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📄 fbvgaplanes.h

📁 linux文本方式下的外挂中文环境,很好用,有源码.功能很全.我都用它
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// vi:ts=4:shiftwidth=4:expandtab/***************************************************************************                          fbvgaplanes.h  -  description                             -------------------    begin                : Fri July 20 2001    copyright            : (C) 2001 by ejoy, huyong    email                : ejoy@users.sourceforge.net                           ccpaging@online.sh.cn ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef FBVGAPLANES_H#define FBVGAPLANES_H#include "fbdev.h"/** *@author huyong, based on kernel drivers/video/fbcon-vga-planes.c */class FBVgaPlanes : public FBDev {    public:        FBVgaPlanes();        ~FBVgaPlanes();        void FillRect(int x1,int y1,int x2,int y2,int color);        void RevRect(int x1,int y1,int x2,int y2);        void PutPixel(int x,int y,int color);        void DrawChar(int x,int y,int fg,int bg,struct CharBitMap* pFont);    private:        // EGA/VGA special routine        /* Set the Graphics Mode Register.  Bits 0-1 are write mode, bit 3 is           read mode. */        static inline void setmode(int mode);        /* Select the Bit Mask Register. */        static inline void selectmask(void);        /* Set the value of the Bit Mask Register.  It must already have been           selected with selectmask(). */        static inline void setmask(int mask);        /* Set the Data Rotate Register.  Bits 0-2 are rotate count, bits 3-4           are logical operation (0=NOP, 1=AND, 2=OR, 3=XOR). */        static inline void setop(int op);        /* Set the Enable Set/Reset Register.  The code here always uses value           0xf for this register.  */        static inline void setsr(int sr);        /* Set the Set/Reset Register. */        static inline void setcolor(int color);        /* Set the value in the Graphics Address Register. */        static inline void setindex(int index);        static void SetDefaultMode();};#endif

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