📄 games.c
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//---------- DO NOT EDIT or MOVE THIS LINE: added by calog at Mon Aug 09 15:57:09 2004
//added by calog
//uncoment the following line to close call log //added by calog
//define NO_CALOG //added by calog
#include "calog.h" //added by calog
/*
* Copyright (c) 2003,2004 Jing Cheng Tong Wireless Technology (ShenZhen) Ltd.
* All rights reserved.
*
* Filename: Games.c
* Description: <FIXME>
*
* Author: Liu Zhi <Zhi.LIU@JCTMobile.COM>
* Department: R&D Center, JCTCD
* Creation: <UNKNOWN>
*
* History: 2004/05/26,YZB add copyright and file header.
* 2004/05/26,XXX
*/
/* $Id: Games.c,v 1.17 2004/09/10 01:10:02 wuly Exp $ */
#include <string.h>
#include "message.h"
#include "resource.h"
#include "smtPublic.h"
#define GAME_CAPTION W3407054
///创建信息
T_GUI_MainWinCreate GAMECreateInfo =
{
WS_CAPTION | WS_VISIBLE,
WS_EX_NOCLOSEBOX,
NULL,
0, 0,
HWND_DESKTOP,
NULL,
G_APPWIN_CLIENT_COOR_X, G_APPWIN_CLIENT_COOR_Y, G_APPWIN_WIDTH, G_APPWIN_HEIGHT,
GUI_TRANSPANT_COLOR,
0
};
///菜单,使用常用短语的
T_GUI_HMENU GAMEShortMenu;
///当前状态,使用短语的
T_BYTE GAMEShortMode;
///消息处理函数
T_MODULE T_WORD GAMEProc (T_GUI_HWND hwnd,
T_WORD message, T_GUI_WPARAM wParam, T_GUI_LPARAM lParam)
{
CALOG_ENT(); //added by calog
T_MODULE T_GUI_HWND hwndList, hwndNum, hwndEdit, hwndStatic1, hwndStatic2;
T_SMT_SKStruct GAMESk;
T_WORD id, code;
T_WORD i, j;
T_BYTE buf[50];
T_MODULE T_UBYTE bBox = 0;
switch(message)
{
case MSG_CREATE:
hwndList = fnGUI_CreateWindow (CTRL_LISTBOX,
"",
/*WS_CHILD | */WS_VISIBLE | STY_LB_USEDIGIT,
0,
0, 0, G_APPWIN_WIDTH, 5 * 16 + 4,
hwnd, 0);
i = 0;
fnGUI_SendMessage (hwndList, MSG_LB_ADDSTRING, i++, (T_GUI_LPARAM) W1400001); //水晶彩球
fnGUI_SendMessage (hwndList, MSG_LB_ADDSTRING, i++, (T_GUI_LPARAM) W1400004); //魔力单词
fnGUI_SendMessage (hwndList, MSG_LB_ADDSTRING, i++, (T_GUI_LPARAM) W1400003); //俄罗斯方块
fnGUI_SendMessage (hwndList, MSG_LB_ADDSTRING, i++, (T_GUI_LPARAM) W1400002); //五子棋
fnGUI_SendMessage (hwndList, MSG_LB_ADDSTRING, i++, (T_GUI_LPARAM) W1401028); //猎杀潜艇
fnGUI_SendMessage (hwndList, MSG_LB_SETITEMHEIGHT, 0, 16);
fnGUI_SendMessage (hwndList, MSG_LB_SETCURSEL, 0, 0);
fnGUI_SetFocus (hwndList);
break;
case MSG_PAINT:
fnMNU_ShowCurPIP(PIP_Media);
if (fnGUI_GetActiveWindow() != hwnd)
break;
GAMESk.LSK = W0200016; //进入
GAMESk.MSK = NULL;
GAMESk.RSK = W0200002; //返回
fnSMT_DrawSoftKey(hwnd, &GAMESk, 0);
break;
case MSG_KEYUP:
switch(wParam)
{
case KEY_LSK:
case KEY_Done:
switch (fnGUI_SendMessage (hwndList, MSG_LB_GETCURSEL, 0, 0))
{
case 0:
fnGAME_bejeweled();
break;
case 1:
fnGAME_texttwist();
break;
case 2:
fnGAME_Tetris();
break;
case 3:
fnGAME_Renju();
break;
case 4:
fnGAME_KillSubmarine();
break;
}
break;
case KEY_RSK:
fnGUI_PostMessage(hwnd, MSG_CLOSE, 0, 0);
break;
}
break;
case MSG_CLOSE:
fnIME_Disable();
fnGUI_DestroyAllControls(hwnd);
fnGUI_DestroyMainWindow(hwnd);
fnGUI_PostQuitMessage(hwnd);
break;
}
return fnGUI_DefaultMainWinProc (hwnd, message, wParam, lParam);
}
int fnGAME_Menu()
{
CALOG_ENT(); //added by calog
T_GUI_Msg Msg;
T_GUI_HWND hwndGAME, hwnd;
T_UBYTE opt, optEx;
GAMECreateInfo.spCaption = GAME_CAPTION;
GAMECreateInfo.MainWindowProc = GAMEProc;
GAMECreateInfo.hHosting = fnGUI_GetActiveWindow();
hwndGAME = fnGUI_CreateMainWindow(&GAMECreateInfo);
while (fnGUI_GetMessage(&Msg, hwndGAME))
{
fnGUI_TranslateMessage(&Msg);
fnGUI_DispatchMessage(&Msg);
}
fnGUI_MainWindowCleanup(hwndGAME);
return; //added by calog
}
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