usespaceshipsvr.cpp

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// usespaceshipsvr.cpp : Defines the class behaviors for the application.

//



#include "stdafx.h"

#include "usespaceshipsvr.h"

#include "usespaceshipsvrDlg.h"



#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif



/////////////////////////////////////////////////////////////////////////////

// CUsespaceshipsvrApp



BEGIN_MESSAGE_MAP(CUsespaceshipsvrApp, CWinApp)

	//{{AFX_MSG_MAP(CUsespaceshipsvrApp)

		// NOTE - the ClassWizard will add and remove mapping macros here.

		//    DO NOT EDIT what you see in these blocks of generated code!

	//}}AFX_MSG

	ON_COMMAND(ID_HELP, CWinApp::OnHelp)

END_MESSAGE_MAP()



/////////////////////////////////////////////////////////////////////////////

// CUsespaceshipsvrApp construction



CUsespaceshipsvrApp::CUsespaceshipsvrApp()

{

	// TODO: add construction code here,

	// Place all significant initialization in InitInstance

}



/////////////////////////////////////////////////////////////////////////////

// The one and only CUsespaceshipsvrApp object



CUsespaceshipsvrApp theApp;



/////////////////////////////////////////////////////////////////////////////

// CUsespaceshipsvrApp initialization



BOOL CUsespaceshipsvrApp::InitInstance()

{

	// Initialize OLE libraries

	if (!AfxOleInit())

	{

		AfxMessageBox(IDP_OLE_INIT_FAILED);

		return FALSE;

	}



	AfxEnableControlContainer();



	// Standard initialization

	// If you are not using these features and wish to reduce the size

	//  of your final executable, you should remove from the following

	//  the specific initialization routines you do not need.



#ifdef _AFXDLL

	Enable3dControls();			// Call this when using MFC in a shared DLL

#else

	Enable3dControlsStatic();	// Call this when linking to MFC statically

#endif



	// Parse the command line to see if launched as OLE server

	if (RunEmbedded() || RunAutomated())

	{

		// Register all OLE server (factories) as running.  This enables the

		//  OLE libraries to create objects from other applications.

		COleTemplateServer::RegisterAll();

	}

	else

	{

		// When a server application is launched stand-alone, it is a good idea

		//  to update the system registry in case it has been damaged.

		COleObjectFactory::UpdateRegistryAll();

	}



	CUsespaceshipsvrDlg dlg;

	m_pMainWnd = &dlg;

	int nResponse = dlg.DoModal();

	if (nResponse == IDOK)

	{

		// TODO: Place code here to handle when the dialog is

		//  dismissed with OK

	}

	else if (nResponse == IDCANCEL)

	{

		// TODO: Place code here to handle when the dialog is

		//  dismissed with Cancel

	}



	// Since the dialog has been closed, return FALSE so that we exit the

	//  application, rather than start the application's message pump.

	return FALSE;

}

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