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📄 obj.cpp

📁 一个嵌入式系统的C代码
💻 CPP
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//***********************************************************************//  MODULE : Obj - Class Body						*//  AUTHOR : Ron Chernich						*//  PURPOSE: Class supporting geometric objects used by RCOS		*//  HISTORY:								*//   18-JAN-93	First (MSC/C++ 7.00) version				*//***********************************************************************#include "obj.hpp"/////////////// very simple little 'critta makes no real assumptions about anything//point::point (INT16 n1, INT16 n2){  x = n1, y = n2;}///////////////// Assignment operator//point& point::operator = (point &pt){  x = pt.x, y = pt.y;  return *this;}//////////////// assuming THIS (lvalue) is the origin,// RETURNS: TRUE  .. point lies in second quadrent or on an axis boundary//	    FALSE .. point (rvalue) lies inside other three quadrents//BOOL point::operator >= (point &pt){  return (BOOL)((x >= pt.x) && (y >= pt.y));}//////////////// assuming THIS (lvalue) is the origin,// RETURNS: TRUE  .. point on bounding axis or inside quadrents 1, 3 or 4//	    FALSE .. point (rvalue) lies inside second quadrent//BOOL point::operator <= (point &pt){  return (BOOL)((x <= pt.x) && (y <= pt.y));}void point::MovePt (INT16 n1, INT16 n2){  x = n1, y = n2;}///////////////////// Rectangle constructors with args..//rect::rect (point &pt1, point &pt2){  ul = pt1, lr = pt2;}rect::rect (point &pt1, INT16 n1, INT16 n2){  point pt2(n1, n2);  ul = pt1, lr = pt2;}rect::rect (INT16 n1, INT16 n2, INT16 n3, INT16 n4){  point pt1(n1, n2), pt2(n3, n4);  ul = pt1, lr = pt2;}///////////////////// RETURNS: TRUE if passed point is within the rectangle//BOOL rect::InRect (point &pt){  return (BOOL)((pt >= ul) && (pt <= lr));}/************************************ EOF ********************************/

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