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📄 bitmaptables.h

📁 坦克游戏编程
💻 H
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    {IDB_BOARD,            NULL, NULL, 000, 000},                   // 151

    {IDB_MINE_ON,          NULL, NULL, 000, 000},                   // 152
    {IDB_MINE_OFF,         NULL, NULL, 000, 000},                   // 153

    {IDB_BONUS_AERIAL_00,  NULL, NULL, 000, 000},                   // 154
    {IDB_BONUS_AERIAL_01,  NULL, NULL, 000, 000},                   // 155
    {IDB_BONUS_AERIAL_02,  NULL, NULL, 000, 000},                   // 156
    {IDB_BONUS_AERIAL_03,  NULL, NULL, 000, 000},                   // 157
    {IDB_BONUS_AERIAL_04,  NULL, NULL, 000, 000},                   // 158
    {IDB_BONUS_AERIAL_05,  NULL, NULL, 000, 000},                   // 159
    {IDB_BONUS_AERIAL_06,  NULL, NULL, 000, 000},                   // 160
    {IDB_BONUS_AERIAL_07,  NULL, NULL, 000, 000},                   // 161
    {IDB_BONUS_AERIAL_08,  NULL, NULL, 000, 000},                   // 162
    {IDB_BONUS_AERIAL_09,  NULL, NULL, 000, 000},                   // 163
    {IDB_BONUS_AERIAL_10,  NULL, NULL, 000, 000},                   // 164
    {IDB_BONUS_AERIAL_11,  NULL, NULL, 000, 000},                   // 165
    {IDB_BONUS_AERIAL_12,  NULL, NULL, 000, 000},                   // 166
    {IDB_BONUS_AERIAL_13,  NULL, NULL, 000, 000},                   // 167
    {IDB_BONUS_AERIAL_14,  NULL, NULL, 000, 000},                   // 168
    {IDB_BONUS_AERIAL_15,  NULL, NULL, 000, 000},                   // 169
    {IDB_BONUS_AERIAL_16,  NULL, NULL, 000, 000},                   // 170
    {IDB_BONUS_AERIAL_17,  NULL, NULL, 000, 000},                   // 171
    {IDB_BONUS_AERIAL_18,  NULL, NULL, 000, 000},                   // 172
    {IDB_BONUS_AERIAL_19,  NULL, NULL, 000, 000},                   // 173

    {IDB_BONUS_BULLETS_00, NULL, NULL, 000, 000},                   // 174
    {IDB_BONUS_BULLETS_01, NULL, NULL, 000, 000},                   // 175
    {IDB_BONUS_BULLETS_02, NULL, NULL, 000, 000},                   // 176
    {IDB_BONUS_BULLETS_03, NULL, NULL, 000, 000},                   // 177
    {IDB_BONUS_BULLETS_04, NULL, NULL, 000, 000},                   // 178
    {IDB_BONUS_BULLETS_05, NULL, NULL, 000, 000},                   // 179
    {IDB_BONUS_BULLETS_06, NULL, NULL, 000, 000},                   // 180
    {IDB_BONUS_BULLETS_07, NULL, NULL, 000, 000},                   // 181
    {IDB_BONUS_BULLETS_08, NULL, NULL, 000, 000},                   // 182
    {IDB_BONUS_BULLETS_09, NULL, NULL, 000, 000},                   // 183
    {IDB_BONUS_BULLETS_10, NULL, NULL, 000, 000},                   // 184
    {IDB_BONUS_BULLETS_11, NULL, NULL, 000, 000},                   // 185
    {IDB_BONUS_BULLETS_12, NULL, NULL, 000, 000},                   // 186
    {IDB_BONUS_BULLETS_13, NULL, NULL, 000, 000},                   // 187
    {IDB_BONUS_BULLETS_14, NULL, NULL, 000, 000},                   // 188
    {IDB_BONUS_BULLETS_15, NULL, NULL, 000, 000},                   // 189
    {IDB_BONUS_BULLETS_16, NULL, NULL, 000, 000},                   // 190
    {IDB_BONUS_BULLETS_17, NULL, NULL, 000, 000},                   // 191
    {IDB_BONUS_BULLETS_18, NULL, NULL, 000, 000},                   // 192
    {IDB_BONUS_BULLETS_19, NULL, NULL, 000, 000},                   // 193

