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📄 undebugdlg.cpp

📁 防止自己的程序被别人调试
💻 CPP
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// UnDebugDlg.cpp : implementation file
//

#include "stdafx.h"
#include "UnDebug.h"
#include "UnDebugDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#include <tlhelp32.h>

/////////////////////////////////////////////////////////////////////////////
// CUnDebugDlg dialog

CUnDebugDlg::CUnDebugDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CUnDebugDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CUnDebugDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CUnDebugDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CUnDebugDlg)
	DDX_Control(pDX, IDC_TREE1, m_tree);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CUnDebugDlg, CDialog)
	//{{AFX_MSG_MAP(CUnDebugDlg)
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CUnDebugDlg message handlers

BOOL CUnDebugDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	DetectDebug();
	
	return TRUE;  // return TRUE  unless you set the focus to a control
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

void CUnDebugDlg::OnPaint() 
{
	if (IsIconic())
	{
		CPaintDC dc(this); // device context for painting

		SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);

		// Center icon in client rectangle
		int cxIcon = GetSystemMetrics(SM_CXICON);
		int cyIcon = GetSystemMetrics(SM_CYICON);
		CRect rect;
		GetClientRect(&rect);
		int x = (rect.Width() - cxIcon + 1) / 2;
		int y = (rect.Height() - cyIcon + 1) / 2;

		// Draw the icon
		dc.DrawIcon(x, y, m_hIcon);
	}
	else
	{
		CDialog::OnPaint();
	}
}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CUnDebugDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

void CUnDebugDlg::DetectDebug()
{
	HANDLE handle=CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS,0);
	PROCESSENTRY32* info=new PROCESSENTRY32;
    info->dwSize=sizeof(PROCESSENTRY32);
    int i=0;
	HTREEITEM hItem[100];
	
	int MyParentProcessID=0;//自身的父进程ID
	int ExplorerProcessID=0;//Explorer.exe的进程ID
	if (Process32First(handle,info))
	{
		while (Process32Next(handle,info))
		{
			CString exe;
			exe.Format("%s",info->szExeFile);
			
			CString ProcessID;
			ProcessID.Format("进程ID:%d",info->th32ProcessID);
			
			CString ParentID;
			ParentID.Format("父进程ID:%d",info->th32ParentProcessID);

			//比较进程名,这里忽略大小写
			if (stricmp(exe.GetBuffer(exe.GetLength()),"explorer.exe")==0)
				ExplorerProcessID=info->th32ProcessID;//获得EXPLORER的进程ID

			//通过结构info->szExeFile获得的文件名在WIN2K/XP中无文件的详细路径
			//但是在WIN98却有详细路径,此时可通过GetModuleFileName获取文件名来比较

			if (stricmp(exe.GetBuffer(exe.GetLength()),"UnDebug.exe")==0)
				MyParentProcessID=info->th32ParentProcessID;//获得自身父进程ID

			hItem[i]=m_tree.InsertItem(exe,TVI_ROOT,TVI_LAST);
			m_tree.InsertItem(ProcessID,hItem[i],TVI_LAST);
			m_tree.InsertItem(ParentID,hItem[i],TVI_LAST);
			
			m_tree.Expand(hItem[i],TVE_EXPAND);
			i++;
		}
	}	
	
	CString sta;
	sta.Format("进程总数目:%d 个",i);
	SetDlgItemText(IDC_STATUS,sta);
	
	CloseHandle(handle);	
	delete info;

	//检测自身的父进程是否是EXPLORER
	if (MyParentProcessID!=ExplorerProcessID)
	{
		MessageBox("注意:程序检测到了调试器,该调试器将被结束进程...");

		//MyParentProcessID是自身程序的父进程,也就是“调试器”
		HANDLE  handle=OpenProcess(PROCESS_ALL_ACCESS,TRUE,MyParentProcessID)
		if(handle!=NULL)
			TerminateProcess(handle,0);

		//exit(1); //自身也强行退出
	}
	else
		MessageBox("注意:没有检测到调试器...");

}





















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