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📄 io.c

📁 这个linux源代码是很全面的~基本完整了~使用c编译的~由于时间问题我没有亲自测试~但就算用来做参考资料也是非常好的
💻 C
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/* * arch/parisc/lib/io.c * * Copyright (c) Matthew Wilcox 2001 for Hewlett-Packard * Copyright (c) Randolph Chung 2001 <tausq@debian.org> * * IO accessing functions which shouldn't be inlined because they're too big */#include <linux/kernel.h>#include <asm/io.h>/* Copies a block of memory to a device in an efficient manner. * Assumes the device can cope with 32-bit transfers.  If it can't, * don't use this function. */void memcpy_toio(unsigned long dest, const void *src, int count){	if ((dest & 3) != ((unsigned long)src & 3))		goto bytecopy;	while (dest & 3) {		writeb(*(char *)src, dest++);		((char *)src)++;		count--;	}	while (count > 3) {		__raw_writel(*(u32 *)src, dest);		(unsigned long) src += 4;		dest += 4;		count -= 4;	} bytecopy:	while (count--) {		writeb(*(char *)src, dest++);		((char *)src)++;	}}/*** Copies a block of memory from a device in an efficient manner.** Assumes the device can cope with 32-bit transfers.  If it can't,** don't use this function.**** CR16 counts on C3000 reading 256 bytes from Symbios 896 RAM:**	27341/64    = 427 cyc per int**	61311/128   = 478 cyc per short**	122637/256  = 479 cyc per byte** Ergo bus latencies dominant (not transfer size).**      Minimize total number of transfers at cost of CPU cycles.**	TODO: only look at src alignment and adjust the stores to dest.*/void memcpy_fromio(void *dest, unsigned long src, int count){	/* first compare alignment of src/dst */ 	if ( (((unsigned long)dest ^ src) & 1) || (count < 2) )		goto bytecopy;	if ( (((unsigned long)dest ^ src) & 2) || (count < 4) )		goto shortcopy;	/* Then check for misaligned start address */	if (src & 1) {		*(u8 *)dest = readb(src);		((u8 *)src)++;		((u8 *)dest)++;		count--;		if (count < 2) goto bytecopy;	}	if (src & 2) {		*(u16 *)dest = __raw_readw(src);		((u16 *)src)++;		((u16 *)dest)++;		count-=2;	}	while (count > 3) {		*(u32 *)dest = __raw_readl(src);		dest += 4;		src += 4;		count -= 4;	} shortcopy:	while (count > 1) {		*(u16 *)dest = __raw_readw(src);		((u16 *)src)++;		((u16 *)dest)++;		count-=2;	} bytecopy:	while (count--) {		*(char *)dest = readb(src);		((char *)src)++;		((char *)dest)++;	}}/* Sets a block of memory on a device to a given value. * Assumes the device can cope with 32-bit transfers.  If it can't, * don't use this function. */void memset_io(unsigned long dest, char fill, int count){	u32 fill32 = (fill << 24) | (fill << 16) | (fill << 8) | fill;	while (dest & 3) {		writeb(fill, dest++);		count--;	}	while (count > 3) {		__raw_writel(fill32, dest);		dest += 4;		count -= 4;	}	while (count--) {		writeb(fill, dest++);	}}/* * Read COUNT 8-bit bytes from port PORT into memory starting at * SRC. */void insb (unsigned long port, void *dst, unsigned long count){	while (((unsigned long)dst) & 0x3) {		if (!count)			return;		count--;		*(unsigned char *) dst = inb(port);		((unsigned char *) dst)++;	}	while (count >= 4) {		unsigned int w;		count -= 4;		w = inb(port) << 24;		w |= inb(port) << 16;		w |= inb(port) << 8;		w |= inb(port);		*(unsigned int *) dst = w;		((unsigned int *) dst)++;	}	while (count) {		--count;		*(unsigned char *) dst = inb(port);		((unsigned char *) dst)++;	}}/* * Read COUNT 16-bit words from port PORT into memory starting at * SRC.  