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📄 qualityrulefilterloop.h

📁 The ROSETTA C++ library is a collection of C++ classes and routines that enable discernibility-based
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//-------------------------------------------------------------------// Author........: Aleksander 豩rn/Thomas 舋otnes// Date..........: 981026// Description...:// Revisions.....://===================================================================#ifndef __QUALITYRULEFILTERLOOP_H__#define __QUALITYRULEFILTERLOOP_H__#include <copyright.h>#include <kernel/algorithms/qualityrulefilter.h>#include <kernel/algorithms/voter.h>#include <kernel/basic/set.h>//-------------------------------------------------------------------// Class.........: QualityRuleFilterLoop// Author........: Aleksander 豩rn/Thomas 舋otnes// Date..........:// Description...: Performs a simple filter-evaluate loop and logs//                 the performance results at each iteration.// Revisions.....://===================================================================class QualityRuleFilterLoop : public QualityRuleFilter {public:	//- Type definitions...............................................	typedef Map(float, Vector(int)) QualityMap;	//- Enumerated types...............................................	enum Resolution {RESOLUTION_FIXED, RESOLUTION_DYNAMIC};	//- Textual representations........................................	static String               GetString(Resolution resolution);protected:	//- Parameters.....................................................	String                      filename_;           // Location of log file.	Handle<DecisionTable>       table_;              // Decision table to apply rules to.	Handle<Voter>		            classifier_;	       // The algorithm that actually applies the rules.	String									    focus_class_;        // Focus class for ROC curve generation.	float										    certainty_;          // Certainty for fallback.	Resolution							    resolution_;				 // Resolution type.	int											    fixed_resolution_;	 // Value for fixed resolution.	float										    dynamic_resolution_; // Percentage for dynamic resolution.	int											    resolution_limit_;	 // Maximum rule step.protected:	//- Helper methods.................................................	bool                        SaveLogHeader(ofstream &stream, const Rules &rules, const QualityMap &qualitymap, const STLSet(int) &undefined) const;	bool                        SaveLogEntry(ofstream &stream, const Vector(float) &entry) const;	int										 	    GetRuleStep(int no_rules) const;	bool                        InitializeClassifier(const Rules *rules);	bool                        InitializeFireMatrix(const Rules &rules, bool masked, Vector(Vector(int)) &matrix) const;	bool                        InitializeQualityMap(const Vector(float) &qualities, QualityMap &qualitymap, STLSet(int) &undefined) const;	bool                        ComputeFireIntersection(const STLSet(int) &current, const Vector(int) &fires, Vector(int) &intersection) const;public:  //- Constructors/destructor........................................  QualityRuleFilterLoop();  virtual ~QualityRuleFilterLoop();  //- Methods inherited from Identifier..............................	DECLAREIDMETHODS()  //- Methods inherited from Algorithm...............................	virtual String              GetParameters() const;	virtual bool                SetParameter(const String &keyword, const String &value);	virtual bool                GetOutputFilenames(Vector(String) &filenames) const;  virtual Structure          *Apply(Structure &structure) const;	//- Parameter methods..............................................	const Handle<DecisionTable> GetDecisionTable() const {return table_;}	Handle<DecisionTable>       GetDecisionTable() {return table_;}  bool                        SetDecisionTable(const Handle<DecisionTable> table) {table_ = table; return true;}	const Handle<Voter>         GetClassifier() const {return classifier_;}	Handle<Voter>               GetClassifier() {return classifier_;}  bool                        SetClassifier(const Handle<Voter> classifier) {classifier_ = classifier; return true;}	const String               &GetFilename() const {return filename_;}	bool                        SetFilename(const String &filename) {filename_ = filename; return true;}	const String							 &GetROCFocusClass() const {return focus_class_;}	bool                        SetROCFocusClass(const String &focus_class) {focus_class_ = focus_class; return true;}	float										    GetROCFallbackCertainty() const {return certainty_;}	bool                        SetROCFallbackCertainty(float certainty) {certainty_ = certainty; return true;}	Resolution							    GetResolution() const {return resolution_;}	bool                        SetResolution(Resolution resolution) {resolution_ = resolution; return true;}	float										    GetDynamicResolution() const {return dynamic_resolution_;}	bool                        SetDynamicResolution(float resolution) {dynamic_resolution_ = resolution; return true;}	int											    GetFixedResolution() const {return fixed_resolution_;}	bool                        SetFixedResolution(int resolution) {fixed_resolution_ = resolution; return true;}	int											    GetResolutionLimit() const {return resolution_limit_;}	bool                        SetResolutionLimit(int limit) {resolution_limit_ = limit; return true;}};#endif

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