📄 queue.h
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// specification file for an unlimited queue for storing bytes#ifndef CRYPTOPP_QUEUE_H#define CRYPTOPP_QUEUE_H#include "cryptlib.h"#include <algorithm>NAMESPACE_BEGIN(CryptoPP)/** The queue is implemented as a linked list of arrays, but you don't need to know about that. So just ignore this next line. :) */class ByteQueueNode;//! Byte Queueclass ByteQueue : public BufferedTransformation{public: ByteQueue(unsigned int m_nodeSize=256); ByteQueue(const ByteQueue ©); ~ByteQueue(); unsigned long MaxRetrievable() const {return CurrentSize();} bool AnyRetrievable() const {return !IsEmpty();} void Put(byte inByte); void Put(const byte *inString, unsigned int length); unsigned int Get(byte &outByte); unsigned int Get(byte *outString, unsigned int getMax); unsigned int Peek(byte &outByte) const; unsigned int Peek(byte *outString, unsigned int peekMax) const; unsigned long Skip(unsigned long skipMax=ULONG_MAX); unsigned long TransferTo(BufferedTransformation &target, unsigned long transferMax=ULONG_MAX); unsigned long CopyTo(BufferedTransformation &target, unsigned long copyMax=ULONG_MAX) const; // these member functions are not inherited unsigned long CurrentSize() const; bool IsEmpty() const; void Clear(); void Unget(byte inByte); void Unget(const byte *inString, unsigned int length); const byte * Spy(unsigned int &contiguousSize) const; byte * MakeNewSpace(unsigned int &contiguousSize); void OccupyNewSpace(unsigned int size); void LazyPut(const byte *inString, unsigned int size); void FinalizeLazyPut(); ByteQueue & operator=(const ByteQueue &rhs); bool operator==(const ByteQueue &rhs) const; byte operator[](unsigned long i) const; void swap(ByteQueue &rhs); class Walker : public BufferedTransformation { public: Walker(const ByteQueue &queue) : m_queue(queue), m_node(queue.m_head), m_position(0), m_offset(0) , m_lazyString(queue.m_lazyString), m_lazyLength(queue.m_lazyLength) {} unsigned long MaxRetrievable() const {return m_queue.CurrentSize() - m_position;} void Put(byte inByte) {} void Put(const byte *inString, unsigned int length) {} unsigned int Get(byte &outByte); unsigned int Get(byte *outString, unsigned int getMax); unsigned int Peek(byte &outByte) const; unsigned int Peek(byte *outString, unsigned int peekMax) const; unsigned long Skip(unsigned long skipMax=ULONG_MAX); unsigned long TransferTo(BufferedTransformation &target, unsigned long transferMax=ULONG_MAX); unsigned long CopyTo(BufferedTransformation &target, unsigned long copyMax=ULONG_MAX) const; private: const ByteQueue &m_queue; const ByteQueueNode *m_node; unsigned int m_position, m_offset; const byte *m_lazyString; unsigned int m_lazyLength; }; friend class Walker;private: void CleanupUsedNodes(); void CopyFrom(const ByteQueue ©); void Destroy(); unsigned int m_nodeSize; ByteQueueNode *m_head, *m_tail; const byte *m_lazyString; unsigned int m_lazyLength;};//! use this to make sure LazyPut is finalized in event of exceptionclass LazyPutter{public: LazyPutter(ByteQueue &bq, const byte *inString, unsigned int size) : m_bq(bq) {bq.LazyPut(inString, size);} ~LazyPutter() {try {m_bq.FinalizeLazyPut();} catch(...) {}}private: ByteQueue &m_bq;};NAMESPACE_ENDNAMESPACE_BEGIN(std)template<> inline void swap(CryptoPP::ByteQueue &a, CryptoPP::ByteQueue &b){ a.swap(b);}NAMESPACE_END#endif
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