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📄 gameplayer.h

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// GamePlayer.h: interface for the GamePlayer class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_GAMEPLAYER_H__F157B4E2_ED58_4A03_AA5E_3A091797CFC9__INCLUDED_)
#define AFX_GAMEPLAYER_H__F157B4E2_ED58_4A03_AA5E_3A091797CFC9__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class GameUser;
class GameTable;
class Bubble_Server;
class GamePlayer : public BubbleScene  
{
	friend GameTable;
	friend Bubble_Server;
public:
	void trigger_bubble_up(int num_bubble=1);
	void trigger_add_level(int level=1);
	void Reset();
	void SetTable(GameTable* ptr_table);
	void SetUser(GameUser* ptr_user);
	bool Start();
	UCHAR RandomBubble(int cards_oods = 0);
	void AddLevel();
	bool on_user_shoot(STRUCT_SHOOT_DATA &shoot);
	bool on_auto_shoot(STRUCT_SHOOT_DATA &shoot);
	NET_Packet* CreateScenePacket();

	virtual bool Create(BYTE width, BYTE height);
	GamePlayer();
	virtual ~GamePlayer();

protected:
	virtual	void on_state_change();
	GameTable*			m_ptr_table;
	GameUser*			m_ptr_user;
	DWORD				m_tick_last_shoot;
	int					m_num_time_pop;			//消掉泡泡次数的记录,每到达一定数量就向对手施加泡泡
	int					m_num_time_shoot;		//发射泡泡次数的记录,每到达一定数量就下降一层
	BYTE				m_cards_trigger[WAY_SIZE];
};

#endif // !defined(AFX_GAMEPLAYER_H__F157B4E2_ED58_4A03_AA5E_3A091797CFC9__INCLUDED_)

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