroup.sbr
\GameClient\Output\Debug\GSLib\share.sbr
\GameClient\Output\Debug\GSLib\SharePtr.sbr
\GameClient\Output\Debug\GSLib\streambuf_operators.sbr
\GameClient\Output\Debug\GSLib\t_wave_file.sbr
\GameClient\Output\Debug\GSLib\timer.sbr
\GameClient\Output\Debug\GSLib\VideoSurfaceRenderer.sbr
\GameClient\Output\Debug\GSLib\gif89a.sbr]
Creating command line "bscmake.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2CD.tmp"
Creating browse info file...
<h3>Output Window</h3>
<h3>Results</h3>
GsLib_d.dll - 0 error(s), 0 warning(s)
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