    {IDB_BONUS_FIRERATE_00, NULL, NULL, 000, 000},                  // 194
    {IDB_BONUS_FIRERATE_01, NULL, NULL, 000, 000},                  // 195
    {IDB_BONUS_FIRERATE_02, NULL, NULL, 000, 000},                  // 196
    {IDB_BONUS_FIRERATE_03, NULL, NULL, 000, 000},                  // 197
    {IDB_BONUS_FIRERATE_04, NULL, NULL, 000, 000},                  // 198
    {IDB_BONUS_FIRERATE_05, NULL, NULL, 000, 000},                  // 199
    {IDB_BONUS_FIRERATE_06, NULL, NULL, 000, 000},                  // 200
    {IDB_BONUS_FIRERATE_07, NULL, NULL, 000, 000},                  // 201
    {IDB_BONUS_FIRERATE_08, NULL, NULL, 000, 000},                  // 202
    {IDB_BONUS_FIRERATE_09, NULL, NULL, 000, 000},                  // 203
    {IDB_BONUS_FIRERATE_10, NULL, NULL, 000, 000},                  // 204
    {IDB_BONUS_FIRERATE_11, NULL, NULL, 000, 000},                  // 205
    {IDB_BONUS_FIRERATE_12, NULL, NULL, 000, 000},                  // 206
    {IDB_BONUS_FIRERATE_13, NULL, NULL, 000, 000},                  // 207
    {IDB_BONUS_FIRERATE_14, NULL, NULL, 000, 000},                  // 208
    {IDB_BONUS_FIRERATE_15, NULL, NULL, 000, 000},                  // 209
    {IDB_BONUS_FIRERATE_16, NULL, NULL, 000, 000},                  // 210
    {IDB_BONUS_FIRERATE_17, NULL, NULL, 000, 000},                  // 211
    {IDB_BONUS_FIRERATE_18, NULL, NULL, 000, 000},                  // 212
    {IDB_BONUS_FIRERATE_19, NULL, NULL, 000, 000},                  // 213

    {IDB_BONUS_SHELLS_00,   NULL, NULL, 000, 000},                  // 214
    {IDB_BONUS_SHELLS_01,   NULL, NULL, 000, 000},                  // 215
    {IDB_BONUS_SHELLS_02,   NULL, NULL, 000, 000},                  // 216
    {IDB_BONUS_SHELLS_03,   NULL, NULL, 000, 000},                  // 217
    {IDB_BONUS_SHELLS_04,   NULL, NULL, 000, 000},                  // 218
    {IDB_BONUS_SHELLS_05,   NULL, NULL, 000, 000},                  // 219
    {IDB_BONUS_SHELLS_06,   NULL, NULL, 000, 000},                  // 220
    {IDB_BONUS_SHELLS_07,   NULL, NULL, 000, 000},                  // 221
    {IDB_BONUS_SHELLS_08,   NULL, NULL, 000, 000},                  // 222
    {IDB_BONUS_SHELLS_09,   NULL, NULL, 000, 000},                  // 223
    {IDB_BONUS_SHELLS_10,   NULL, NULL, 000, 000},                  // 224
    {IDB_BONUS_SHELLS_11,   NULL, NULL, 000, 000},                  // 225
    {IDB_BONUS_SHELLS_12,   NULL, NULL, 000, 000},                  // 226
    {IDB_BONUS_SHELLS_13,   NULL, NULL, 000, 000},                  // 227
    {IDB_BONUS_SHELLS_14,   NULL, NULL, 000, 000},                  // 228
    {IDB_BONUS_SHELLS_15,   NULL, NULL, 000, 000},                  // 229
    {IDB_BONUS_SHELLS_16,   NULL, NULL, 000, 000},                  // 230
    {IDB_BONUS_SHELLS_17,   NULL, NULL, 000, 000},                  // 231
    {IDB_BONUS_SHELLS_18,   NULL, NULL, 000, 000},                  // 232
    {IDB_BONUS_SHELLS_19,   NULL, NULL, 000, 000},                  // 233

