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📄 i810_drm.h

📁 这个linux源代码是很全面的~基本完整了~使用c编译的~由于时间问题我没有亲自测试~但就算用来做参考资料也是非常好的
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#ifndef _I810_DRM_H_#define _I810_DRM_H_/* WARNING: These defines must be the same as what the Xserver uses. * if you change them, you must change the defines in the Xserver. */#ifndef _I810_DEFINES_#define _I810_DEFINES_#define I810_DMA_BUF_ORDER		12#define I810_DMA_BUF_SZ 		(1<<I810_DMA_BUF_ORDER)#define I810_DMA_BUF_NR 		256#define I810_NR_SAREA_CLIPRECTS 	8/* Each region is a minimum of 64k, and there are at most 64 of them. */#define I810_NR_TEX_REGIONS 64#define I810_LOG_MIN_TEX_REGION_SIZE 16#endif#define I810_UPLOAD_TEX0IMAGE  0x1 /* handled clientside */#define I810_UPLOAD_TEX1IMAGE  0x2 /* handled clientside */#define I810_UPLOAD_CTX        0x4#define I810_UPLOAD_BUFFERS    0x8#define I810_UPLOAD_TEX0       0x10#define I810_UPLOAD_TEX1       0x20#define I810_UPLOAD_CLIPRECTS  0x40/* Indices into buf.Setup where various bits of state are mirrored per * context and per buffer.  These can be fired at the card as a unit, * or in a piecewise fashion as required. *//* Destbuffer state  *    - backbuffer linear offset and pitch -- invarient in the current dri *    - zbuffer linear offset and pitch -- also invarient *    - drawing origin in back and depth buffers. * * Keep the depth/back buffer state here to acommodate private buffers * in the future. */#define I810_DESTREG_DI0  0	/* CMD_OP_DESTBUFFER_INFO (2 dwords) */#define I810_DESTREG_DI1  1#define I810_DESTREG_DV0  2	/* GFX_OP_DESTBUFFER_VARS (2 dwords) */#define I810_DESTREG_DV1  3#define I810_DESTREG_DR0  4	/* GFX_OP_DRAWRECT_INFO (4 dwords) */#define I810_DESTREG_DR1  5#define I810_DESTREG_DR2  6#define I810_DESTREG_DR3  7#define I810_DESTREG_DR4  8#define I810_DEST_SETUP_SIZE 10/* Context state */#define I810_CTXREG_CF0   0	/* GFX_OP_COLOR_FACTOR */#define I810_CTXREG_CF1   1	#define I810_CTXREG_ST0   2     /* GFX_OP_STIPPLE */#define I810_CTXREG_ST1   3#define I810_CTXREG_VF    4	/* GFX_OP_VERTEX_FMT */#define I810_CTXREG_MT    5	/* GFX_OP_MAP_TEXELS */#define I810_CTXREG_MC0   6	/* GFX_OP_MAP_COLOR_STAGES - stage 0 */#define I810_CTXREG_MC1   7     /* GFX_OP_MAP_COLOR_STAGES - stage 1 */#define I810_CTXREG_MC2   8	/* GFX_OP_MAP_COLOR_STAGES - stage 2 */#define I810_CTXREG_MA0   9	/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */#define I810_CTXREG_MA1   10	/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */#define I810_CTXREG_MA2   11	/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */#define I810_CTXREG_SDM   12	/* GFX_OP_SRC_DEST_MONO */#define I810_CTXREG_FOG   13	/* GFX_OP_FOG_COLOR */#define I810_CTXREG_B1    14	/* GFX_OP_BOOL_1 */#define I810_CTXREG_B2    15	/* GFX_OP_BOOL_2 */#define I810_CTXREG_LCS   16	/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */#define I810_CTXREG_PV    17	/* GFX_OP_PV_RULE -- Invarient! */#define I810_CTXREG_ZA    18	/* GFX_OP_ZBIAS_ALPHAFUNC */#define I810_CTXREG_AA    19	/* GFX_OP_ANTIALIAS */#define I810_CTX_SETUP_SIZE 20 /* Texture state (per tex unit) */#define I810_TEXREG_MI0  0	/* GFX_OP_MAP_INFO (4 dwords) */#define I810_TEXREG_MI1  1	#define I810_TEXREG_MI2  2	#define I810_TEXREG_MI3  3	#define I810_TEXREG_MF   4	/* GFX_OP_MAP_FILTER */#define I810_TEXREG_MLC  5	/* GFX_OP_MAP_LOD_CTL */#define I810_TEXREG_MLL  6	/* GFX_OP_MAP_LOD_LIMITS */#define I810_TEXREG_MCS  7	/* GFX_OP_MAP_COORD_SETS ??? */#define I810_TEX_SETUP_SIZE 8/* Flags for clear ioctl */#define I810_FRONT   0x1#define I810_BACK    0x2#define I810_DEPTH   0x4typedef struct _drm_i810_init {	enum {		I810_INIT_DMA = 0x01,		I810_CLEANUP_DMA = 0x02	} func;#if CONFIG_XFREE86_VERSION < XFREE86_VERSION(4,1,0,0)	int ring_map_idx;	int buffer_map_idx;#else	unsigned int mmio_offset;	unsigned int buffers_offset;#endif	int sarea_priv_offset;	unsigned int ring_start;	unsigned int ring_end;	unsigned int ring_size;	unsigned int front_offset;	unsigned int back_offset;	unsigned int depth_offset;	unsigned int overlay_offset;	unsigned int overlay_physical;	unsigned int w;	unsigned int h;	unsigned int pitch;	unsigned int pitch_bits; } drm_i810_init_t;/* Warning: If you change the SAREA structure you must change the Xserver * structure as well */typedef struct _drm_i810_tex_region {	unsigned char next, prev; /* indices to form a circular LRU  */	unsigned char in_use;	/* owned by a client, or free? */	int age;		/* tracked by clients to update local LRU's */} drm_i810_tex_region_t;typedef struct _drm_i810_sarea {   	unsigned int ContextState[I810_CTX_SETUP_SIZE];   	unsigned int BufferState[I810_DEST_SETUP_SIZE];   	unsigned int TexState[2][I810_TEX_SETUP_SIZE];   	unsigned int dirty;	unsigned int nbox;	drm_clip_rect_t boxes[I810_NR_SAREA_CLIPRECTS];	/* Maintain an LRU of contiguous regions of texture space.  