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📄 uipc_socket2.c

📁 很好的一个嵌入式linux平台下的bootloader
💻 C
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/* $Id: uipc_socket2.c,v 1.2 1996/01/16 14:21:31 chris Exp $ *//* * Copyright (c) 1982, 1986, 1988, 1990 Regents of the University of California. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright *    notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright *    notice, this list of conditions and the following disclaimer in the *    documentation and/or other materials provided with the distribution. * 3. All advertising materials mentioning features or use of this software *    must display the following acknowledgement: *	This product includes software developed by the University of *	California, Berkeley and its contributors. * 4. Neither the name of the University nor the names of its contributors *    may be used to endorse or promote products derived from this software *    without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * *	@(#)uipc_socket2.c	7.17 (Berkeley) 5/4/91 */#include "param.h"#include "systm.h"#include "proc.h"#include "file.h"#include "malloc.h"#include "mbuf.h"#include "protosw.h"#include "socket.h"#include "socketvar.h"/* * Primitive routines for operating on sockets and socket buffers *//* strings for sleep message: */const char netio[] = "netio";const char netcon[] = "netcon";const char netcls[] = "netcls";#ifdef PROMconst u_long sb_max = SB_MAX;		/* patchable */#elseu_long	sb_max = SB_MAX;		/* patchable */#endif/* * Procedures to manipulate state flags of socket * and do appropriate wakeups.  Normal sequence from the * active (originating) side is that soisconnecting() is * called during processing of connect() call, * resulting in an eventual call to soisconnected() if/when the * connection is established.  When the connection is torn down * soisdisconnecting() is called during processing of disconnect() call, * and soisdisconnected() is called when the connection to the peer * is totally severed.  The semantics of these routines are such that * connectionless protocols can call soisconnected() and soisdisconnected() * only, bypassing the in-progress calls when setting up a ``connection'' * takes no time. * * From the passive side, a socket is created with * two queues of sockets: so_q0 for connections in progress * and so_q for connections already made and awaiting user acceptance. * As a protocol is preparing incoming connections, it creates a socket * structure queued on so_q0 by calling sonewconn().  When the connection * is established, soisconnected() is called, and transfers the * socket structure to so_q, making it available to accept(). *  * If a socket is closed with sockets on either * so_q0 or so_q, these sockets are dropped. * * If higher level protocols are implemented in * the kernel, the wakeups done here will sometimes * cause software-interrupt process scheduling. */soisconnecting(so)	register struct socket *so;{	so->so_state &= ~(SS_ISCONNECTED|SS_ISDISCONNECTING);	so->so_state |= SS_ISCONNECTING;}soisconnected(so)	register struct socket *so;{	register struct socket *head = so->so_head;	so->so_state &= ~(SS_ISCONNECTING|SS_ISDISCONNECTING|SS_ISCONFIRMING);	so->so_state |= SS_ISCONNECTED;	if (head && soqremque(so, 0)) {		soqinsque(head, so, 1);		sorwakeup(head);		wakeup((caddr_t)&head->so_timeo);	} else {		wakeup((caddr_t)&so->so_timeo);		sorwakeup(so);		sowwakeup(so);	}}soisdisconnecting(so)	register struct socket *so;{	so->so_state &= ~SS_ISCONNECTING;	so->so_state |= (SS_ISDISCONNECTING|SS_CANTRCVMORE|SS_CANTSENDMORE);	wakeup((caddr_t)&so->so_timeo);	sowwakeup(so);	sorwakeup(so);}soisdisconnected(so)	register struct socket *so;{	so->so_state &= ~(SS_ISCONNECTING|SS_ISCONNECTED|SS_ISDISCONNECTING);	so->so_state |= (SS_CANTRCVMORE|SS_CANTSENDMORE);	wakeup((caddr_t)&so->so_timeo);	sowwakeup(so);	sorwakeup(so);}/* * When an attempt at a new connection is noted on a socket * which accepts connections, sonewconn is called.  If the * connection is possible (subject to space constraints, etc.) * then we allocate a new structure, propoerly linked into the * data structure of the original socket, and return this. * Connstatus may be 0, or SO_ISCONFIRMING, or SO_ISCONNECTED. * * Currently, sonewconn() is defined as sonewconn1() in socketvar.h * to catch calls that are missing the (new) second parameter. */struct socket *sonewconn1(head, connstatus)	register struct socket *head;	int connstatus;{	register struct socket *so;	int soqueue = connstatus ? 