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📄 fan1.cpp

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// fan1.cpp : Defines the class behaviors for the application.

//



#include "stdafx.h"

#include "fan1.h"

#include "fan1Dlg.h"



#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif



/////////////////////////////////////////////////////////////////////////////

// CFan1App



BEGIN_MESSAGE_MAP(CFan1App, CWinApp)

	//{{AFX_MSG_MAP(CFan1App)

		// NOTE - the ClassWizard will add and remove mapping macros here.

		//    DO NOT EDIT what you see in these blocks of generated code!

	//}}AFX_MSG

	ON_COMMAND(ID_HELP, CWinApp::OnHelp)

END_MESSAGE_MAP()



/////////////////////////////////////////////////////////////////////////////

// CFan1App construction



CFan1App::CFan1App()

{

	// TODO: add construction code here,

	// Place all significant initialization in InitInstance

}



/////////////////////////////////////////////////////////////////////////////

// The one and only CFan1App object



CFan1App theApp;



/////////////////////////////////////////////////////////////////////////////

// CFan1App initialization



BOOL CFan1App::InitInstance()

{

	if (!AfxSocketInit())

	{

		AfxMessageBox(IDP_SOCKETS_INIT_FAILED);

		return FALSE;

	}



	// Standard initialization

	// If you are not using these features and wish to reduce the size

	//  of your final executable, you should remove from the following

	//  the specific initialization routines you do not need.



#ifdef _AFXDLL

	Enable3dControls();			// Call this when using MFC in a shared DLL

#else

	Enable3dControlsStatic();	// Call this when linking to MFC statically

#endif



	CFan1Dlg dlg;

	m_pMainWnd = &dlg;

	int nResponse = dlg.DoModal();

	if (nResponse == IDOK)

	{

		// TODO: Place code here to handle when the dialog is

		//  dismissed with OK

	}

	else if (nResponse == IDCANCEL)

	{

		// TODO: Place code here to handle when the dialog is

		//  dismissed with Cancel

	}



	// Since the dialog has been closed, return FALSE so that we exit the

	//  application, rather than start the application's message pump.

	return FALSE;

}

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