📄 inputneuron.h
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#ifndef _INPUTNEURON_H
#define _INPUTNEURON_H
#include "Neuron.h"
namespace annie
{
/** Input neurons are slightly special. They don't really do much, just implement
* the Neuron interface so that other neurons can create Links to these.
* Input neurons allow you to set their output. The activation and output of these
* neurons is the same and equal to the value set.
*/
class InputNeuron : public Neuron
{
private:
/// Does nothing
void _recacheOutput();
/// Does nothing
void _recacheError();
public:
/** Creates an input neuron with the given label
* @param label The label to be given to the input
*/
InputNeuron(int label);
/** Sets the input. The result of getOutput() and getActivation() will
* be this value.
* @param value The input value this neuron is associated with
*/
void setValue(real value);
/** A description of the input. Useful for debugging.
* @return A descriptive string. This is just for possible debugging, isn't of
* much other value
*/
virtual std::string toString();
/** For reflection.
* @return "InputNeuron
*/
virtual const char *getClassName();
};
}; //namespace annie
#endif // define _INPUTNEURON_H
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