1 : 0;	if (head->so_qlen + head->so_q0len > 3 * head->so_qlimit / 2)		return ((struct socket *)0);	MALLOC(so, struct socket *, sizeof(*so), M_SOCKET, M_DONTWAIT);	if (so == NULL) 		return ((struct socket *)0);	bzero((caddr_t)so, sizeof(*so));	so->so_type = head->so_type;	so->so_options = head->so_options &~ SO_ACCEPTCONN;	so->so_linger = head->so_linger;	so->so_state = head->so_state | SS_NOFDREF;	so->so_proto = head->so_proto;	so->so_timeo = head->so_timeo;	so->so_pgid = head->so_pgid;	(void) soreserve(so, head->so_snd.sb_hiwat, head->so_rcv.sb_hiwat);	soqinsque(head, so, soqueue);	if ((*so->so_proto->pr_usrreq)(so, PRU_ATTACH,	    (struct mbuf *)0, (struct mbuf *)0, (struct mbuf *)0)) {		(void) soqremque(so, soqueue);		(void) free((caddr_t)so, M_SOCKET);		return ((struct socket *)0);	}	if (connstatus) {		sorwakeup(head);		wakeup((caddr_t)&head->so_timeo);		so->so_state |= connstatus;	}	return (so);}soqinsque(head, so, q)	register struct socket *head, *so;	int q;{	register struct socket **prev;	so->so_head = head;	if (q == 0) {		head->so_q0len++;		so->so_q0 = 0;		for (prev = &(head->so_q0); *prev; )			prev = &((*prev)->so_q0);	} else {		head->so_qlen++;		so->so_q = 0;		for (prev = &(head->so_q); *prev; )			prev = &((*prev)->so_q);	}	*prev = so;}soqremque(so, q)	register struct socket *so;	int q;{	register struct socket *head, *prev, *next;	head = so->so_head;	prev = head;	for (;;) {		next = q ? prev->so_q : prev->so_q0;		if (next == so)			break;		if (next == 0)			return (0);		prev = next;	}	if (q == 0) {		prev->so_q0 = next->so_q0;		head->so_q0len--;	} else {		prev->so_q = next->so_q;		head->so_qlen--;	}	next->so_q0 = next->so_q = 0;	next->so_head = 0;	return (1);}/* * Socantsendmore indicates that no more data will be sent on the * socket; it would normally be applied to a socket when the user * informs the system that no more data is to be sent, by the protocol * code (in case PRU_SHUTDOWN).  Socantrcvmore indicates that no more data * will be received, and will normally be applied to the socket by a * protocol when it detects that the peer will send no more data. * Data queued for reading in the socket may yet be read. */socantsendmore(so)	struct socket *so;{	so->so_state |= SS_CANTSENDMORE;	sowwakeup(so);}socantrcvmore(so)	struct socket *so;{	so->so_state |= SS_CANTRCVMORE;	sorwakeup(so);}/* * Socket select/wakeup routines. *//* * Queue a process for a select on a socket buffer. */sbselqueue(sb, cp)	struct sockbuf *sb;	struct proc *cp;{	struct proc *p;	if ((p = sb->sb_sel) && p->p_wchan == (caddr_t)&selwait)		sb->sb_flags |= SB_COLL;	else {		sb->sb_sel = cp;		sb->sb_flags |= SB_SEL;	}}/* * Wait for data to arrive at/drain from a socket buffer. */sbwait(sb)	struct sockbuf *sb;{	sb->sb_flags |= SB_WAIT;	return (tsleep((caddr_t)&sb->sb_cc,	    (sb->sb_flags & SB_NOINTR) ? PSOCK : PSOCK | PCATCH, netio,	    sb->sb_timeo));}/*  * Lock a sockbuf already known to be locked; * return any error returned from sleep (EINTR). */sb_lock(sb)	register struct sockbuf *sb;{	int error;	while (sb->sb_flags & SB_LOCK) {		sb->sb_flags |= SB_WANT;		if (error = tsleep((caddr_t)&sb->sb_flags, 		    (sb->sb_flags & SB_NOINTR) ? PSOCK : PSOCK|PCATCH,		    netio, 0))			return (error);	}	sb->sb_flags |= SB_LOCK;	return (0);}/* * Wakeup processes waiting on a socket buffer. * Do asynchronous notification via SIGIO * if the socket has the SS_ASYNC flag set. */sowakeup(so, sb)	register struct socket *so;	register struct sockbuf *sb;{	struct proc *p;	if (sb->sb_sel) {		selwakeup(sb->sb_sel, sb->sb_flags & SB_COLL);		sb->sb_sel = 0;		sb->sb_flags &= ~(SB_SEL|SB_COLL);	}	if (sb->sb_flags & SB_WAIT) {		sb->sb_flags &= ~SB_WAIT;		wakeup((caddr_t)&sb->sb_cc);	}	if (so->so_state & SS_ASYNC) {		if (so->so_pgid < 0)			gsignal(-so->so_pgid, SIGIO);		else if (so->so_pgid > 0 && (p = pfind(so->so_pgid)) != 0)			psignal(p, SIGIO);	}}/* * Socket buffer (struct sockbuf) utility routines. * * Each socket contains two socket buffers: one for sending data and * one for receiving data.  Each buffer contains a queue of mbufs, * information about the number of mbufs and amount of data in the * queue, and other fields allowing select() statements and notification * on data availability to be implemented. * * Data stored in a socket buffer is maintained as a list of records. * Each record is a list of mbufs chained together with the m_next * field.  Records are chained together with the m_nextpkt field. The upper * level routine soreceive() expects the following conventions to be * observed when placing information in the receive buffer: * * 1. If the protocol requires each message be preceded by the sender's *    name, then a record containing that name must be present before *    any associated data (mbuf's must be of type MT_SONAME). * 2. If the protocol supports the exchange of ``access rights'' (really *    just additional data associated with the message), and there are *    ``rights'' to be received, then a record containing this data *    should be present (mbuf's must be of type MT_RIGHTS). * 3. If a name or rights record exists, then it must be followed by *    a data record, perhaps of zero length. * * Before using a new socket structure it is first necessary to reserve * buffer space to the socket, by calling sbreserve().  This should commit * some of the available buffer space in the system buffer pool for the * socket (currently, it does nothing but enforce limits).  The space * should be released by calling sbrelease() when the socket is destroyed. */soreserve(so, sndcc, rcvcc)	register struct socket *so;	u_long sndcc, rcvcc;{	if (sbreserve(&so->so_snd, sndcc) == 0)		goto bad;	if (sbreserve(&so->so_rcv, rcvcc) == 0)		goto bad2;	if (so->so_rcv.sb_lowat == 0)		so->so_rcv.sb_lowat = 1;	if (so->so_snd.sb_lowat == 0)		so->so_snd.sb_lowat = MCLBYTES;	if (so->so_snd.sb_lowat > so->so_snd.sb_hiwat)		so->so_snd.sb_lowat = so->so_snd.sb_hiwat;	return (0);

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