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📄 时间跳动器.txt

📁 JavaScript特效(新)这里有许多的JAVA特效.供学者参考
💻 TXT
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时间跳动器
脚本说明:
第一步:把如下代码加入<head>区域中
<script language="JavaScript">
<!-- Hide this script from old browsers --

function modRange (value, min, max) {

    if (min == max) {

        return (min)

    }

    var low = Math.min (min, max)

    var high = Math.max (min, max)

    var range = high - low + 1

    var valOff = parseInt (value) - low

    var mod = range * Math.floor (valOff / range)

    result = low + valOff - mod

    if (result < low) {

        result += high

    }

    if (result > high) {

        result = low

    }

    return (result)

}

function array () {

    this[0] = null

}

function timerAppStart () {

    this.stop ()

    this.loop ()

}

function timerAppStop () {

    clearTimeout (this.timeout)

    this.timeout = null

}

function timerAppToggle () {

    if (this.timeout) {

        this.stop ()

    } else {

        this.start ()

    }

}

function timerAppLoop () {

    this.update ()

    command = this.name + '.loop()'

    for (var i = 0; i < this.syncCount; i++) {

        if (this.syncName[i] != '') {

            if (--this.syncCountdown[i] <= 0) {

                this.syncCountdown[i] = this.syncInterval[i]

                command += ';' + this.syncName[i] + '.update()'

            }

        }

    }

    this.timeout = setTimeout (command, this.interval)

}

function timerAppSetOutput (output) {

    if (! this.output) {

        this.output = output

    }

}

function timerAppSetInterval (interval) {

    if (interval) {

        var newInterval = parseInt (interval)

        if (newInterval > 0) {

            this.interval = newInterval

        } else {

            alert ('Interval value must be a positive number: ' + interval)

        }

    }

}

function timerAppSync (name, interval) {

    if (interval == null) {

        interval = 1

    }

    if (interval <= 0) {

        eval (this.name + '.unsync("' + name + '")')

        return

    }

    var newIndex = this.syncCount

    for (var i = 0; i < this.syncCount; i++) {

        if (this.syncName[i] == name) {

            newIndex = i

            break

        }

    }

    if (newIndex == this.syncCount) {

        this.syncCount++

    }

    this.syncInterval[newIndex] = interval

    this.syncCountdown[newIndex] = interval

    this.syncName[newIndex] = name

}

function timerAppUnsync (name) {

    for (var i = 0; i < this.syncCount; i++) {

        if (this.syncName[i] == name) {

            this.syncName[i] = ''

            if (i == (this.syncCount - 1)) {

                this.syncCount--

            }

        }

    }

}

function timerAppSetIncrement (increment) {

    if (increment) {

        var newIncrement = parseInt (increment)

//*Unix only*   if (! isNan (newIncrement)) {

        if (newIncrement != 0) {

            this.increment = newIncrement

        } else {

            alert ('Increment value must be a number: ' + increment)

        }

    }

}

function timerAppSetBounce (bounce) {

    if (bounce) {

        var newBounce = parseInt (bounce)

//*Unix only*   if (! isNan (newBounce)) {

        if (newBounce != 0) {

            this.bounce = newBounce

        } else {

            alert ('Bounce value must be a number: ' + bounce)

        }

    }

}

function timerAppSetOffset (offset) {

    if (offset) {

        var newOffset = parseInt (offset)

        if ((newOffset > 0)

            && (newOffset <= this.output.length)) {

            this.offset = newOffset

        } else {

            warnMessage = 'Value of offset must be a valid index (0 - '

                        + this.output.length + '): ' + offset

            alert (warnMessage)

        }

    }

}

function clock (name, output, interval) {

    // Initialize with default values

    this.name = name            // object name, needed for setTimeout

    this.output = null          // output area

    this.interval = 1000        // milliseconds

    this.timeout = null

    this.syncCount = 0

    this.syncName = new array ()

    this.syncInterval = new array ()

    this.syncCountdown = new array ()

