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📄 doggy.java

📁 Sun公司的J2ME官方例程若干
💻 JAVA
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/* * Copyright (c) 2000-2001 Sun Microsystems, Inc. All Rights Reserved. */package examples.animation;import javax.microedition.lcdui.Graphics;import javax.microedition.lcdui.Canvas;import javax.microedition.lcdui.Image;/** * This Canvas subclass demonstrates how to create a simple animation * sequence using the MIDP graphics API's. * * @author Mark A. Patel - Motorola, Inc. * @author Roger Riggs - Sun Microsystems, Inc. **/public class Doggy extends Canvas implements Runnable {	/**	 * Number of frames in the animation	 **/	static final int FRAME_COUNT = 17;	/**	 * Normal frame delay (milliseconds)	 **/	static final int FRAME_DELAY = 180;	/**	 * Frame delay for the last frame where the dog is sleeping	 **/	static final int LAST_FRAME_DELAY = 3000;	/**	 * Relative horizontal position where each of the frames 	 * should be rendered. 0 represents the left edge of the screen	 * and 1024 represents the right edge of the run distance 	 * (1024 is used so that scaling can be performed using	 * simple bit shifts instead of division operations). 	 **/	static final int[] framePositions = {		0, 50, 186, 372, 558, 744, 930, 1024, 1024,		834, 651, 465, 279, 93, 0, 0, 0	};	/**	 * An Image containing the 17 frames of the dog running,	 * stacked vertically.	 * Using a single image is much more efficient than using several 	 * images with each containing a single frame.	 * Each frame can be rendered seperately by setting the clip 	 * region to the size of a single frame and then	 * rendering the image at the correct position so that the desired 	 * frame isaligned with the clip region.	 **/	Image doggyImages = null;	/**	 * Width of a single animation frame	 **/	int frameWidth = 0;	/**	 * Height of a single animation frame	 **/	int frameHeight = 0;	/**	 * Index of the current frame	 **/	int frameIndex = 0;	/**	 * The distance, in pixels, that the dog can run (screen width less	 * the width of a single frame)	 **/	int runLength = 0;	/**	 * Indicates if the animation is currently running	 **/	boolean running = false;	/**	 * Called when this Canvas is shown.  This method starts the timer 	 * that runs the animation sequence.	 **/	protected void showNotify() {		if (doggyImages == null) {			try {				doggyImages =					Image.createImage("/examples/animation/Doggy.png");				frameWidth = doggyImages.getWidth();				frameHeight = doggyImages.getHeight() / FRAME_COUNT;			} catch (Exception ioe) {				return; // no image to animate			}		}		runLength = getWidth() - frameWidth;		running = true;		frameIndex = 0;		new Thread(this).start();	}	/**	 * Called when this Canvas is hidden.  This method stops the	 * animation timer to free up processing	 * power while this Canvas is not showing.	 **/	protected void hideNotify() {		running = false;	}	public void run() {		// Need to catch InterruptedExceptions and bail if one occurs		try {			while (running) {				Thread.sleep((frameIndex == FRAME_COUNT - 1) ?							 LAST_FRAME_DELAY : FRAME_DELAY);				// Remember the last frame index so we can compute				// the repaint region				int lastFrameIndex = frameIndex;				// Update the frame index				frameIndex = (frameIndex + 1) % FRAME_COUNT;				// Determine the left edge of the repaint region				int repaintLeft = framePositions[lastFrameIndex];				int repaintRight = framePositions[frameIndex];				if (framePositions[lastFrameIndex] > framePositions[frameIndex]) {					repaintLeft = framePositions[frameIndex];					repaintRight = framePositions[lastFrameIndex];				}				// Scale the repaint coordinates to the width of the screen				repaintLeft = (repaintLeft * runLength) >> 10;				repaintRight = (repaintRight * runLength) >> 10;				// Trigger a repaint of the affected portion of the screen				// Repaint the region where the last frame was rendered				// (ensures that it is cleared)				repaint(repaintLeft, 0,						frameWidth + repaintRight - repaintLeft, frameHeight);			}		} catch (InterruptedException e) {}	}	public void paint(Graphics g) {		// Clear the background (fill with white)	   		// The clip region will limit the area that		// actually gets cleared to save time		g.setColor(0xFFFFFF);		g.fillRect(0, 0, getWidth(), getHeight());		// Translate the graphics to the appropriate		// position for the current frame		g.translate((framePositions[frameIndex] * runLength) >> 10, 0);		// Constrain the clip region to the size of a single frame		g.clipRect(0, 0, frameWidth, frameHeight);		// Draw the current frame by drawing the entire image with		// the appropriate vertical offset so that the desired frame		// lines up with the clip region.		g.drawImage(doggyImages, 0, -(frameIndex * frameHeight),					Graphics.LEFT + Graphics.TOP);	}}

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