📄 condation.h
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// Condation.h: interface for the CCondation class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_CONDATION_H__10C4C8C8_8761_408E_8472_1F18BB96DCD5__INCLUDED_)
#define AFX_CONDATION_H__10C4C8C8_8761_408E_8472_1F18BB96DCD5__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CCondation : public CObject
{
public:
float fWind;
float fFle;
int nAirStation;
int nSun;//取5白天强,4中,3弱,2夜间少云,1夜间多云
float m_fScale;
float m_fWaterDepth; //midie water depth
float m_fWaterWidth; //midie water Width
float m_fWaterSpeed; //midie water Speed
float m_fWaterSlope; //midie water slop
float m_fEarthRotSpeed; //earth rotation speed
public:
CCondation();
virtual ~CCondation();
int GetStation(int nSun,float fWind);//返回1~6
float GetWideY(int nAirStation,int y);
float GetWideZ(int nAirStation,int z);
};
#endif // !defined(AFX_CONDATION_H__10C4C8C8_8761_408E_8472_1F18BB96DCD5__INCLUDED_)
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