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📄 bitmaptables.h

📁 坦克游戏编程
💻 H
📖 第 1 页 / 共 4 页
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    {IDB_BOMBER_210,        NULL, NULL, 000, 000},                  // 326
    {IDB_BOMBER_225,        NULL, NULL, 000, 000},                  // 327
    {IDB_BOMBER_240,        NULL, NULL, 000, 000},                  // 328
    {IDB_BOMBER_255,        NULL, NULL, 000, 000},                  // 329
    {IDB_BOMBER_270,        NULL, NULL, 000, 000},                  // 330
    {IDB_BOMBER_285,        NULL, NULL, 000, 000},                  // 331
    {IDB_BOMBER_300,        NULL, NULL, 000, 000},                  // 332
    {IDB_BOMBER_315,        NULL, NULL, 000, 000},                  // 333
    {IDB_BOMBER_330,        NULL, NULL, 000, 000},                  // 334
    {IDB_BOMBER_345,        NULL, NULL, 000, 000},                  // 335

    {IDB_BOMB_00,           NULL, NULL, 000, 000},                  // 336
    {IDB_BOMB_01,           NULL, NULL, 000, 000},                  // 337
    {IDB_BOMB_02,           NULL, NULL, 000, 000},                  // 338
    {IDB_BOMB_03,           NULL, NULL, 000, 000},                  // 339
    {IDB_BOMB_04,           NULL, NULL, 000, 000},                  // 340
    {IDB_BOMB_05,           NULL, NULL, 000, 000},                  // 341
    {IDB_BOMB_06,           NULL, NULL, 000, 000},                  // 342
    {IDB_BOMB_07,           NULL, NULL, 000, 000},                  // 343
    {IDB_BOMB_08,           NULL, NULL, 000, 000},                  // 344
    {IDB_BOMB_09,           NULL, NULL, 000, 000},                  // 345
    {IDB_BOMB_10,           NULL, NULL, 000, 000},                  // 346

    {IDB_ZOMBIE,            NULL, NULL, 015, 012}                   // 347

};


CImageManager::SubImageType CImageManager::m_SubImages[] = {

        //Tank 1:

    {1 /* Num bitmaps */, &m_Bitmaps[  0] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   0
    {1 /* Num bitmaps */, &m_Bitmaps[  1] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   1
    {1 /* Num bitmaps */, &m_Bitmaps[  2] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   2
    {1 /* Num bitmaps */, &m_Bitmaps[  3] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   3
    {1 /* Num bitmaps */, &m_Bitmaps[  4] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   4
    {1 /* Num bitmaps */, &m_Bitmaps[  5] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   5
    {1 /* Num bitmaps */, &m_Bitmaps[  6] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   6
    {1 /* Num bitmaps */, &m_Bitmaps[  7] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   7
    {1 /* Num bitmaps */, &m_Bitmaps[  8] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   8
    {1 /* Num bitmaps */, &m_Bitmaps[  9] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //   9
    {1 /* Num bitmaps */, &m_Bitmaps[ 10] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  10
    {1 /* Num bitmaps */, &m_Bitmaps[ 11] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  11
    {1 /* Num bitmaps */, &m_Bitmaps[ 12] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  12
    {1 /* Num bitmaps */, &m_Bitmaps[ 13] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  13
    {1 /* Num bitmaps */, &m_Bitmaps[ 14] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  14
    {1 /* Num bitmaps */, &m_Bitmaps[ 15] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  15
    {1 /* Num bitmaps */, &m_Bitmaps[ 16] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  16
    {1 /* Num bitmaps */, &m_Bitmaps[ 17] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  17
    {1 /* Num bitmaps */, &m_Bitmaps[ 18] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  18
    {1 /* Num bitmaps */, &m_Bitmaps[ 19] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  19
    {1 /* Num bitmaps */, &m_Bitmaps[ 20] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  20
    {1 /* Num bitmaps */, &m_Bitmaps[ 21] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  21
    {1 /* Num bitmaps */, &m_Bitmaps[ 22] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  22
    {1 /* Num bitmaps */, &m_Bitmaps[ 23] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  23

        // Tank 2:

