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📄 msp.h

📁 MudMaster 2000 的C++源码
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/************************************************************************************
	Copyright (c) 2000 Aaron O'Neil
	All rights reserved.

	Redistribution and use in source and binary forms, with or without
	modification, are permitted provided that the following conditions
	are met:

		1) Redistributions of source code must retain the above copyright notice, 
				this list of conditions and the following disclaimer.
		2) Redistributions in binary form must reproduce the above copyright notice, 
				this list of conditions and the following disclaimer in the documentation
				and/or other materials provided with the distribution.
		3) Redistributions in binary form must reproduce the above copyright notice on
				program startup. Additional credits for program modification are acceptable
				but original copyright and credits must be visible at startup.
		4) You may charge a reasonable copying fee for any distribution of Mud Master. 
				You may charge any fee you choose for support of Mud Master. You may not 
				charge a fee for Mud Master itself.

  THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
	IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
	OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
	IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
	INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
	NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
	DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
	THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
	(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
	THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

**************************************************************************************/

// This is the maximum number of wildcard matches to find before
// selecting a random string.
#define MAX_WILDCARD_MATCHES		100

// Defines used to pass into the MatchWildcard function.
#define MATCH_MIDI					0
#define MATCH_WAVE					1

class CMsp
{
public:
	CMsp();
	~CMsp();

	// Pass in a path it will gather all the files that exist in the directory
	// and any sub directories.
	void GatherFiles(const char *pszPath);

	// Clears out all the file into and MSP path.
	void Clear();

	// Pass in a string with wildcards, get back a file matching the wildcard.
	// If more than one file matches the wildcard, a random file is picked
	// from the matches.  The string can contain one *, OR (not both) a number
	// of questions marks.
	CString MatchWildcard(const char *pszMask, int nMatchType);

	CString GetPath()				{ return(m_strPath); }

	CString GetFirstWave();
	CString GetNextWave();

	CString GetFirstMidi();
	CString GetNextMidi();

private:
	// Recursive funtion that reads all the files in the directories.
	// Root is the root path to build from, the root path is not included in
	// the filepath saved int he list.
	void FindFiles(const char *pszRoot, const char *pszPath, const char *pszFileType, CStringList &list);

	CString MatchAsterisk(const char *pszMask, CStringList &list);
	CString MatchQuestion(const char *pszMask, CStringList &list);

	// This is the root path to the MSP files.
	CString m_strPath;

	// List of all the files found in the MSP directories.
	CStringList	m_listWave;
	CStringList m_listMidi;

	// Holds the resulting positions from the lists for picking a random match.
	POSITION m_posWild[MAX_WILDCARD_MATCHES];

	POSITION posFind;
};

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