📄 aliens.h
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#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_mixer.h"
#include "defs.h"
#include "structs.h"
#include "classes.h"
extern void setEnemyAI(object *theEnemy);
extern void setKlineAI(object *theEnemy);
extern void fireBullet(object *attacker, int weaponType);
extern void addExplosion(float x, float y, int type);
extern void addEngine(object *craft);
extern void fireRay(object *attacker);
extern void addDebris(int x, int y, int amount);
extern void playSound(int sid);
extern int locateDataInPak(char *file, signed char required);
extern object *addCargo(object *owner, int cargoType);
extern void addCollectable(float x, float y, int type, int value, int life);
extern void updateMissionRequirements(int type, int id, int value);
extern void setInfoLine(char *in, int color);
extern void addBullet(object *theWeapon, object *attacker, int y, int dy);
extern void showErrorAndExit(int errorId, char *name);
extern globalEngineVariables engine;
extern devVariables dev;
extern Game currentGame;
extern object player;
extern object enemy[MAX_ALIENS];
extern Graphics graphics;
extern mission currentMission;
extern object weapon[MAX_WEAPONS];
object defEnemy[MAX_DEFALIENS]; // A predefined enemy
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