📄 language.howto
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This short howto explains how to add support for a new language to Doxygen:Just follow these steps:1) Tell me for which language you want to add support. If no one else is already working on support for that language, you will be assigned as the maintainer for the language. I'll create a list on Doxygen's homepage, so everyone knows who is doing what.2) Create a copy of translator_en.h and name it translator_<your_2_letter_counter_code>.h I'll use xx in the rest of this document.3) Edit language.cpp: - Add a #include<translator_xx.h> - In setTranslator() add else if (L_EQUAL("your_language_name")) { theTranslator = new TranslatorYourLanguage; } after the if { ... }4) Edit libdoxygen.pro.in and add translator_xx.h to the HEADERS line.5) Edit translator_xx.h: - Rename TRANSLATOR_EN_H to TRANSLATOR_XX_H twice. - Rename TranslatorEnglish to TranslatorYourLanguage - In the member idLanguage() change "english" into the name of your language (use lower case characters only). Depending on the language you may also wish to change the member functions latexLanguageSupportCommand() and idLanguageCharset(). - Edit all the strings that are returned by the members that start with tr. Try to match punctuation and capitals! To enter special characters (with accents) you can: a) Enter them directly if your keyboard supports that and you are using a Latin-1 font. Doxygen will translate the characters to proper Latex and leave the Html and man output for what it is (which is fine, if idLanguageCharset() is set correctly). b) Use html codes like ä for an a with an umlaut (i.e.
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