ddutil.cpp
来自「打飞机的游戏」· C++ 代码 · 共 282 行
CPP
282 行
/*==========================================================================
*
* Copyright (C) 1995-1997 Microsoft Corporation. All Rights Reserved.
*
* File: ddutil.cpp
* Content: Routines for loading bitmap and palettes from resources
* 翻译引用: jzZ 2000,05
***************************************************************************/
#undef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <ddraw.h>
#include "ddutil.h"
/*
*调入位图
*从一个文件或资源中将一个位图文件载入到一个已经存在的DirectDraw表面(Surface)之中
*/
extern "C" IDirectDrawSurface * DDLoadBitmap(IDirectDraw *pdd, LPCTSTR tszBitmap, int dx, int dy)
{
HBITMAP hbm;
BITMAP bm;
DDSURFACEDESC ddsd;
IDirectDrawSurface *pdds;
//从一个资源中将一个位图载入,如果失败则试着从一个文件调入位图
hbm = (HBITMAP)LoadImage(GetModuleHandle(NULL), tszBitmap, IMAGE_BITMAP, dx, dy, LR_CREATEDIBSECTION);
if (hbm == NULL)
hbm = (HBITMAP)LoadImage(NULL, tszBitmap, IMAGE_BITMAP, dx, dy, LR_LOADFROMFILE|LR_CREATEDIBSECTION);
if (hbm == NULL)
return NULL;
//得到位图尺寸
GetObject(hbm, sizeof(bm), &bm); //得到位图尺寸
//为位图建立DirectDraw表面
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT |DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
ddsd.dwWidth = bm.bmWidth;
ddsd.dwHeight = bm.bmHeight;
if (pdd->CreateSurface(&ddsd, &pdds, NULL) != DD_OK)
return NULL;
DDCopyBitmap(pdds, hbm, 0, 0, 0, 0);
DeleteObject(hbm);
return pdds;
}
/*
*重新提取位图
*一般在表面重建后用来重新提取位图(资源或者文件中的)到DirectDraw表面
*/
HRESULT DDReLoadBitmap(IDirectDrawSurface *pdds, LPCTSTR tszBitmap)
{
HBITMAP hbm;
HRESULT hr;
//从一个资源中将一个位图载入,如果失败则试着从一个文件调入位图
hbm = (HBITMAP)LoadImage(GetModuleHandle(NULL), tszBitmap, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION);
if (hbm == NULL)
hbm = (HBITMAP)LoadImage(NULL, tszBitmap, IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE|LR_CREATEDIBSECTION);
if (hbm == NULL)
{
OutputDebugString(TEXT("handle is null\n"));
return E_FAIL;
}
hr = DDCopyBitmap(pdds, hbm, 0, 0, 0, 0);
if (hr != DD_OK)
{
OutputDebugString(TEXT("ddcopybitmap failed\n"));
}
DeleteObject(hbm);
return hr;
}
/*
* DDCopyBitmap
* 拷贝位图
* draw a bitmap into a DirectDrawSurface
* 在DirectDraw表面中画位图
*/
extern "C" HRESULT DDCopyBitmap(IDirectDrawSurface *pdds, HBITMAP hbm, int x, int y, int dx, int dy)
{
HDC hdcImage;
HDC hdc;
BITMAP bm;
DDSURFACEDESC ddsd;
HRESULT hr;
if (hbm == NULL || pdds == NULL)
return E_FAIL;
// 确保表面已经重建
pdds->Restore();
// 选择一个位图到储存的DC中,我们才能使用它
hdcImage = CreateCompatibleDC(NULL);
if (!hdcImage)
OutputDebugString(TEXT("createcompatible dc failed\n"));
SelectObject(hdcImage, hbm);
//得到位图尺寸
GetObject(hbm, sizeof(bm), &bm); // 得到位图尺寸
dx = dx == 0 ? bm.bmWidth : dx; // 使用这个得到的尺寸,除非为0
dy = dy == 0 ? bm.bmHeight : dy;
//得到表面尺寸
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_HEIGHT | DDSD_WIDTH;
pdds->GetSurfaceDesc(&ddsd);
if ((hr = pdds->GetDC(&hdc)) == DD_OK)
{
StretchBlt(hdc, 0, 0, ddsd.dwWidth, ddsd.dwHeight, hdcImage, x, y, dx, dy, SRCCOPY);
pdds->ReleaseDC(hdc);
}
DeleteDC(hdcImage);
return hr;
}
/*提取调色板
