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📄 pacman.cpp

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💻 CPP
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/***************************************************************************                          pacman.cpp  -  description                             -------------------    begin                : Tue Nov 6 2001    copyright            : (C) 2001 by Rudiger Koch    email                : rkoch@rkoch.org ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#include <iostream.h>#include "pacman.h"#include "pacmanspikeinput.h"#include "amygdala/genome.h"#include "amygdala/cherrymoya.h"#include "amygdala/neuron.h"#include "amygdala/network.h"Pacman::Pacman(){}Pacman::~Pacman(){    cout << "Deleting Pacman" << endl;    delete spikeOut;    delete spikeIn;}void Pacman::Setup(string genefile){    // create a handler. The cherrymoya interprets a genome    // The radius is set to 3    Cherrymoya *theCherrymoya = new Cherrymoya(3);    genome->setHandler(theCherrymoya);//    Neuron::CaptureOutput(ALL);    Neuron::CaptureOutput(OUTPUT_LAYERS);    try{        // get the genome. This can either be a file or a http URL.        genome->get(genefile);        genome->parse();        NN = theCherrymoya->getNetwork();        NN->StreamingInput(true);        // we need to replace the default SpikeInput with our own        // because we need to feed the Pacman data into Amygdala        spikeIn = new PacmanSpikeInput(NN, this);        // tell our SpikeInput class which it's input neurons are        spikeIn->SetInputNeurons(theCherrymoya->GetInputNeurons());        // We also need to replace the default SpikeOutput        // because we need to translate the output of Amygdala into        // Pacman movements        spikeOut = new PacmanSpikeOutput();        spikeOut->SetOutputNeurons(theCherrymoya->GetOutputNeurons());        NN->SetSpikeInput(spikeIn);        Neuron::SetSpikeOutput(spikeOut);        HardwireNeurons(theCherrymoya);    } catch (string e) {        cout << "Caught Exception at " << __FILE__ << ":" << __LINE__ << " from: " <<  e << endl;        exit(-1);    }    // free some memory - the genome hander is not needed any more    delete theCherrymoya;    // some Pacman initialization stuff which is probably not interesting for you.    // Manix was written in plain C and I didn't convert it into C++ so we have some    // global functions here.    initialize();    initLevel();}Senses* Pacman::step(){    // check if we're done    if(getLives()<= 0) finalize();    // only some Manix specific stuff. Just ignore it.    if(levelFinished()){        ActualizaNivel();        initLevel();    }    // we move Pacman a single step into the direction determined by Amygdala. This    // is the connection point between the 1989 Pacman game and the 2002 mega library    // Amygdala    singleStep(spikeOut->getDirection());    // return the response. This function determines what pacman touches and how close    // ghosts are and translates it into a Senses structure.    return getFeeling();}unsigned int Pacman::GetScore(){    // Simply return the Pacman score    return getFinalScore();}void Pacman::HardwireNeurons(Cherrymoya* c){    vector <AmIdInt> in  = c->GetInputNeurons();    vector <Neuron*> out = c->GetOutputNeurons();    // 0 (negative), 1 (positive): Up Neurons    NN->ConnectNeurons(in[10], out[1]->GetID(), -1.0, 0);    NN->ConnectNeurons(in[10], out[0]->GetID(), 1.0, 0);    // 2 (negative), 3 (positive): Down Neurons    NN->ConnectNeurons(in[11], out[3]->GetID(), -1.0, 0);    NN->ConnectNeurons(in[11], out[2]->GetID(), 1.0, 0);    // 4 (negative), 5 (positive): Left Neurons    NN->ConnectNeurons(in[12], out[5]->GetID(), -1.0, 0);    NN->ConnectNeurons(in[12], out[4]->GetID(), 1.0, 0);    // 6 (negative), 7 (positive): Left Neurons    NN->ConnectNeurons(in[13], out[7]->GetID(), -1.0, 0);    NN->ConnectNeurons(in[13], out[6]->GetID(), 1.0, 0);}

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