📄 bubble.h
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// Bubble.h: interface for the CBubble class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_BUBBLE_H__AF8DFE77_465D_4BFC_833F_B0B108280E18__INCLUDED_)
#define AFX_BUBBLE_H__AF8DFE77_465D_4BFC_833F_B0B108280E18__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define BUBBLE_BMP_SIZE 16.0f
class CBubble
{
public:
BOOL Create(BYTE bubble);
HRESULT Render(LONG x, LONG y, float fScale, BOOL bColor=TRUE);
BYTE GetBubbleType() {return m_bubble_type;}
void SetStop(BOOL bStop);
void SetPos(int x, int y);
CBubble(CGsEngine* pEngine = NULL);
virtual ~CBubble();
void SetGsEngine(CGsEngine* pEngine) {m_pEngine = pEngine;}
public:
static D3DCOLOR BubbleColor(BYTE type);
void SetBubbleType(BYTE bubble_type);
void Cleanup();
float m_pos_x;
float m_pos_y;
float m_alpha;
protected:
CGsEngine* m_pEngine;
struct BUBBLE_EFFECT
{
GSANI ani;
CGsParticleEmitter* ptr_effect;
};
std::list<BUBBLE_EFFECT*> m_lst_ani;
D3DCOLOR m_color;
BYTE m_bubble_type;
BYTE m_card_type;
DWORD m_tick_create;
};
#endif // !defined(AFX_BUBBLE_H__AF8DFE77_465D_4BFC_833F_B0B108280E18__INCLUDED_)
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