If	 * you think you own a region of texture memory, and it has an	 * age different to the one you set, then you are mistaken and	 * it has been stolen by another client.  If global texAge	 * hasn't changed, there is no need to walk the list.	 *	 * These regions can be used as a proxy for the fine-grained	 * texture information of other clients - by maintaining them	 * in the same lru which is used to age their own textures,	 * clients have an approximate lru for the whole of global	 * texture space, and can make informed decisions as to which	 * areas to kick out.  There is no need to choose whether to	 * kick out your own texture or someone else's - simply eject	 * them all in LRU order.  	 */   	drm_i810_tex_region_t texList[I810_NR_TEX_REGIONS+1]; 				/* Last elt is sentinal */        int texAge;		/* last time texture was uploaded */        int last_enqueue;	/* last time a buffer was enqueued */	int last_dispatch;	/* age of the most recently dispatched buffer */	int last_quiescent;     /*  */	int ctxOwner;		/* last context to upload state */	int vertex_prim;} drm_i810_sarea_t;/* WARNING: If you change any of these defines, make sure to wear a bullet * proof vest since these are part of the stable kernel<->userspace ABI *//* i810 specific ioctls * The device specific ioctl range is 0x40 to 0x79. */#define DRM_IOCTL_I810_INIT		DRM_IOW( 0x40, drm_i810_init_t)#define DRM_IOCTL_I810_VERTEX		DRM_IOW( 0x41, drm_i810_vertex_t)#define DRM_IOCTL_I810_CLEAR		DRM_IOW( 0x42, drm_i810_clear_t)#define DRM_IOCTL_I810_FLUSH		DRM_IO(  0x43)#define DRM_IOCTL_I810_GETAGE		DRM_IO(  0x44)#define DRM_IOCTL_I810_GETBUF		DRM_IOWR(0x45, drm_i810_dma_t)#define DRM_IOCTL_I810_SWAP		DRM_IO(  0x46)#define DRM_IOCTL_I810_COPY		DRM_IOW( 0x47, drm_i810_copy_t)#define DRM_IOCTL_I810_DOCOPY		DRM_IO(  0x48)#define DRM_IOCTL_I810_OV0INFO		DRM_IOR( 0x49, drm_i810_overlay_t)#define DRM_IOCTL_I810_FSTATUS		DRM_IO ( 0x4a)#define DRM_IOCTL_I810_OV0FLIP		DRM_IO ( 0x4b)#define DRM_IOCTL_I810_MC		DRM_IOW( 0x4c, drm_i810_mc_t)#define DRM_IOCTL_I810_RSTATUS		DRM_IO ( 0x4d )typedef struct _drm_i810_clear {	int clear_color;	int clear_depth;	int flags;} drm_i810_clear_t;/* These may be placeholders if we have more cliprects than * I810_NR_SAREA_CLIPRECTS.  In that case, the client sets discard to * false, indicating that the buffer will be dispatched again with a * new set of cliprects. */typedef struct _drm_i810_vertex {   	int idx;		/* buffer index */	int used;		/* nr bytes in use */	int discard;		/* client is finished with the buffer? */} drm_i810_vertex_t;typedef struct _drm_i810_copy_t {   	int idx;		/* buffer index */	int used;		/* nr bytes in use */	void *address;		/* Address to copy from */} drm_i810_copy_t;#define PR_TRIANGLES         (0x0<<18)#define PR_TRISTRIP_0        (0x1<<18)#define PR_TRISTRIP_1        (0x2<<18)#define PR_TRIFAN            (0x3<<18)#define PR_POLYGON           (0x4<<18)#define PR_LINES             (0x5<<18)#define PR_LINESTRIP         (0x6<<18)#define PR_RECTS             (0x7<<18)#define PR_MASK              (0x7<<18)typedef struct drm_i810_dma {	void *virtual;	int request_idx;	int request_size;	int granted;} drm_i810_dma_t;typedef struct _drm_i810_overlay_t {	unsigned int offset;    /* Address of the Overlay Regs */	unsigned int physical;} drm_i810_overlay_t;typedef struct _drm_i810_mc {	int idx;                /* buffer index */	int used;               /* nr bytes in use */	int num_blocks;         /* number of GFXBlocks */	int *length;            /* List of lengths for GFXBlocks (FUTURE)*/	unsigned int last_render; /* Last Render Request */} drm_i810_mc_t;#endif /* _I810_DRM_H_ */

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