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📄 mainfrm.cpp

📁 用Visual C++实现的扫雷程序。基本功能都已实现。用到了很多VC的控件知识。
💻 CPP
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "扫雷.h"

#include "MainFrm.h"
#include "defdialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
	ON_WM_CREATE()
	ON_COMMAND(IDM_EASY, OnEasy)
	ON_COMMAND(IDM_NORMAL, OnNormal)
	ON_COMMAND(IDM_HARD, OnHard)
	ON_COMMAND(IDM_DEFINE, OnDefine)
	ON_COMMAND(IDM_BACKWAVE, OnBackwave)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	CMainFrame::m_bAutoMenuEnable=FALSE;
}

CMainFrame::~CMainFrame()
{
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{ 
	CMyApp *App=(CMyApp *)AfxGetApp();

    cs.x=App->Afx_Game.WindowRange.left;
	cs.y=App->Afx_Game.WindowRange.top;
	cs.cx=App->Afx_Game.WindowRange.right;
	cs.cy=App->Afx_Game.WindowRange.bottom;
	cs.style = WS_OVERLAPPED | WS_CAPTION | FWS_ADDTOTITLE
	| WS_SYSMENU | WS_MINIMIZEBOX;

	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers


int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct) 
{

	// TODO: Add your specialized creation code here
    TitleBar.Create(this,IDD_DIALOGBAR,CBRS_TOP,AFX_IDW_DIALOGBAR);
    CMyApp *App=(CMyApp *)AfxGetApp();
	App->Afx_Game.TitleBomb.Create("",WS_CHILD|WS_VISIBLE,CRect(20,10,60,30),this,IDC_TITLEBOMB);
	int i,j;
	RECT rect;
	CMainFrame::GetWindowRect(&rect);
	i=rect.right-rect.left;j=rect.bottom-rect.top;
	App->Afx_Game.GameTime.Create("",WS_CHILD|WS_VISIBLE,CRect(i-60,10,i-20,30),this,IDC_GAMETIME);
	App->Afx_Game.GameEnd.Create("",WS_CHILD|WS_VISIBLE,CRect(i/2-20,10,i/2+20,30),this,IDC_GAMEEND);
	if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
		return -1;

	return 0;
}


void CMainFrame::OnEasy() 
{
	// TODO: Add your command handler code here
    CMyApp *App=(CMyApp *)AfxGetApp();
	App->Afx_Game.Width=12;
	App->Afx_Game.Heigh=12;
	App->Afx_Game.BombNum=18;
	CMenu *menu;
	menu=AfxGetMainWnd()->GetMenu();
	menu->CheckMenuItem(IDM_EASY,MF_BYCOMMAND|MF_CHECKED);
	menu->CheckMenuItem(IDM_NORMAL,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_HARD,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_DEFINE,MF_BYCOMMAND|MF_UNCHECKED);
	//重画窗口
	int i,j;
	i=App->Afx_Game.Width*15+11;j=App->Afx_Game.Heigh*15+85;
	App->Afx_Game.WindowRange=CRect(400-i/2,300-j/2,i,j);
    RECT rect;
	CMainFrame::GetWindowRect(&rect);
	i=rect.right-rect.left;j=rect.bottom-rect.top;
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
	App->Afx_Game.GameTime.MoveWindow(130,10,40,20);
	App->Afx_Game.GameEnd.MoveWindow(75,10,40,20);
	CMainFrame::SendMessage(WM_COMMAND,IDM_ENDGAME,0);
}

