📄 bitmaptables.h
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{IDB_BOMBER_210, NULL, NULL, 000, 000}, // 326
{IDB_BOMBER_225, NULL, NULL, 000, 000}, // 327
{IDB_BOMBER_240, NULL, NULL, 000, 000}, // 328
{IDB_BOMBER_255, NULL, NULL, 000, 000}, // 329
{IDB_BOMBER_270, NULL, NULL, 000, 000}, // 330
{IDB_BOMBER_285, NULL, NULL, 000, 000}, // 331
{IDB_BOMBER_300, NULL, NULL, 000, 000}, // 332
{IDB_BOMBER_315, NULL, NULL, 000, 000}, // 333
{IDB_BOMBER_330, NULL, NULL, 000, 000}, // 334
{IDB_BOMBER_345, NULL, NULL, 000, 000}, // 335
{IDB_BOMB_00, NULL, NULL, 000, 000}, // 336
{IDB_BOMB_01, NULL, NULL, 000, 000}, // 337
{IDB_BOMB_02, NULL, NULL, 000, 000}, // 338
{IDB_BOMB_03, NULL, NULL, 000, 000}, // 339
{IDB_BOMB_04, NULL, NULL, 000, 000}, // 340
{IDB_BOMB_05, NULL, NULL, 000, 000}, // 341
{IDB_BOMB_06, NULL, NULL, 000, 000}, // 342
{IDB_BOMB_07, NULL, NULL, 000, 000}, // 343
{IDB_BOMB_08, NULL, NULL, 000, 000}, // 344
{IDB_BOMB_09, NULL, NULL, 000, 000}, // 345
{IDB_BOMB_10, NULL, NULL, 000, 000}, // 346
{IDB_ZOMBIE, NULL, NULL, 015, 012} // 347
};
CImageManager::SubImageType CImageManager::m_SubImages[] = {
//Tank 1:
{1 /* Num bitmaps */, &m_Bitmaps[ 0] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 0
{1 /* Num bitmaps */, &m_Bitmaps[ 1] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 1
{1 /* Num bitmaps */, &m_Bitmaps[ 2] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 2
{1 /* Num bitmaps */, &m_Bitmaps[ 3] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 3
{1 /* Num bitmaps */, &m_Bitmaps[ 4] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 4
{1 /* Num bitmaps */, &m_Bitmaps[ 5] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 5
{1 /* Num bitmaps */, &m_Bitmaps[ 6] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 6
{1 /* Num bitmaps */, &m_Bitmaps[ 7] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 7
{1 /* Num bitmaps */, &m_Bitmaps[ 8] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 8
{1 /* Num bitmaps */, &m_Bitmaps[ 9] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 9
{1 /* Num bitmaps */, &m_Bitmaps[ 10] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 10
{1 /* Num bitmaps */, &m_Bitmaps[ 11] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 11
{1 /* Num bitmaps */, &m_Bitmaps[ 12] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 12
{1 /* Num bitmaps */, &m_Bitmaps[ 13] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 13
{1 /* Num bitmaps */, &m_Bitmaps[ 14] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 14
{1 /* Num bitmaps */, &m_Bitmaps[ 15] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 15
{1 /* Num bitmaps */, &m_Bitmaps[ 16] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 16
{1 /* Num bitmaps */, &m_Bitmaps[ 17] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 17
{1 /* Num bitmaps */, &m_Bitmaps[ 18] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 18
{1 /* Num bitmaps */, &m_Bitmaps[ 19] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 19
{1 /* Num bitmaps */, &m_Bitmaps[ 20] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 20
{1 /* Num bitmaps */, &m_Bitmaps[ 21] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 21
{1 /* Num bitmaps */, &m_Bitmaps[ 22] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 22
{1 /* Num bitmaps */, &m_Bitmaps[ 23] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 23
// Tank 2:
{1 /* Num bitmaps */, &m_Bitmaps[ 24] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 24
{1 /* Num bitmaps */, &m_Bitmaps[ 25] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 25
{1 /* Num bitmaps */, &m_Bitmaps[ 26] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 26
{1 /* Num bitmaps */, &m_Bitmaps[ 27] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 27
{1 /* Num bitmaps */, &m_Bitmaps[ 28] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 28
{1 /* Num bitmaps */, &m_Bitmaps[ 29] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 29
{1 /* Num bitmaps */, &m_Bitmaps[ 30] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 30
{1 /* Num bitmaps */, &m_Bitmaps[ 31] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 31
{1 /* Num bitmaps */, &m_Bitmaps[ 32] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 32
{1 /* Num bitmaps */, &m_Bitmaps[ 33] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 33
