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📄 bubble.h

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// Bubble.h: interface for the CBubble class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_BUBBLE_H__AF8DFE77_465D_4BFC_833F_B0B108280E18__INCLUDED_)
#define AFX_BUBBLE_H__AF8DFE77_465D_4BFC_833F_B0B108280E18__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define BUBBLE_BMP_SIZE 16.0f

class CBubble  
{
public:
	BOOL Create(BYTE bubble);
	HRESULT Render(LONG x, LONG y, float fScale, BOOL bColor=TRUE);

	BYTE GetBubbleType()	{return m_bubble_type;}
	void SetStop(BOOL bStop);
	void SetPos(int x, int y);

	CBubble(CGsEngine*	pEngine = NULL);
	virtual ~CBubble();

	void SetGsEngine(CGsEngine* pEngine)	{m_pEngine	= pEngine;}
public:
	static D3DCOLOR BubbleColor(BYTE type);
	void SetBubbleType(BYTE bubble_type);
	void Cleanup();
	float		m_pos_x;
	float		m_pos_y;
	float		m_alpha;
protected:	
	CGsEngine*	m_pEngine;

	struct	BUBBLE_EFFECT
	{
		GSANI				ani;
		CGsParticleEmitter*	ptr_effect;
	};
	std::list<BUBBLE_EFFECT*>	m_lst_ani;	
	
	D3DCOLOR	m_color;
	BYTE		m_bubble_type;
	BYTE		m_card_type;
	DWORD		m_tick_create;
};

#endif // !defined(AFX_BUBBLE_H__AF8DFE77_465D_4BFC_833F_B0B108280E18__INCLUDED_)

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