    // Define object methods

    this.update = clockUpdate

    this.start = timerAppStart

    this.stop = timerAppStop

    this.toggle = timerAppToggle

    this.loop = timerAppLoop

    this.setOutput = timerAppSetOutput

    this.setInterval = timerAppSetInterval

    this.sync = timerAppSync

    this.unsync = timerAppUnsync

    // Initialize with specified values

    this.setOutput (output)

    this.setInterval (interval)

    this.start()

}

function clockUpdate () {

    var now = new Date()

    var timeHH = now.getHours();

    var timeMM = now.getMinutes()

    var timeSS = now.getSeconds()

    var msec = now.getTime ()

    var timeSSm = msec - 1000 * Math.floor (msec / 1000)

    timeSSm = '00' + timeSSm

    timeSSm = timeSSm.substring(timeSSm.length-3, timeSSm.length)

    var timeString = ((timeHH < 10) ? '0' : '') + timeHH

                 + ':' + ((timeMM < 10) ? '0' : '') + timeMM

                 + ':' + ((timeSS < 10) ? '0' : '') + timeSS

                 + '.' + timeSSm

    if (this.output) {

        this.output.value = timeString

    } else {

        self.status = timeString

    }

}

function buttons (name, output, interval, increment, bounce, offset) {

    // Initialize with default values

    this.name = name            

    this.output = null          

    this.interval = 1000        

    this.increment = 1          

    this.bounce = 1             

    this.offset = 0

    this.timeout = null

    this.syncCount = 0

    this.syncName = new array ()

    this.syncInterval = new array ()

    this.syncCountdown = new array ()

    // Define object methods

    this.update = buttonsUpdate

    this.start = timerAppStart

    this.stop = timerAppStop

    this.toggle = timerAppToggle

    this.loop = timerAppLoop

    this.setOutput = timerAppSetOutput

    this.setInterval = timerAppSetInterval

    this.sync = timerAppSync

    this.unsync = timerAppUnsync

    this.setIncrement = timerAppSetIncrement

    this.setBounce = timerAppSetBounce

    this.setOffset = timerAppSetOffset

    // Initialize with specified values

    this.setOutput (output)

    this.setInterval (interval)

    this.setIncrement (increment)

    this.setBounce (bounce)

    this.setOffset (offset)

    this.start()

}

function buttonsUpdate () {

    if (this.output) {

        var newOffset = this.offset + this.increment

        if ((newOffset < this.output.length)

            && (newOffset >= 0)) {

            this.offset = newOffset

        } else {

            this.increment *= this.bounce

            if (this.increment >= 0) {

                this.increment = modRange (this.increment, 0, this.output.length-1)

            } else {

                this.increment = 0 - modRange (Math.abs (this.increment),

                                0, this.output.length-1)

            }

            this.offset += this.increment

            this.offset = modRange (this.offset, 0, this.output.length-1)

        }

        this.output[this.offset].checked = true

    }

}

// -- End Hiding Here -->
</script>



第二步:把如下代码加入<body>区域中
<FORM NAME='clock' ACTION=''>

<TABLE BORDER=2><TR><TD>

<FONT SIZE=-2>

<INPUT TYPE='text' NAME='display' SIZE=8



 onFocus='wClock.toggle()'



 onMouseOver='self.status="Click here to turn on/off clock"; return true'>

</FONT>

</TD></TR></TABLE>

</FORM>

<FORM NAME='imastudios'>

<P>

<INPUT TYPE='radio' NAME='buttons'>

        Tick

<INPUT TYPE='radio' NAME='buttons'>

        Tock

<INPUT TYPE='radio' NAME='buttons'>

        Tick

<INPUT TYPE='radio' NAME='buttons'>

        Tock

<INPUT TYPE='radio' NAME='buttons'>

        Tick

</FORM>



第三步:把<body>区中内容改为
<body bgcolor="#fef4d9" onLoad='wClock = new clock ("wClock", document.clock.display); wButtons = new buttons ("wButtons", document.imastudios.buttons, 500, 1,-1); wButtons.stop(); wClock.sync ("wButtons", 1)'onUnload='wClock.stop(); wButtons.stop()' bgcolor="#FFFFFF">

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