📄 childfrm.cpp
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// ChildFrm.cpp : implementation of the CChildFrame class
//
#include "stdafx.h"
#include "games.h"
#include "ChildFrm.h"
#include "MyView.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChildFrame
IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
//{{AFX_MSG_MAP(CChildFrame)
ON_WM_ACTIVATE()
ON_WM_PAINT()
// ON_COMMAND(IDM_GAME, Ss)
//ON_COMMAND(IDM_GAME, Ss)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChildFrame construction/destruction
CChildFrame::CChildFrame()
{
// TODO: add member initialization code here
}
void CChildFrame::OnActivate( UINT nState, CWnd* pWndOther, BOOL bMinimized )
{
}
CChildFrame::~CChildFrame()
{
}
BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
if( !CMDIChildWnd::PreCreateWindow(cs) )
return FALSE;
return TRUE;
}
void CChildFrame::Ss()
{
CRuntimeClass* pNewViewClass;
CCreateContext context;
pNewViewClass = RUNTIME_CLASS(CMyView);
context.m_pNewViewClass = pNewViewClass;
// context.m_pCurrentDoc = this->GetActiveDocument();
//context.m_pCurrentFrame = this;
CView* pNewView = STATIC_DOWNCAST(CView, CreateView(&context));
//CWnd * w = this->CreateView(&context);
pNewView->ShowWindow(SW_SHOW);
pNewView->Invalidate();
}
void CChildFrame::OnPaint()
{
CMDIChildWnd::OnPaint();
//AfxMessageBox("sdf");
CDC* pDC = GetDC();
pDC->TextOut(100, 100, "thisisfsf");
ReleaseDC(pDC);
}
/////////////////////////////////////////////////////////////////////////////
// CChildFrame diagnostics
#ifdef _DEBUG
void CChildFrame::AssertValid() const
{
CMDIChildWnd::AssertValid();
}
void CChildFrame::Dump(CDumpContext& dc) const
{
CMDIChildWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CChildFrame message handlers
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