void CMainFrame::OnNormal() 
{
	// TODO: Add your command handler code here
	CMyApp *App=(CMyApp *)AfxGetApp();
	App->Afx_Game.Width=18;
	App->Afx_Game.Heigh=18;
	App->Afx_Game.BombNum=36;
	CMenu *menu;
	menu=AfxGetMainWnd()->GetMenu();
	menu->CheckMenuItem(IDM_EASY,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_NORMAL,MF_BYCOMMAND|MF_CHECKED);
	menu->CheckMenuItem(IDM_HARD,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_DEFINE,MF_BYCOMMAND|MF_UNCHECKED);
    //重画窗口
	int i,j;
	i=App->Afx_Game.Width*15+11;j=App->Afx_Game.Heigh*15+85;
	App->Afx_Game.WindowRange=CRect(400-i/2,300-j/2,i,j);
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
	RECT rect;
	CMainFrame::GetWindowRect(&rect);
	i=rect.right-rect.left;j=rect.bottom-rect.top;
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
	App->Afx_Game.GameTime.MoveWindow(i-60,10,40,20);
	App->Afx_Game.GameEnd.MoveWindow(i/2-20,10,40,20);
	CMainFrame::SendMessage(WM_COMMAND,IDM_ENDGAME,0);
}

void CMainFrame::OnHard() 
{
	// TODO: Add your command handler code here
	CMyApp *App=(CMyApp *)AfxGetApp();
	App->Afx_Game.Width=24;
	App->Afx_Game.Heigh=24;
	App->Afx_Game.BombNum=48;
	CMenu *menu;
	menu=AfxGetMainWnd()->GetMenu();
	menu->CheckMenuItem(IDM_EASY,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_NORMAL,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_HARD,MF_BYCOMMAND|MF_CHECKED);
	menu->CheckMenuItem(IDM_DEFINE,MF_BYCOMMAND|MF_UNCHECKED);
    //重画窗口
    int i,j;
	i=App->Afx_Game.Width*15+11;j=App->Afx_Game.Heigh*15+85;
	App->Afx_Game.WindowRange=CRect(400-i/2,300-j/2,i,j);
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
    RECT rect;
	CMainFrame::GetWindowRect(&rect);
	i=rect.right-rect.left;j=rect.bottom-rect.top;
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
	App->Afx_Game.GameTime.MoveWindow(i-60,10,40,20);
	App->Afx_Game.GameEnd.MoveWindow(i/2-20,10,40,20);
	CMainFrame::SendMessage(WM_COMMAND,IDM_ENDGAME,0);

}

void CMainFrame::OnDefine() 
{
	// TODO: Add your command handler code here
	CMenu *menu;
	menu=AfxGetMainWnd()->GetMenu();
	menu->CheckMenuItem(IDM_EASY,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_NORMAL,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_HARD,MF_BYCOMMAND|MF_UNCHECKED);
	menu->CheckMenuItem(IDM_DEFINE,MF_BYCOMMAND|MF_CHECKED);
    DEFDIALOG Def;
	Def.SubclassDlgItem(IDD_DIALOG,this);
	Def.DoModal();
    //重画窗口
    CMyApp *App=(CMyApp *)AfxGetApp();
	int i,j;
	i=App->Afx_Game.Width*15+11;j=App->Afx_Game.Heigh*15+85;
	App->Afx_Game.WindowRange=CRect(400-i/2,300-j/2,i,j);
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
    RECT rect;
	CMainFrame::GetWindowRect(&rect);
	i=rect.right-rect.left;j=rect.bottom-rect.top;
	CMainFrame::MoveWindow(App->Afx_Game.WindowRange.left,App->Afx_Game.WindowRange.top,App->Afx_Game.WindowRange.right,App->Afx_Game.WindowRange.bottom,TRUE);	
	App->Afx_Game.GameTime.MoveWindow(i-60,10,40,20);
	App->Afx_Game.GameEnd.MoveWindow(i/2-20,10,40,20);
	CMainFrame::SendMessage(WM_COMMAND,IDM_ENDGAME,0);
}

void CMainFrame::OnBackwave() 
{
	// TODO: Add your command handler code here
	CMyApp *App=(CMyApp *)AfxGetApp();
	CMenu *menu;
    menu=AfxGetMainWnd()->GetMenu();
	if (App->Afx_Game.BackWave)
	    menu->CheckMenuItem(IDM_BACKWAVE,MF_BYCOMMAND|MF_UNCHECKED);
	else 
	    menu->CheckMenuItem(IDM_BACKWAVE,MF_BYCOMMAND|MF_CHECKED);
	App->Afx_Game.BackWave=1-App->Afx_Game.BackWave;
}

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