📄 soundmanager.h
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/*****************************************************************************
*
* SoundManager.h
*
* Electrical Engineering Faculty - Software Lab
* Spring semester 1998
*
* Tanks game
*
* Module description: Manages the DirectSound objects.
*
*
* Authors: Eran Yariv - 28484475
* Moshe Zur - 24070856
*
*
* Date: 23/09/98
*
******************************************************************************/
#ifndef _SOUND_MANAGER_H_
#define _SOUND_MANAGER_H_
#include <dsound.h>
class CSoundManager
{
public:
enum SoundType
{
FIRE_BULLET,
FIRE_SHELL,
SHELL_EXPLODE,
MINE_EXPLODE,
TANK_EXPLODE,
DROP_BOMB,
PICK_BONUS,
GAME_OVER,
LAST_SOUND_TYPE
};
CSoundManager();
~CSoundManager();
BOOL Init (HWND);
void Play (SoundType);
void SetMuteMode (BOOL bMuteMode) { m_bMuteMode = bMuteMode; }
private:
// members:
LPDIRECTSOUND m_pDirectSound;
LPDIRECTSOUNDBUFFER m_aSoundBuffers[LAST_SOUND_TYPE];
static LPCSTR m_aszSoundFileNames[LAST_SOUND_TYPE];
BOOL m_bMuteMode;
//methods:
void LoadWavToBuffer(SoundType);
};
#endif
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