SRC must be at least short aligned.  This is used by the * IDE driver to read disk sectors.  Performance is important, but * the interfaces seems to be slow: just using the inlined version * of the inw() breaks things. */void insw (unsigned long port, void *dst, unsigned long count){	unsigned int l = 0, l2;		if (!count)		return;		switch (((unsigned long) dst) & 0x3)	{	 case 0x00:			/* Buffer 32-bit aligned */		while (count>=2) {						count -= 2;			l = cpu_to_le16(inw(port)) << 16;			l |= cpu_to_le16(inw(port));			*(unsigned int *) dst = l;			((unsigned int *) dst)++;		}		if (count) {			*(unsigned short *) dst = cpu_to_le16(inw(port));		}		break;		 case 0x02:			/* Buffer 16-bit aligned */		*(unsigned short *) dst = cpu_to_le16(inw(port));		((unsigned short *) dst)++;		count--;		while (count>=2) {						count -= 2;			l = cpu_to_le16(inw(port)) << 16;			l |= cpu_to_le16(inw(port));			*(unsigned int *) dst = l;			((unsigned int *) dst)++;		}		if (count) {			*(unsigned short *) dst = cpu_to_le16(inw(port));		}		break;			 case 0x01:			/* Buffer 8-bit aligned */	 case 0x03:		/* I don't bother with 32bit transfers		 * in this case, 16bit will have to do -- DE */		--count;				l = cpu_to_le16(inw(port));		*(unsigned char *) dst = l >> 8;		((unsigned char *) dst)++;		while (count--)		{			l2 = cpu_to_le16(inw(port));			*(unsigned short *) dst = (l & 0xff) << 8 | (l2 >> 8);			((unsigned short *) dst)++;			l = l2;		}		*(unsigned char *) dst = l & 0xff;		break;	}}/* * Read COUNT 32-bit words from port PORT into memory starting at * SRC. Now works with any alignment in SRC. Performance is important, * but the interfaces seems to be slow: just using the inlined version * of the inl() breaks things. */void insl (unsigned long port, void *dst, unsigned long count){	unsigned int l = 0, l2;		if (!count)		return;		switch (((unsigned long) dst) & 0x3)	{	 case 0x00:			/* Buffer 32-bit aligned */		while (count--)		{			*(unsigned int *) dst = cpu_to_le32(inl(port));			((unsigned int *) dst)++;		}		break;		 case 0x02:			/* Buffer 16-bit aligned */		--count;				l = cpu_to_le32(inl(port));		*(unsigned short *) dst = l >> 16;		((unsigned short *) dst)++;				while (count--)		{			l2 = cpu_to_le32(inl(port));			*(unsigned int *) dst = (l & 0xffff) << 16 | (l2 >> 16);			((unsigned int *) dst)++;			l = l2;		}		*(unsigned short *) dst = l & 0xffff;		break;	 case 0x01:			/* Buffer 8-bit aligned */		--count;				l = cpu_to_le32(inl(port));		*(unsigned char *) dst = l >> 24;		((unsigned char *) dst)++;		*(unsigned short *) dst = (l >> 8) & 0xffff;		((unsigned short *) dst)++;		while (count--)		{			l2 = cpu_to_le32(inl(port));			*(unsigned int *) dst = (l & 0xff) << 24 | (l2 >> 8);			((unsigned int *) dst)++;			l = l2;		}		*(unsigned char *) dst = l & 0xff;		break;	 case 0x03:			/* Buffer 8-bit aligned */		--count;				l = cpu_to_le32(inl(port));		*(unsigned char *) dst = l >> 24;		((unsigned char *) dst)++;		while (count--)		{			l2 = cpu_to_le32(inl(port));			*(unsigned int *) dst = (l & 0xffffff) << 8 | l2 >> 24;			((unsigned int *) dst)++;			l = l2;		}		*(unsigned short *) dst = (l >> 8) & 0xffff;		((unsigned short *) dst)++;		*(unsigned char *) dst = l & 0xff;		break;	}}/* * Like insb but in the opposite direction. * Don't worry as much about doing aligned memory transfers: * doing byte reads the "slow" way isn't nearly as slow as * doing byte writes the slow way (no r-m-w cycle). */void outsb(unsigned long port, const void * src, unsigned long count){	while (count) {		count--;		outb(*(char *)src, port);		((char *) src)++;	}}/* * Like insw but in the opposite direction.  