📄 main_fsmiseven.cpp
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/************************************************************************************************
** Project: FSMGenerator
** Module: FSMGenerator::examples::Cpp
** File: main_FSMIsEven.cpp
** Date: 2002.08.01
** Author: Pavel Bekkerman (chpavel@tx.technion.ac.il)
** Copyright: Copyright (C) 2002 Pavel Bekkerman
** License:
** This program is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This program is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
** GNU General Public License for more details.
**
** You should have received a copy of the GNU General Public License
** along with this program; if not, write to the Free Software
** Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
**
** Contact: Pavel Bekkerman (chpavel@tx.technion.ac.il)
************************************************************************************************/
#include <iostream>
#include "main_FSMIsEven.h"
#include "FSMApi.h"
#include "FSMIsEven.h"
using namespace std;
using namespace FSMApi;
int main()
{
AbstractFSM *pTestedFSM = new FSMIsEven::FSMIsEven();
FSM *pFSM = new FSM( *pTestedFSM );
try
{
pFSM->Initialize();
pFSM->Process( FSMIsEven::EVENT_input0 );
pFSM->Process( FSMIsEven::EVENT_input1 );
pFSM->Process( FSMIsEven::EVENT_input0 );
pFSM->Process( FSMIsEven::EVENT_input1 );
pFSM->Process( FSMIsEven::EVENT_input0 );
pFSM->Process( FSMIsEven::EVENT_input1 );
if( pFSM->IsFinal() )
{
cout << "Final" << endl;
}
else
{
cout << "NonFinal" << endl;
}
pFSM->Finalize();
}
catch( FSMException& e )
{
cout << e.what() << endl;
}
delete pFSM;
delete pTestedFSM;
return 1;
}
void Func0()
{
cout << "in Func0" << endl;
}
void Func1()
{
cout << "in Func1" << endl;
}
void Func2()
{
cout << "in Func2" << endl;
}
void Func3()
{
cout << "in Func3" << endl;
}
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