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📄 fbdev.h

📁 linux文本方式下的外挂中文环境,很好用,有源码.功能很全.我都用它
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// vi:ts=4:shiftwidth=4:expandtab/***************************************************************************                          fbdev.h  -  description                             -------------------    begin                : Fri July 20 2001    copyright            : (C) 2001 by ejoy, huyong    email                : ejoy@users.sourceforge.net                           ccpaging@online.sh.cn ***************************************************************************//*************************************************************************** *                                                                         * *   This program is free software; you can redistribute it and/or modify  * *   it under the terms of the GNU General Public License as published by  * *   the Free Software Foundation; either version 2 of the License, or     * *   (at your option) any later version.                                   * *                                                                         * ***************************************************************************/#ifndef FBDEV_H#define FBDEV_H#include "basefont.h"#include "graphdev.h"class FBDev : public GraphDev  {    public:        virtual ~FBDev();        // graphic        static OPEN_RC TryOpen();        // for FreeBSD        static bool TryOpen(int xres, int yres, int depth);        virtual void PutPixel(int x,int y,int color) = 0;        virtual void FillRect(int x1,int y1,int x2,int y2,int color) = 0;        virtual void DrawChar(int x,int y,int fg,int bg,struct CharBitMap* pFont) = 0;        void SwitchToGraph();        void SwitchToText();    private:        static OPEN_RC LinearSet( struct fb_var_screeninfo &Vinfo );        static void VGAPlaneSet( void );        static int mCurrentMode;  // for FreeBSD    protected:        // mmap framebuffer address        static char *mpBuf;        static int mpBufLen;        static unsigned long mNextLine; // offset to one line below        static unsigned long mNextPlane; // offset to one plane below        // FrameBuffer file handle        static int mFd;        static __u16 red16[],green16[],blue16[];};#endif

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