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📄 pangxie.java~1~

📁 为解压缩文件
💻 JAVA~1~
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package pangxie;

import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.Graphics;
import java.util.Timer;

class PangXie {
    static Image[] images;
    int x, y;
    int type; //type==0的螃蟹会走斜线
    int dir; //表方向 -1:left ,1:right,2:up,3:right_up,4:left_up
    int rate = 3;

    public static final int Left_X = -38;
    public static final int Right_X = 202;
    public static final int Base_Y = 150;
    //方向常量
    public static final int Dir_Left = -1;
    public static final int Dir_Right = 1;
    public static final int Dir_Up = 2;
    public static final int Dir_RightUp = 3;
    public static final int Dir_LeftUp = 4;
    public static final int[] BasePointX = {37, 82, 127};

//    Timer timer;
    GameCanvas gc;

    boolean isCrashed;

    static {
        images = new Image[5];
        try {
            for (int i = 0; i < images.length; i++) {
                images[i] = Image.createImage("/res/p" + i + ".png");
            }

        } catch (Exception ex) {

        }

    }

    public PangXie(int tt, int x, int y, int dir, GameCanvas gc) {
        this.x = x;
        this.y = y;
        this.type = tt;
        this.dir = dir;
        this.gc = gc;
    }


    public void paint(Graphics g) {
        g.drawImage(images[type], x, y, Graphics.LEFT | Graphics.TOP);
    }


    public void crawl() {

        if (x == BasePointX[0]) {
            switch (dir) {
            case PangXie.Dir_Left:
                if (type == 0) {
                    if (gc.man.logicPos == 0) {
                        dir = PangXie.Dir_Up;
                    } else {
                        //随机决定是向右上还是向上

                        dir = GameLogic.random.nextInt() % 2 == 0 ?
                              PangXie.Dir_RightUp : PangXie.Dir_Right;

                    }
                } else {
                    dir = PangXie.Dir_Up;
                }
                break;
            case PangXie.Dir_Right:
                if (type == 0) {
                    if (gc.man.logicPos == 0) {
                        dir = PangXie.Dir_Up;
                    } else {
                        //随机决定是向右还是向上

                        dir = GameLogic.random.nextInt() % 2 == 0 ?
                              PangXie.Dir_RightUp : PangXie.Dir_Right;
                    }
                } else {
                    //随机决定是向上还是继续向右

                    dir = GameLogic.random.nextInt() % 2 == 0 ?
                          PangXie.Dir_Up : PangXie.Dir_Right;
                }
                break;

            case PangXie.Dir_Up:
            case PangXie.Dir_LeftUp:
                if (type == 0) {
                    if (gc.man.logicPos != 0) {
                        dir = PangXie.Dir_RightUp;
                    }
                }
                break;

            }
        } else if (x == BasePointX[1]) {
            switch (dir) {
            case PangXie.Dir_Left:
                if (type == 0) {
                    if (gc.man.logicPos == 0) {
                        dir = PangXie.Dir_LeftUp;
                    } else if (gc.man.logicPos == 1) {
                        dir = PangXie.Dir_Up;
                    } else {
                        dir = PangXie.Dir_RightUp;
                    }
                } else {
                    //随机决定是向上还是继续向左
                    dir = GameLogic.random.nextInt() % 2 == 0 ?
                          PangXie.Dir_Up : PangXie.Dir_Left;
                }
                break;
            case PangXie.Dir_Right:
                if (type == 0) {
                    if (gc.man.logicPos == 0) {
                        dir = PangXie.Dir_LeftUp;
                    } else if (gc.man.logicPos == 1) {
                        dir = PangXie.Dir_Up;
                    } else {
                        dir = PangXie.Dir_RightUp;
                    }
                } else {
                    //随机决定是向上还是继续向右

                    dir = GameLogic.random.nextInt() % 2 == 0 ?
                          PangXie.Dir_Up : PangXie.Dir_Right;
                }
                break;

            case PangXie.Dir_Up:
            case PangXie.Dir_RightUp:
            case PangXie.Dir_LeftUp:
                if (type == 0) {
                    if (gc.man.logicPos == 2) {

                        dir = PangXie.Dir_RightUp;
                    }
                    if (gc.man.logicPos == 0) {
                        dir = PangXie.Dir_LeftUp;
                    }
                }
                break;

            }

        } else if (x == BasePointX[2]) {
            switch (dir) {
            case PangXie.Dir_Left:
                if (type == 0) {
                    if (gc.man.logicPos == 2) {
                        dir = PangXie.Dir_Up;
                    } else {
                        //随机决定是向左上还是继续向左

                        dir = GameLogic.random.nextInt() % 2 == 0 ?
                              PangXie.Dir_Up : PangXie.Dir_LeftUp;

                    }
                } else {
                    //随机决定是向左还是上
                    dir = GameLogic.random.nextInt() % 2 == 0 ?
                          PangXie.Dir_Up : PangXie.Dir_Left;
                }
                break;
            case PangXie.Dir_Right:
                if (type == 0) {
                    if (gc.man.logicPos == 2) {
                        dir = PangXie.Dir_Up;
                    } else {
                        //随机决定是向左上还是向上

                        dir = GameLogic.random.nextInt() % 2 == 0 ?
                              PangXie.Dir_LeftUp : PangXie.Dir_Up;
                    }
                } else {
                    dir = PangXie.Dir_Up;
                }
                break;

            case PangXie.Dir_Up:
            case PangXie.Dir_RightUp:
                if (type == 0) {
                    if (gc.man.logicPos != 2) {
                        dir = PangXie.Dir_LeftUp;
                    }
                }
                break;

            }

        }

        switch (dir) {
        case PangXie.Dir_Left:
            x -= rate;
            break;
        case PangXie.Dir_LeftUp:
            x -= rate;
            y -= rate;
            break;
        case PangXie.Dir_Right:
            x += rate;
            break;
        case PangXie.Dir_RightUp:
            x += rate;
            y -= rate;
            break;
        case PangXie.Dir_Up:
            y -= rate;
            break;
        }

        if (y < 60) {
            gc.logic.gameOver();
        }

        gc.repaint();

    }


}

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