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📄 bootloaddlg.cpp

📁 windows ce 下启动代理程序
💻 CPP
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// BootLoadDlg.cpp : implementation file
//

#include "stdafx.h"
#include "BootLoad.h"
#include "BootLoadDlg.h"
#include "PassDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
extern CBootLoadApp theApp;
extern HANDLE HMutexPass;	//m_strPass互斥体
UINT GetPingEcho( LPVOID pParam )
{
	
	DWORD wMillSecOld;
	DWORD wMillSecNew;
	wMillSecOld=GetTickCount(); 	
	wMillSecNew=wMillSecOld;

	while((wMillSecNew-wMillSecOld)<=5000)
	{
		wMillSecNew=GetTickCount(); 

		if(theApp.GetPingEcho())
		{
			theApp.m_bSockIsOk=TRUE;
		//	theApp.m_pMainWnd->ShowWindow(SW_SHOW);
		//	theApp.m_pMainWnd->SetForegroundWindow();			
			break;
		}
		theApp.m_bSockIsOk=FALSE;
		
	}
	::WaitForSingleObject(HMutexPass,INFINITE);		
	BOOL bbb=theApp.m_bPass;
	::ReleaseMutex(HMutexPass);
	if((theApp.m_bSockIsOk==FALSE) && (bbb==FALSE))
	{
		theApp.RunSome();
		theApp.m_pMainWnd->SendMessage(WM_CLOSE);	
	}

	return 0;   // 返回并退出线程
}
/////////////////////////////////////////////////////////////////////////////
// CBootLoadDlg dialog

CBootLoadDlg::CBootLoadDlg(CWnd* pParent /*=NULL*/)
	: CAgvDialog(CBootLoadDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CBootLoadDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32

	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CBootLoadDlg::DoDataExchange(CDataExchange* pDX)
{
	CAgvDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CBootLoadDlg)
		// NOTE: the ClassWizard will add DDX and DDV calls here
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CBootLoadDlg, CAgvDialog)
	//{{AFX_MSG_MAP(CBootLoadDlg)
	ON_WM_TIMER()
	ON_WM_CLOSE()
	ON_BN_CLICKED(IDC_QUIT, OnQuit)
	ON_BN_CLICKED(IDC_START_AGV, OnStartAgv)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CBootLoadDlg message handlers

BOOL CBootLoadDlg::OnInitDialog()
{
	CAgvDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	SetTimer(2,100,NULL);	
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}



void CBootLoadDlg::OnTimer(UINT nIDEvent) 
{
	if(nIDEvent==2)
	{
		MoveWindow(0, 0, 320, 242);		
		theApp.m_bSockIsOk=FALSE;
		theApp.SendPing();
		AfxBeginThread(GetPingEcho,GetSafeHwnd());
		KillTimer(2);
	}	

	CAgvDialog::OnTimer(nIDEvent);
}

void CBootLoadDlg::OnButton3()
{
	OnQuit();
}

void CBootLoadDlg::OnButton4()
{
	OnStartAgv();
}

void CBootLoadDlg::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	DestroyWindow();
	CAgvDialog::OnClose();

}

void CBootLoadDlg::OnQuit() 
{
	// TODO: Add your control notification handler code here
	::WaitForSingleObject(HMutexPass,INFINITE);		
	theApp.m_bPass=TRUE;
	::ReleaseMutex(HMutexPass);
	
	CPassDlg* pDlg = new CPassDlg;	
	pDlg->Create(IDD_DIALOGPASS, this);

}

void CBootLoadDlg::OnStartAgv() 
{
	// TODO: Add your control notification handler code here
	theApp.RunSome();
	theApp.m_pMainWnd->SendMessage(WM_CLOSE);
}

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