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📄 bubbleserver.cpp

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// BubbleServer.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "BubbleServer.h"
#include "BubbleServerDlg.h"
#include "mmsystem.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

CBubbleServerDlg	g_server;
/////////////////////////////////////////////////////////////////////////////
// CBubbleServerApp

BEGIN_MESSAGE_MAP(CBubbleServerApp, CWinApp)
	//{{AFX_MSG_MAP(CBubbleServerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBubbleServerApp construction

CBubbleServerApp::CBubbleServerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CBubbleServerApp object

CBubbleServerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CBubbleServerApp initialization

BOOL CBubbleServerApp::InitInstance()
{
	
	AfxEnableControlContainer();

	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif

	timeBeginPeriod(1);
	if (!Net_Startup(2,2))
	{
		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
		return FALSE;
	}

	
//	CBubbleServerDlg dlg;
	m_pMainWnd = &g_server;
	int nResponse = g_server.DoModal();
	if (nResponse == IDOK)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with OK
	}
	else if (nResponse == IDCANCEL)
	{
		// TODO: Place code here to handle when the dialog is
		//  dismissed with Cancel
	}

	g_server.Shutdown();
	timeEndPeriod(1);
	Net_Cleanup();

	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}

int CBubbleServerApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::ExitInstance();
}

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