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📄 e580. stroking or filling with a texture.txt

📁 这里面包含了一百多个JAVA源文件
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The buffered image used to create the TexturePaint object is scaled down/up to width w and height h. Conceptually, the scaled down/up buffered image is first painted at (x, y) in user space, and then replicated around it. 
    // See e575 The Quintessential Drawing Program
    public void paint(Graphics g) {
        Graphics2D g2d = (Graphics2D)g;
        int x = 10;
        int y = 10;
        int width = 50;
        int height = 25;
        TexturePaint texture = new TexturePaint(bufferedImage, new Rectangle(x, y, width, height));
        g2d.setPaint(texture);
        // Draw shapes...; see e586 Drawing Simple Shapes
    }

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