{1 /* Num bitmaps */, &m_Bitmaps[ 34] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 34
{1 /* Num bitmaps */, &m_Bitmaps[ 35] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 35
{1 /* Num bitmaps */, &m_Bitmaps[ 36] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 36
{1 /* Num bitmaps */, &m_Bitmaps[ 37] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 37
{1 /* Num bitmaps */, &m_Bitmaps[ 38] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 38
{1 /* Num bitmaps */, &m_Bitmaps[ 39] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 39
{1 /* Num bitmaps */, &m_Bitmaps[ 40] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 40
{1 /* Num bitmaps */, &m_Bitmaps[ 41] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 41
{1 /* Num bitmaps */, &m_Bitmaps[ 42] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 42
{1 /* Num bitmaps */, &m_Bitmaps[ 43] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 43
{1 /* Num bitmaps */, &m_Bitmaps[ 44] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 44
{1 /* Num bitmaps */, &m_Bitmaps[ 45] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 45
{1 /* Num bitmaps */, &m_Bitmaps[ 46] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 46
{1 /* Num bitmaps */, &m_Bitmaps[ 47] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 47
// Tank 3:
{1 /* Num bitmaps */, &m_Bitmaps[ 48] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 48
{1 /* Num bitmaps */, &m_Bitmaps[ 49] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 49
{1 /* Num bitmaps */, &m_Bitmaps[ 50] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 50
{1 /* Num bitmaps */, &m_Bitmaps[ 51] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 51
{1 /* Num bitmaps */, &m_Bitmaps[ 52] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 52
{1 /* Num bitmaps */, &m_Bitmaps[ 53] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 53
{1 /* Num bitmaps */, &m_Bitmaps[ 54] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 54
{1 /* Num bitmaps */, &m_Bitmaps[ 55] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 55
{1 /* Num bitmaps */, &m_Bitmaps[ 56] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 56
{1 /* Num bitmaps */, &m_Bitmaps[ 57] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 57
{1 /* Num bitmaps */, &m_Bitmaps[ 58] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 58
{1 /* Num bitmaps */, &m_Bitmaps[ 59] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 59
{1 /* Num bitmaps */, &m_Bitmaps[ 60] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 60
{1 /* Num bitmaps */, &m_Bitmaps[ 61] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 61
{1 /* Num bitmaps */, &m_Bitmaps[ 62] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 62
{1 /* Num bitmaps */, &m_Bitmaps[ 63] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 63
{1 /* Num bitmaps */, &m_Bitmaps[ 64] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 64
{1 /* Num bitmaps */, &m_Bitmaps[ 65] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 65
{1 /* Num bitmaps */, &m_Bitmaps[ 66] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 66
{1 /* Num bitmaps */, &m_Bitmaps[ 67] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 67
{1 /* Num bitmaps */, &m_Bitmaps[ 68] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 68
{1 /* Num bitmaps */, &m_Bitmaps[ 69] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 69
{1 /* Num bitmaps */, &m_Bitmaps[ 70] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 70
{1 /* Num bitmaps */, &m_Bitmaps[ 71] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 71
// Tank 4:
{1 /* Num bitmaps */, &m_Bitmaps[ 72] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 72
{1 /* Num bitmaps */, &m_Bitmaps[ 73] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 73
{1 /* Num bitmaps */, &m_Bitmaps[ 74] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 74
{1 /* Num bitmaps */, &m_Bitmaps[ 75] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 75
{1 /* Num bitmaps */, &m_Bitmaps[ 76] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 76
{1 /* Num bitmaps */, &m_Bitmaps[ 77] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 77
{1 /* Num bitmaps */, &m_Bitmaps[ 78] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 78
