📄 shieldstatus.h
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/*****************************************************************************
*
* ShieldStatus.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Interface of the CShieldStatus class.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#if !defined(AFX_SHIELDSTATUS_H__B239E761_E897_11D1_9738_A0C11B38D128__INCLUDED_)
#define AFX_SHIELDSTATUS_H__B239E761_E897_11D1_9738_A0C11B38D128__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ShieldStatus.h : header file
//
#include <DIB.h>
#include <GameConsts.h>
/////////////////////////////////////////////////////////////////////////////
// CShieldStatus window
class CShieldStatus : public CButton
{
// Construction
public:
CShieldStatus();
virtual ~CShieldStatus() {}
void SetLevel (UINT uShieldLevel);
CDIB *GetImage ();
private:
UINT m_uPrevShieldLevel, // 0%..100%
m_uCurShieldLevel;
CDIB m_DIB;
protected:
//{{AFX_MSG(CAmmoStatus)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#endif // !defined(AFX_SHIELDSTATUS_H__B239E761_E897_11D1_9738_A0C11B38D128__INCLUDED_)
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