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📄 textline.h

📁 MudMaster 2000 的C++源码
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/************************************************************************************
	Copyright (c) 2000 Aaron O'Neil
	All rights reserved.

	Redistribution and use in source and binary forms, with or without
	modification, are permitted provided that the following conditions
	are met:

		1) Redistributions of source code must retain the above copyright notice, 
				this list of conditions and the following disclaimer.
		2) Redistributions in binary form must reproduce the above copyright notice, 
				this list of conditions and the following disclaimer in the documentation
				and/or other materials provided with the distribution.
		3) Redistributions in binary form must reproduce the above copyright notice on
				program startup. Additional credits for program modification are acceptable
				but original copyright and credits must be visible at startup.
		4) You may charge a reasonable copying fee for any distribution of Mud Master. 
				You may charge any fee you choose for support of Mud Master. You may not 
				charge a fee for Mud Master itself.

  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
	IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
	OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
	IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
	INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
	NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
	DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
	THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
	(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
	THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

**************************************************************************************/

// This class keeps track of a string of text and the attribute
// byte for each character.  CMudWindow fills in an object of this
// type until it gets a line feed.  Gags, highlights, and subs
// take a reference to a CTextLine object.  In this way either the
// text or the attributes can be modified before printing.

#define MAX_TEXTLINE_LEN	1000

class CTextLine
{
public:
	// Allocates the memory for the 2 buffers.  
	CTextLine();
	// Deallocate the memory.
	~CTextLine();

	void Copy(CTextLine &tlSource);

	// The size of this buffer is MAX_TEXTLINE_LEN+1 to allow for
	// a NULL.
	char *m_ptrText;

	// The size of this buffer is MAX_TEXTLINE_LEN.  Note that this
	// buffer is 1 char smaller than the text buffer.  Don't try
	// to put a NULL here as well.
	WORD *m_ptrAttr;

	// To make things faster keep this var updated.  The length
	// could also be determined with a strlen on the text buffer
	// but would be better if any routines using this object
	// could just assume m_nLen is correct.
	int m_nLen;
};

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