    {IDB_BONUS_SHIELD_00,   NULL, NULL, 000, 000},                  // 234
    {IDB_BONUS_SHIELD_01,   NULL, NULL, 000, 000},                  // 235
    {IDB_BONUS_SHIELD_02,   NULL, NULL, 000, 000},                  // 236
    {IDB_BONUS_SHIELD_03,   NULL, NULL, 000, 000},                  // 237
    {IDB_BONUS_SHIELD_04,   NULL, NULL, 000, 000},                  // 238
    {IDB_BONUS_SHIELD_05,   NULL, NULL, 000, 000},                  // 239
    {IDB_BONUS_SHIELD_06,   NULL, NULL, 000, 000},                  // 240
    {IDB_BONUS_SHIELD_07,   NULL, NULL, 000, 000},                  // 241
    {IDB_BONUS_SHIELD_08,   NULL, NULL, 000, 000},                  // 242

    {IDB_BONUS_MINES_00,    NULL, NULL, 000, 000},                  // 243
    {IDB_BONUS_MINES_01,    NULL, NULL, 000, 000},                  // 244
    {IDB_BONUS_MINES_02,    NULL, NULL, 000, 000},                  // 245
    {IDB_BONUS_MINES_03,    NULL, NULL, 000, 000},                  // 246
    {IDB_BONUS_MINES_04,    NULL, NULL, 000, 000},                  // 247
    {IDB_BONUS_MINES_05,    NULL, NULL, 000, 000},                  // 248
    {IDB_BONUS_MINES_06,    NULL, NULL, 000, 000},                  // 249
    {IDB_BONUS_MINES_07,    NULL, NULL, 000, 000},                  // 250
    {IDB_BONUS_MINES_08,    NULL, NULL, 000, 000},                  // 251