*从位图资源中建立DirectDraw的调色板
*如果资源不存在或者为空,就建立默认得332调色板
*/
extern "C" IDirectDrawPalette * DDLoadPalette(IDirectDraw *pdd, LPCTSTR tszBitmap)
{
IDirectDrawPalette* ddpal;
int i;
int n;
HANDLE fh;
HRSRC h;
LPBITMAPINFOHEADER lpbi;
PALETTEENTRY ape[256];
RGBQUAD * prgb;
DWORD dwRead;
//建立默认的332调色板
for (i=0; i<256; i++)
{
ape[i].peRed = (BYTE)(((i >> 5) & 0x07) * 255 / 7);
ape[i].peGreen = (BYTE)(((i >> 2) & 0x07) * 255 / 7);
ape[i].peBlue = (BYTE)(((i >> 0) & 0x03) * 255 / 3);
ape[i].peFlags = (BYTE)0;
}
//得到指向位图资源的指针
if (tszBitmap && (h = FindResource(NULL, tszBitmap, RT_BITMAP)))
{
lpbi = (LPBITMAPINFOHEADER)LockResource(LoadResource(NULL, h));
if (!lpbi)
OutputDebugString(TEXT("lock resource failed\n"));
prgb = (RGBQUAD*)((BYTE*)lpbi + lpbi->biSize);
if (lpbi == NULL || lpbi->biSize < sizeof(BITMAPINFOHEADER))
n = 0;
else if (lpbi->biBitCount > 8)
n = 0;
else if (lpbi->biClrUsed == 0)
n = 1 << lpbi->biBitCount;
else
n = lpbi->biClrUsed;
//一个DIB色表就是自身BGR色的储存
//建立自己得色表
for(i=0; i<n; i++ )
{
ape[i].peRed = prgb[i].rgbRed;
ape[i].peGreen = prgb[i].rgbGreen;
ape[i].peBlue = prgb[i].rgbBlue;
ape[i].peFlags = 0;
}
}
else if (tszBitmap && (fh = CreateFile(tszBitmap, GENERIC_READ, FILE_SHARE_READ,
NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL,
NULL)) != INVALID_HANDLE_VALUE)
{
BITMAPFILEHEADER bf;
BITMAPINFOHEADER bi;
ReadFile(fh, &bf, sizeof(bf), &dwRead, NULL);
ReadFile(fh, &bi, sizeof(bi), &dwRead, NULL);
ReadFile(fh, ape, sizeof(ape), &dwRead, NULL);
CloseHandle(fh);
if (bi.biSize != sizeof(BITMAPINFOHEADER))
n = 0;
else if (bi.biBitCount > 8)
n = 0;
else if (bi.biClrUsed == 0)
n = 1 << bi.biBitCount;
else
n = bi.biClrUsed;
//建立自己得色表
for(i=0; i<n; i++ )
{
BYTE r = ape[i].peRed;
ape[i].peRed = ape[i].peBlue;
ape[i].peBlue = r;
}
}
pdd->CreatePalette(DDPCAPS_8BIT, ape, &ddpal, NULL);
return ddpal;
}
/*
*匹配颜色
*将RGB色混合为物理色彩
*通过GDI的SetPixel()完成配色工作,然后锁定要绘图的内存
*/
extern "C" DWORD DDColorMatch(IDirectDrawSurface *pdds, COLORREF rgb)
{
COLORREF rgbT;
HDC hdc;
DWORD dw = CLR_INVALID;
DDSURFACEDESC ddsd;
HRESULT hres;
//用GDI的SetPixel进行颜色匹配
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
rgbT = GetPixel(hdc, 0, 0); //保存目前点值
SetPixel(hdc, 0, 0, rgb); //填写新的点值
pdds->ReleaseDC(hdc);
}
//锁定表面我们就可以读回改变的颜色
ddsd.dwSize = sizeof(ddsd);
while ((hres = pdds->Lock(NULL, &ddsd, 0, NULL)) == DDERR_WASSTILLDRAWING)
;
if (hres == DD_OK)
{
dw = *(DWORD *)ddsd.lpSurface; // 得到DWORD
dw &= (1 << ddsd.ddpfPixelFormat.dwRGBBitCount)-1; // 遮盖BPP
pdds->Unlock(NULL);
}
//从后备中输出颜色
if (rgb != CLR_INVALID && pdds->GetDC(&hdc) == DD_OK)
{
SetPixel(hdc, 0, 0, rgbT);
pdds->ReleaseDC(hdc);
}
return dw;
}
/*
*设置透明色
*为表面设置一个RGB透明色
*如果通过CLR_INVALID设置透明色,那么位图左上角的点值即为透明色
*/
extern "C" HRESULT DDSetColorKey(IDirectDrawSurface *pdds, COLORREF rgb)
{
DDCOLORKEY ddck;
ddck.dwColorSpaceLowValue = DDColorMatch(pdds, rgb);
ddck.dwColorSpaceHighValue = ddck.dwColorSpaceLowValue;
return pdds->SetColorKey(DDCKEY_SRCBLT, &ddck);
}
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