📄 events.h
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/************************************************************************************
Copyright (c) 2000 Aaron O'Neil
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
1) Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
2) Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3) Redistributions in binary form must reproduce the above copyright notice on
program startup. Additional credits for program modification are acceptable
but original copyright and credits must be visible at startup.
4) You may charge a reasonable copying fee for any distribution of Mud Master.
You may charge any fee you choose for support of Mud Master. You may not
charge a fee for Mud Master itself.
THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**************************************************************************************/
#define DEFAULT_EVENT_ARRAY_SIZE 150
#define DEFAULT_EVENT_GROW_SIZE 20
struct EVENT
{
// Number of seconds to elapse before firing the
// event.
int nSeconds;
// This one is just calculated when the event is created. Its the number
// of milliseconds that must elapse before the event fires.
DWORD dwElapse;
// Millisecond count when the event was started.
DWORD dwStarted;
// The stuff to do once the event gets fired. This is just
// a string that gets sent to the command parser. It can
// be text to be sent to the mud or mud master commands.
CString strEvent;
// The events can be named to make things easier to automate
// them.
CString strName;
// True when it should be active.
BOOL bEnabled;
CString strGroup;
};
extern VOID CALLBACK EventTimerProc(HWND hWnd,UINT nMsg,UINT nID,DWORD dwTime);
class CEvents
{
public:
CEvents();
~CEvents();
int Add(const char *pszName, int nSeconds, const char *pszEvent,
const char *pszGroup);
BOOL Remove(int nIndex);
BOOL Remove(const char *pszName);
void RemoveAll();
int RemoveGroup(const char *pszGroup);
int DisableGroup(const char *pszGroup);
int EnableGroup(const char *pszGroup);
EVENT* FindByName(const char *pszName);
EVENT* GetFirst();
EVENT* GetNext();
EVENT* GetAt(int nIndex);
int GetCount() { return(m_nCount); }
int GetFindIndex() { return(m_nGetIndex); }
void HashIt();
private:
CPtrArray m_ptrList;
int m_nCount;
int m_nGetIndex;
CHashTable m_htHash;
};
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