📄 objectsarray.h
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/*****************************************************************************
*
* ObjectsArray.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Implements an array of game objects sharing the same
* z-order. Used by the GameObjectsList class.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _OBJECTS_ARRAY_H_
#define _OBJECTS_ARRAY_H_
#include "GameObject.h"
typedef CGameObject** ARR_POS;
class CObjectsArray
{
public:
CObjectsArray ();
virtual ~CObjectsArray();
void Init (UINT uSize);
BOOL Add(CGameObject *);
BOOL Remove(CGameObject *);
ARR_POS GetHeadPosition();
CGameObject* GetNext(ARR_POS&);
BOOL IsEmpty();
int GetObjectsCount() const;
void Empty(); // Deletes all pointer in array
private:
UINT m_uSize; // Total number of entries
CGameObject** m_Array; // Allocated array
ARR_POS m_lplpTop; // Pointer to next empty entry
ARR_POS m_lplpLast; // Pointer to last available entry (&m_Array[m_uSize-1])
};
#include "ObjectsArray.inl"
#endif
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