    {1 /* Num bitmaps */, &m_Bitmaps[ 24] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  24
    {1 /* Num bitmaps */, &m_Bitmaps[ 25] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  25
    {1 /* Num bitmaps */, &m_Bitmaps[ 26] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  26
    {1 /* Num bitmaps */, &m_Bitmaps[ 27] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  27
    {1 /* Num bitmaps */, &m_Bitmaps[ 28] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  28
    {1 /* Num bitmaps */, &m_Bitmaps[ 29] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  29
    {1 /* Num bitmaps */, &m_Bitmaps[ 30] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  30
    {1 /* Num bitmaps */, &m_Bitmaps[ 31] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  31
    {1 /* Num bitmaps */, &m_Bitmaps[ 32] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  32
    {1 /* Num bitmaps */, &m_Bitmaps[ 33] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  33
    {1 /* Num bitmaps */, &m_Bitmaps[ 34] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  34
    {1 /* Num bitmaps */, &m_Bitmaps[ 35] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  35
    {1 /* Num bitmaps */, &m_Bitmaps[ 36] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  36
    {1 /* Num bitmaps */, &m_Bitmaps[ 37] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  37
    {1 /* Num bitmaps */, &m_Bitmaps[ 38] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  38
    {1 /* Num bitmaps */, &m_Bitmaps[ 39] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  39
    {1 /* Num bitmaps */, &m_Bitmaps[ 40] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  40
    {1 /* Num bitmaps */, &m_Bitmaps[ 41] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  41
    {1 /* Num bitmaps */, &m_Bitmaps[ 42] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  42
    {1 /* Num bitmaps */, &m_Bitmaps[ 43] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  43
    {1 /* Num bitmaps */, &m_Bitmaps[ 44] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  44
    {1 /* Num bitmaps */, &m_Bitmaps[ 45] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  45
    {1 /* Num bitmaps */, &m_Bitmaps[ 46] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  46
    {1 /* Num bitmaps */, &m_Bitmaps[ 47] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  47


        // Tank 3:

    {1 /* Num bitmaps */, &m_Bitmaps[ 48] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  48
    {1 /* Num bitmaps */, &m_Bitmaps[ 49] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  49
    {1 /* Num bitmaps */, &m_Bitmaps[ 50] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  50
    {1 /* Num bitmaps */, &m_Bitmaps[ 51] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  51
    {1 /* Num bitmaps */, &m_Bitmaps[ 52] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  52
    {1 /* Num bitmaps */, &m_Bitmaps[ 53] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  53
    {1 /* Num bitmaps */, &m_Bitmaps[ 54] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  54
    {1 /* Num bitmaps */, &m_Bitmaps[ 55] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  55
    {1 /* Num bitmaps */, &m_Bitmaps[ 56] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  56
    {1 /* Num bitmaps */, &m_Bitmaps[ 57] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  57
    {1 /* Num bitmaps */, &m_Bitmaps[ 58] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  58
    {1 /* Num bitmaps */, &m_Bitmaps[ 59] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  59
    {1 /* Num bitmaps */, &m_Bitmaps[ 60] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  60
    {1 /* Num bitmaps */, &m_Bitmaps[ 61] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  61
    {1 /* Num bitmaps */, &m_Bitmaps[ 62] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  62
    {1 /* Num bitmaps */, &m_Bitmaps[ 63] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  63
    {1 /* Num bitmaps */, &m_Bitmaps[ 64] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  64
    {1 /* Num bitmaps */, &m_Bitmaps[ 65] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  65
    {1 /* Num bitmaps */, &m_Bitmaps[ 66] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  66
    {1 /* Num bitmaps */, &m_Bitmaps[ 67] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  67
    {1 /* Num bitmaps */, &m_Bitmaps[ 68] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  68
    {1 /* Num bitmaps */, &m_Bitmaps[ 69] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  69
    {1 /* Num bitmaps */, &m_Bitmaps[ 70] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  70
    {1 /* Num bitmaps */, &m_Bitmaps[ 71] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  71


        // Tank 4:

    {1 /* Num bitmaps */, &m_Bitmaps[ 72] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  72
    {1 /* Num bitmaps */, &m_Bitmaps[ 73] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  73
    {1 /* Num bitmaps */, &m_Bitmaps[ 74] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  74
    {1 /* Num bitmaps */, &m_Bitmaps[ 75] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  75
    {1 /* Num bitmaps */, &m_Bitmaps[ 76] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  76
    {1 /* Num bitmaps */, &m_Bitmaps[ 77] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  77
    {1 /* Num bitmaps */, &m_Bitmaps[ 78] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  78
    {1 /* Num bitmaps */, &m_Bitmaps[ 79] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  79
    {1 /* Num bitmaps */, &m_Bitmaps[ 80] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  80
    {1 /* Num bitmaps */, &m_Bitmaps[ 81] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  81
    {1 /* Num bitmaps */, &m_Bitmaps[ 82] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  82
    {1 /* Num bitmaps */, &m_Bitmaps[ 83] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  83
    {1 /* Num bitmaps */, &m_Bitmaps[ 84] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  84
    {1 /* Num bitmaps */, &m_Bitmaps[ 85] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  85
    {1 /* Num bitmaps */, &m_Bitmaps[ 86] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  86
    {1 /* Num bitmaps */, &m_Bitmaps[ 87] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  87
    {1 /* Num bitmaps */, &m_Bitmaps[ 88] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  88
    {1 /* Num bitmaps */, &m_Bitmaps[ 89] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  89
    {1 /* Num bitmaps */, &m_Bitmaps[ 90] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  90
    {1 /* Num bitmaps */, &m_Bitmaps[ 91] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  91
    {1 /* Num bitmaps */, &m_Bitmaps[ 92] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  92
    {1 /* Num bitmaps */, &m_Bitmaps[ 93] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  93
    {1 /* Num bitmaps */, &m_Bitmaps[ 94] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  94
    {1 /* Num bitmaps */, &m_Bitmaps[ 95] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  95


        // Shell:

    {1 /* Num bitmaps */, &m_Bitmaps[ 96] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  96
    {1 /* Num bitmaps */, &m_Bitmaps[ 97] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  97
    {1 /* Num bitmaps */, &m_Bitmaps[ 98] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  98
    {1 /* Num bitmaps */, &m_Bitmaps[ 99] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      //  99
    {1 /* Num bitmaps */, &m_Bitmaps[100] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 100
    {1 /* Num bitmaps */, &m_Bitmaps[101] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 101
    {1 /* Num bitmaps */, &m_Bitmaps[102] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 102
    {1 /* Num bitmaps */, &m_Bitmaps[103] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 103
    {1 /* Num bitmaps */, &m_Bitmaps[104] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 104
    {1 /* Num bitmaps */, &m_Bitmaps[105] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 105
    {1 /* Num bitmaps */, &m_Bitmaps[106] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 106
    {1 /* Num bitmaps */, &m_Bitmaps[107] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 107
    {1 /* Num bitmaps */, &m_Bitmaps[108] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 108
    {1 /* Num bitmaps */, &m_Bitmaps[109] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 109
    {1 /* Num bitmaps */, &m_Bitmaps[110] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 110
    {1 /* Num bitmaps */, &m_Bitmaps[111] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 111
    {1 /* Num bitmaps */, &m_Bitmaps[112] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 112
    {1 /* Num bitmaps */, &m_Bitmaps[113] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 113
    {1 /* Num bitmaps */, &m_Bitmaps[114] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 114
    {1 /* Num bitmaps */, &m_Bitmaps[115] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 115
    {1 /* Num bitmaps */, &m_Bitmaps[116] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 116
    {1 /* Num bitmaps */, &m_Bitmaps[117] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 117
    {1 /* Num bitmaps */, &m_Bitmaps[118] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 118
    {1 /* Num bitmaps */, &m_Bitmaps[119] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 119

    
        // Tank explosion:

    {16 /* Num bitmaps */, &m_Bitmaps[120] /* Bitmap */, FALSE /* Cyclic anim */, 100 /* Frame delay */},   // 120

    
        // Shell explosion:

    {14 /* Num bitmaps */, &m_Bitmaps[136] /* Bitmap */, FALSE /* Cyclic anim */, 100 /* Frame delay */},   // 121

   
        // Bullet

    {1 /* Num bitmaps */, &m_Bitmaps[150] /* Bitmap */, FALSE /* Cyclic anim */, 0 /* Frame delay */},      // 122

        // Board

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