{1 /* Num bitmaps */, &m_Bitmaps[ 79] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 79
{1 /* Num bitmaps */, &m_Bitmaps[ 80] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 80
{1 /* Num bitmaps */, &m_Bitmaps[ 81] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 81
{1 /* Num bitmaps */, &m_Bitmaps[ 82] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 82
{1 /* Num bitmaps */, &m_Bitmaps[ 83] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 83
{1 /* Num bitmaps */, &m_Bitmaps[ 84] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 84
{1 /* Num bitmaps */, &m_Bitmaps[ 85] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 85
{1 /* Num bitmaps */, &m_Bitmaps[ 86] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 86
{1 /* Num bitmaps */, &m_Bitmaps[ 87] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 87
{1 /* Num bitmaps */, &m_Bitmaps[ 88] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 88
{1 /* Num bitmaps */, &m_Bitmaps[ 89] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 89
{1 /* Num bitmaps */, &m_Bitmaps[ 90] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 90
{1 /* Num bitmaps */, &m_Bitmaps[ 91] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 91
{1 /* Num bitmaps */, &m_Bitmaps[ 92] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 92
{1 /* Num bitmaps */, &m_Bitmaps[ 93] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 93
{1 /* Num bitmaps */, &m_Bitmaps[ 94] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 94
{1 /* Num bitmaps */, &m_Bitmaps[ 95] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 95
// Shell:
{1 /* Num bitmaps */, &m_Bitmaps[ 96] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 96
{1 /* Num bitmaps */, &m_Bitmaps[ 97] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 97
{1 /* Num bitmaps */, &m_Bitmaps[ 98] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 98
{1 /* Num bitmaps */, &m_Bitmaps[ 99] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 99
{1 /* Num bitmaps */, &m_Bitmaps[100] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 100
{1 /* Num bitmaps */, &m_Bitmaps[101] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 101
{1 /* Num bitmaps */, &m_Bitmaps[102] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 102
{1 /* Num bitmaps */, &m_Bitmaps[103] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 103
{1 /* Num bitmaps */, &m_Bitmaps[104] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 104
{1 /* Num bitmaps */, &m_Bitmaps[105] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 105
{1 /* Num bitmaps */, &m_Bitmaps[106] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 106
{1 /* Num bitmaps */, &m_Bitmaps[107] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 107
{1 /* Num bitmaps */, &m_Bitmaps[108] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 108
{1 /* Num bitmaps */, &m_Bitmaps[109] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 109
{1 /* Num bitmaps */, &m_Bitmaps[110] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 110
{1 /* Num bitmaps */, &m_Bitmaps[111] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 111
{1 /* Num bitmaps */, &m_Bitmaps[112] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 112
{1 /* Num bitmaps */, &m_Bitmaps[113] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 113
{1 /* Num bitmaps */, &m_Bitmaps[114] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 114
{1 /* Num bitmaps */, &m_Bitmaps[115] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 115
{1 /* Num bitmaps */, &m_Bitmaps[116] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 116
{1 /* Num bitmaps */, &m_Bitmaps[117] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 117
{1 /* Num bitmaps */, &m_Bitmaps[118] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 118
{1 /* Num bitmaps */, &m_Bitmaps[119] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 119
// Tank explosion:
{16 /* Num bitmaps */, &m_Bitmaps[120] /* Bitmap */, FALSE /* Cyclic anim */, 100 /* Frame delay */}, // 120
// Shell explosion:
{14 /* Num bitmaps */, &m_Bitmaps[136] /* Bitmap */, FALSE /* Cyclic anim */, 100 /* Frame delay */}, // 121
// Bullet
{1 /* Num bitmaps */, &m_Bitmaps[150] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */}, // 122
// Board
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