    {IDB_GAMEOVER_00,       NULL, NULL, 000, 000},                  // 252
    {IDB_GAMEOVER_01,       NULL, NULL, 000, 000},                  // 253
    {IDB_GAMEOVER_02,       NULL, NULL, 000, 000},                  // 254
    {IDB_GAMEOVER_03,       NULL, NULL, 000, 000},                  // 255
    {IDB_GAMEOVER_04,       NULL, NULL, 000, 000},                  // 256
    {IDB_GAMEOVER_05,       NULL, NULL, 000, 000},                  // 257
    {IDB_GAMEOVER_06,       NULL, NULL, 000, 000},                  // 258
    {IDB_GAMEOVER_07,       NULL, NULL, 000, 000},                  // 259
    {IDB_GAMEOVER_08,       NULL, NULL, 000, 000},                  // 260
    {IDB_GAMEOVER_09,       NULL, NULL, 000, 000},                  // 261
    {IDB_GAMEOVER_10,       NULL, NULL, 000, 000},                  // 262
    {IDB_GAMEOVER_11,       NULL, NULL, 000, 000},                  // 263
    {IDB_GAMEOVER_12,       NULL, NULL, 000, 000},                  // 264
    {IDB_GAMEOVER_13,       NULL, NULL, 000, 000},                  // 265
    {IDB_GAMEOVER_14,       NULL, NULL, 000, 000},                  // 266
    {IDB_GAMEOVER_15,       NULL, NULL, 000, 000},                  // 267
    {IDB_GAMEOVER_16,       NULL, NULL, 000, 000},                  // 268
    {IDB_GAMEOVER_17,       NULL, NULL, 000, 000},                  // 269
    {IDB_GAMEOVER_18,       NULL, NULL, 000, 000},                  // 270
    {IDB_GAMEOVER_19,       NULL, NULL, 000, 000},                  // 271
    {IDB_GAMEOVER_20,       NULL, NULL, 000, 000},                  // 272
    {IDB_GAMEOVER_21,       NULL, NULL, 000, 000},                  // 273
    {IDB_GAMEOVER_22,       NULL, NULL, 000, 000},                  // 274
    {IDB_GAMEOVER_23,       NULL, NULL, 000, 000},                  // 275
    {IDB_GAMEOVER_24,       NULL, NULL, 000, 000},                  // 276
    {IDB_GAMEOVER_25,       NULL, NULL, 000, 000},                  // 277
    {IDB_GAMEOVER_26,       NULL, NULL, 000, 000},                  // 278
    {IDB_GAMEOVER_27,       NULL, NULL, 000, 000},                  // 279
    {IDB_GAMEOVER_28,       NULL, NULL, 000, 000},                  // 280
    {IDB_GAMEOVER_29,       NULL, NULL, 000, 000},                  // 281
    {IDB_GAMEOVER_30,       NULL, NULL, 000, 000},                  // 282
    {IDB_GAMEOVER_31,       NULL, NULL, 000, 000},                  // 283
    {IDB_GAMEOVER_32,       NULL, NULL, 000, 000},                  // 284
    {IDB_GAMEOVER_33,       NULL, NULL, 000, 000},                  // 285
    {IDB_GAMEOVER_34,       NULL, NULL, 000, 000},                  // 286
    {IDB_GAMEOVER_35,       NULL, NULL, 000, 000},                  // 287
    {IDB_GAMEOVER_36,       NULL, NULL, 000, 000},                  // 288
    {IDB_GAMEOVER_37,       NULL, NULL, 000, 000},                  // 289
    {IDB_GAMEOVER_38,       NULL, NULL, 000, 000},                  // 290
    {IDB_GAMEOVER_39,       NULL, NULL, 000, 000},                  // 291
    {IDB_GAMEOVER_40,       NULL, NULL, 000, 000},                  // 292
    {IDB_GAMEOVER_41,       NULL, NULL, 000, 000},                  // 293
    {IDB_GAMEOVER_42,       NULL, NULL, 000, 000},                  // 294
    {IDB_GAMEOVER_43,       NULL, NULL, 000, 000},                  // 295
    {IDB_GAMEOVER_44,       NULL, NULL, 000, 000},                  // 296
    {IDB_GAMEOVER_45,       NULL, NULL, 000, 000},                  // 297
    {IDB_GAMEOVER_46,       NULL, NULL, 000, 000},                  // 298
    {IDB_GAMEOVER_47,       NULL, NULL, 000, 000},                  // 299
    {IDB_GAMEOVER_48,       NULL, NULL, 000, 000},                  // 300
    {IDB_GAMEOVER_49,       NULL, NULL, 000, 000},                  // 301
    {IDB_GAMEOVER_50,       NULL, NULL, 000, 000},                  // 302
    {IDB_GAMEOVER_51,       NULL, NULL, 000, 000},                  // 303
    {IDB_GAMEOVER_52,       NULL, NULL, 000, 000},                  // 304
    {IDB_GAMEOVER_53,       NULL, NULL, 000, 000},                  // 305
    {IDB_GAMEOVER_54,       NULL, NULL, 000, 000},                  // 306
    {IDB_GAMEOVER_55,       NULL, NULL, 000, 000},                  // 307
    {IDB_GAMEOVER_56,       NULL, NULL, 000, 000},                  // 308
    {IDB_GAMEOVER_57,       NULL, NULL, 000, 000},                  // 309
    {IDB_GAMEOVER_58,       NULL, NULL, 000, 000},                  // 310
    {IDB_GAMEOVER_59,       NULL, NULL, 000, 000},                  // 311

    {IDB_BOMBER_000,        NULL, NULL, 000, 000},                  // 312
    {IDB_BOMBER_015,        NULL, NULL, 000, 000},                  // 313
    {IDB_BOMBER_030,        NULL, NULL, 000, 000},                  // 314
    {IDB_BOMBER_045,        NULL, NULL, 000, 000},                  // 315
    {IDB_BOMBER_060,        NULL, NULL, 000, 000},                  // 316
    {IDB_BOMBER_075,        NULL, NULL, 000, 000},                  // 317
    {IDB_BOMBER_090,        NULL, NULL, 000, 000},                  // 318
    {IDB_BOMBER_105,        NULL, NULL, 000, 000},                  // 319
    {IDB_BOMBER_120,        NULL, NULL, 000, 000},                  // 320
    {IDB_BOMBER_135,        NULL, NULL, 000, 000},                  // 321
    {IDB_BOMBER_150,        NULL, NULL, 000, 000},                  // 322
    {IDB_BOMBER_165,        NULL, NULL, 000, 000},                  // 323
    {IDB_BOMBER_180,        NULL, NULL, 000, 000},                  // 324
    {IDB_BOMBER_195,        NULL, NULL, 000, 000},                  // 325

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