This is used by the IDE * driver to write disk sectors.  Performance is important, but the * interfaces seems to be slow: just using the inlined version of the * outw() breaks things. */void outsw (unsigned long port, const void *src, unsigned long count){	unsigned int l = 0, l2;		if (!count)		return;		switch (((unsigned long) src) & 0x3)	{	 case 0x00:			/* Buffer 32-bit aligned */		while (count>=2) {			count -= 2;			l = *(unsigned int *) src;			((unsigned int *) src)++;			outw(le16_to_cpu(l >> 16), port);			outw(le16_to_cpu(l & 0xffff), port);		}		if (count) {			outw(le16_to_cpu(*(unsigned short*)src), port);		}		break;		 case 0x02:			/* Buffer 16-bit aligned */				outw(le16_to_cpu(*(unsigned short*)src), port);		((unsigned short *) src)++;		count--;				while (count>=2) {			count -= 2;			l = *(unsigned int *) src;			((unsigned int *) src)++;			outw(le16_to_cpu(l >> 16), port);			outw(le16_to_cpu(l & 0xffff), port);		}		if (count) {			outw(le16_to_cpu(*(unsigned short*)src), port);		}		break;			 case 0x01:			/* Buffer 8-bit aligned */			/* I don't bother with 32bit transfers		 * in this case, 16bit will have to do -- DE */				l  = *(unsigned char *) src << 8;		((unsigned char *) src)++;		count--;		while (count)		{			count--;			l2 = *(unsigned short *) src;			((unsigned short *) src)++;			outw(le16_to_cpu(l | l2 >> 8), port);		        l = l2 << 8;		}		l2 = *(unsigned char *) src;		outw (le16_to_cpu(l | l2>>8), port);		break;		}}/* * Like insl but in the opposite direction.  This is used by the IDE * driver to write disk sectors.  Works with any alignment in SRC. *  Performance is important, but the interfaces seems to be slow: * just using the inlined version of the outl() breaks things. */void outsl (unsigned long port, const void *src, unsigned long count){	unsigned int l = 0, l2;		if (!count)		return;		switch (((unsigned long) src) & 0x3)	{	 case 0x00:			/* Buffer 32-bit aligned */		while (count--)		{			outl(le32_to_cpu(*(unsigned int *) src), port);			((unsigned int *) src)++;		}		break;		 case 0x02:			/* Buffer 16-bit aligned */		--count;				l = *(unsigned short *) src;		((unsigned short *) src)++;				while (count--)		{			l2 = *(unsigned int *) src;			((unsigned int *) src)++;			outl (le32_to_cpu(l << 16 | l2 >> 16), port);			l = l2;		}		l2 = *(unsigned short *) src;		outl (le32_to_cpu(l << 16 | l2), port);		break;	 case 0x01:			/* Buffer 8-bit aligned */		--count;				l  = *(unsigned char *) src << 24;		((unsigned char *) src)++;		l |= *(unsigned short *) src << 8;		((unsigned short *) src)++;		while (count--)		{			l2 = *(unsigned int *) src;			((unsigned int *) src)++;			outl (le32_to_cpu(l | l2 >> 24), port);			l = l2 << 8;		}		l2 = *(unsigned char *) src;		      outl (le32_to_cpu(l | l2), port);		break;	 case 0x03:			/* Buffer 8-bit aligned */		--count;				l  = *(unsigned char *) src << 24;		((unsigned char *) src)++;		while (count--)		{			l2 = *(unsigned int *) src;			((unsigned int *) src)++;			outl (le32_to_cpu(l | l2 >> 8), port);			l = l2 << 24;		}		l2  = *(unsigned short *) src << 16;		((unsigned short *) src)++;		l2 |= *(unsigned char *) src;		outl (le32_to_cpu(l | l2), port);		break;	}}

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