📄 pcigame.c
字号:
/* * $Id: pcigame.c,v 1.10 2001/04/26 10:24:46 vojtech Exp $ * * Copyright (c) 2000-2001 Vojtech Pavlik * * Based on the work of: * Raymond Ingles * * Sponsored by SuSE *//* * Trident 4DWave and Aureal Vortex gameport driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <asm/io.h>#include <linux/delay.h>#include <linux/errno.h>#include <linux/ioport.h>#include <linux/kernel.h>#include <linux/module.h>#include <linux/pci.h>#include <linux/init.h>#include <linux/slab.h>#include <linux/gameport.h>#include <linux/pci_gameport.h>#define PCI_VENDOR_ID_AUREAL 0x12eb#define PCIGAME_DATA_WAIT 20 /* 20 ms */static struct pcigame_data pcigame_data[] __devinitdata = { { 0x00030, 0x00031, 0x00034, 2, 0xffff, 0x80 }, { 0x1100c, 0x11008, 0x11010, 4, 0x1fff, 0x40 }, { 0x2880c, 0x28808, 0x28810, 4, 0x1fff, 0x40 }, { 0 }};static unsigned char pcigame_read(struct gameport *gameport){ struct pcigame *pcigame = gameport->driver; return readb(pcigame->base + pcigame->data->legacy);}static void pcigame_trigger(struct gameport *gameport){ struct pcigame *pcigame = gameport->driver; writeb(0xff, pcigame->base + pcigame->data->legacy);}static int pcigame_cooked_read(struct gameport *gameport, int *axes, int *buttons){ struct pcigame *pcigame = gameport->driver; int i; *buttons = (~readb(pcigame->base + pcigame->data->legacy) >> 4) & 0xf; for (i = 0; i < 4; i++) { axes[i] = readw(pcigame->base + pcigame->data->axes + i * pcigame->data->axsize); if (axes[i] == pcigame->data->axmax) axes[i] = -1; } return 0;}static int pcigame_open(struct gameport *gameport, int mode){ struct pcigame *pcigame = gameport->driver; switch (mode) { case GAMEPORT_MODE_COOKED: writeb(pcigame->data->adcmode, pcigame->base + pcigame->data->gcr); wait_ms(PCIGAME_DATA_WAIT); return 0; case GAMEPORT_MODE_RAW: writeb(0, pcigame->base + pcigame->data->gcr); return 0; default: return -1; } return 0;}struct pcigame *pcigame_attach(struct pci_dev *dev, int type){ struct pcigame *pcigame; int i; if (!(pcigame = kmalloc(sizeof(struct pcigame), GFP_KERNEL))) return NULL; memset(pcigame, 0, sizeof(struct pcigame)); pcigame->data = pcigame_data + type; pcigame->dev = dev; pcigame->gameport.driver = pcigame; pcigame->gameport.fuzz = 64; pcigame->gameport.read = pcigame_read; pcigame->gameport.trigger = pcigame_trigger; pcigame->gameport.cooked_read = pcigame_cooked_read; pcigame->gameport.open = pcigame_open; for (i = 0; i < 6; i++) if (~pci_resource_flags(dev, i) & IORESOURCE_IO) break; if(i==6) return NULL; pci_enable_device(dev); pcigame->base = ioremap(pci_resource_start(pcigame->dev, i), pci_resource_len(pcigame->dev, i)); gameport_register_port(&pcigame->gameport); printk(KERN_INFO "gameport%d: %s at pci%02x:%02x.%x speed %d kHz\n", pcigame->gameport.number, dev->name, dev->bus->number, PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn), pcigame->gameport.speed); return pcigame;}EXPORT_SYMBOL_GPL(pcigame_attach);void pcigame_detach(struct pcigame *game){ gameport_unregister_port(&game->gameport); iounmap(game->base); kfree(game);}EXPORT_SYMBOL_GPL(pcigame_detach);static __devinit int pcigame_probe(struct pci_dev *dev, const struct pci_device_id *id){ struct pcigame *r = pcigame_attach(dev, id->driver_data); if(r == NULL) return -1; pci_set_drvdata(dev, r); return 0;}static void __devexit pcigame_remove(struct pci_dev *dev){ struct pcigame *pcigame = pci_get_drvdata(dev); pcigame_detach(pcigame);}static struct pci_device_id pcigame_id_table[] __devinitdata ={/* If the trident is configured in audio grabs it and we get called by that */#if !defined(CONFIG_SOUND_TRIDENT) && !defined(CONFIG_SOUND_TRIDENT_MODULE) { PCI_VENDOR_ID_TRIDENT, 0x2000, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE }, { PCI_VENDOR_ID_TRIDENT, 0x2001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE }, { PCI_VENDOR_ID_AL, 0x5451, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE },#endif { PCI_VENDOR_ID_AUREAL, 0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_VORTEX }, { PCI_VENDOR_ID_AUREAL, 0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_VORTEX2 }, { 0 }};static struct pci_driver pcigame_driver = { name: "pcigame", id_table: pcigame_id_table, probe: pcigame_probe, remove: __devexit_p(pcigame_remove),};int __init pcigame_init(void){ pci_register_driver(&pcigame_driver); /* Needed by other modules */ return 0;}void __exit pcigame_exit(void){ pci_unregister_driver(&pcigame_driver);}module_init(pcigame_init);module_exit(pcigame_exit);MODULE_LICENSE("GPL");
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -