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📄 pcigame.c

📁 这个linux源代码是很全面的~基本完整了~使用c编译的~由于时间问题我没有亲自测试~但就算用来做参考资料也是非常好的
💻 C
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/* * $Id: pcigame.c,v 1.10 2001/04/26 10:24:46 vojtech Exp $ * *  Copyright (c) 2000-2001 Vojtech Pavlik * *  Based on the work of: *	Raymond Ingles * *  Sponsored by SuSE *//* * Trident 4DWave and Aureal Vortex gameport driver for Linux *//* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * Should you need to contact me, the author, you can do so either by * e-mail - mail your message to <vojtech@suse.cz>, or by paper mail: * Vojtech Pavlik, Ucitelska 1576, Prague 8, 182 00 Czech Republic */#include <asm/io.h>#include <linux/delay.h>#include <linux/errno.h>#include <linux/ioport.h>#include <linux/kernel.h>#include <linux/module.h>#include <linux/pci.h>#include <linux/init.h>#include <linux/slab.h>#include <linux/gameport.h>#include <linux/pci_gameport.h>#define PCI_VENDOR_ID_AUREAL	0x12eb#define PCIGAME_DATA_WAIT	20	/* 20 ms */static struct pcigame_data pcigame_data[] __devinitdata = {	{ 0x00030, 0x00031, 0x00034, 2, 0xffff, 0x80 },	{ 0x1100c, 0x11008, 0x11010, 4, 0x1fff, 0x40 },	{ 0x2880c, 0x28808, 0x28810, 4, 0x1fff, 0x40 },	{ 0 }};static unsigned char pcigame_read(struct gameport *gameport){	struct pcigame *pcigame = gameport->driver;	return readb(pcigame->base + pcigame->data->legacy);}static void pcigame_trigger(struct gameport *gameport){	struct pcigame *pcigame = gameport->driver;	writeb(0xff, pcigame->base + pcigame->data->legacy);}static int pcigame_cooked_read(struct gameport *gameport, int *axes, int *buttons){        struct pcigame *pcigame = gameport->driver;	int i;	*buttons = (~readb(pcigame->base + pcigame->data->legacy) >> 4) & 0xf;	for (i = 0; i < 4; i++) {		axes[i] = readw(pcigame->base + pcigame->data->axes + i * pcigame->data->axsize);		if (axes[i] == pcigame->data->axmax) axes[i] = -1;	}                return 0;}static int pcigame_open(struct gameport *gameport, int mode){	struct pcigame *pcigame = gameport->driver;	switch (mode) {		case GAMEPORT_MODE_COOKED:			writeb(pcigame->data->adcmode, pcigame->base + pcigame->data->gcr);			wait_ms(PCIGAME_DATA_WAIT);			return 0;		case GAMEPORT_MODE_RAW:			writeb(0, pcigame->base + pcigame->data->gcr);			return 0;		default:			return -1;	}	return 0;}struct pcigame *pcigame_attach(struct pci_dev *dev, int type){	struct pcigame *pcigame;	int i;	if (!(pcigame = kmalloc(sizeof(struct pcigame), GFP_KERNEL)))		return NULL;        memset(pcigame, 0, sizeof(struct pcigame));	pcigame->data = pcigame_data + type;	pcigame->dev = dev;	pcigame->gameport.driver = pcigame;	pcigame->gameport.fuzz = 64;		pcigame->gameport.read = pcigame_read;	pcigame->gameport.trigger = pcigame_trigger;	pcigame->gameport.cooked_read = pcigame_cooked_read;	pcigame->gameport.open = pcigame_open;	for (i = 0; i < 6; i++)		if (~pci_resource_flags(dev, i) & IORESOURCE_IO)			break;	if(i==6)		return NULL;	pci_enable_device(dev);	pcigame->base = ioremap(pci_resource_start(pcigame->dev, i),				pci_resource_len(pcigame->dev, i));	gameport_register_port(&pcigame->gameport);		printk(KERN_INFO "gameport%d: %s at pci%02x:%02x.%x speed %d kHz\n",		pcigame->gameport.number, dev->name, dev->bus->number,			PCI_SLOT(dev->devfn), PCI_FUNC(dev->devfn), pcigame->gameport.speed);	return pcigame;}EXPORT_SYMBOL_GPL(pcigame_attach);void pcigame_detach(struct pcigame *game){	gameport_unregister_port(&game->gameport);	iounmap(game->base);	kfree(game);}EXPORT_SYMBOL_GPL(pcigame_detach);static __devinit int pcigame_probe(struct pci_dev *dev, const struct pci_device_id *id){	struct pcigame *r = pcigame_attach(dev, id->driver_data);	if(r == NULL)		return -1;	pci_set_drvdata(dev, r);	return 0;}static void __devexit pcigame_remove(struct pci_dev *dev){	struct pcigame *pcigame = pci_get_drvdata(dev);	pcigame_detach(pcigame);}static struct pci_device_id pcigame_id_table[] __devinitdata ={/* If the trident is configured in audio grabs it and we get called by   that */#if !defined(CONFIG_SOUND_TRIDENT) && !defined(CONFIG_SOUND_TRIDENT_MODULE) { PCI_VENDOR_ID_TRIDENT, 0x2000, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE  }, { PCI_VENDOR_ID_TRIDENT, 0x2001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE  }, { PCI_VENDOR_ID_AL,      0x5451, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_4DWAVE  },#endif  { PCI_VENDOR_ID_AUREAL,  0x0001, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_VORTEX  }, { PCI_VENDOR_ID_AUREAL,  0x0002, PCI_ANY_ID, PCI_ANY_ID, 0, 0, PCIGAME_VORTEX2 }, { 0 }};static struct pci_driver pcigame_driver = {	name:		"pcigame",	id_table:	pcigame_id_table,	probe:		pcigame_probe,	remove:		__devexit_p(pcigame_remove),};int __init pcigame_init(void){	pci_register_driver(&pcigame_driver);	/* Needed by other modules */	return 0;}void __exit pcigame_exit(void){	pci_unregister_driver(&pcigame_driver);}module_init(pcigame_init);module_exit(pcigame_exit);MODULE_LICENSE("GPL");

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