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📄 actor.pas

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unit Actor;

interface

uses
  Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
  Grobal2, DxDraws, CliUtil, magiceff, Wil, ClFunc;

const
   MAXACTORSOUND = 3;
   CMMX     = 150;
   CMMY     = 200;

   HUMANFRAME = 600;
   MONFRAME  = 280;
   EXPMONFRAME = 360;
   SCULMONFRAME = 440;
   ZOMBIFRAME = 430;
   MERCHANTFRAME = 60;
   MAXSAY = 5;
//   MON1_FRAME =
//   MON2_FRAME =

   RUN_MINHEALTH = 10;
   DEFSPELLFRAME = 10;
   FIREHIT_READYFRAME = 6;  //堪拳搬 矫傈 橇贰烙
   MAGBUBBLEBASE = 3890;
   MAGBUBBLESTRUCKBASE = 3900;
   MAXWPEFFECTFRAME = 5;
   WPEFFECTBASE = 3750;
   EFFECTBASE = 0;


type
//动作定义
   TActionInfo = record
      start   : word;              // 开始帧
      frame   : word;              // 帧数
      skip    : word;              // 跳过的帧数
      ftime   : word;              // 每帧的延迟时间(毫秒)
      usetick : byte;              // 荤侩平, 捞悼 悼累俊父 荤侩凳
   end;
   PTActionInfo = ^TActionInfo;
   //玩家的动作定义
   THumanAction = record
      ActStand:      TActionInfo;   //1
      ActWalk:       TActionInfo;   //8
      ActRun:        TActionInfo;   //8
      ActRushLeft:   TActionInfo;
      ActRushRight:  TActionInfo;
      ActWarMode:    TActionInfo;   //1
      ActHit:        TActionInfo;   //6
      ActHeavyHit:   TActionInfo;   //6
      ActBigHit:     TActionInfo;   //6
      ActFireHitReady: TActionInfo; //6
      ActSpell:      TActionInfo;   //6
      ActSitdown:    TActionInfo;   //1
      ActStruck:     TActionInfo;   //3
      ActDie:        TActionInfo;   //4
   end;
   PTHumanAction = ^THumanAction;

   TMonsterAction = record
      ActStand:      TActionInfo;   //1
      ActWalk:       TActionInfo;   //8
      ActAttack:     TActionInfo;   //6
      ActCritical:   TActionInfo;   //6
      ActStruck:     TActionInfo;   //3
      ActDie:        TActionInfo;   //4
      ActDeath:      TActionInfo;
   end;
   PTMonsterAction = ^TMonsterAction;

const
   //人类动作定义
   //每个人物每个级别每个性别共600幅图
   //设级别=L,性别=S,则开始帧=L*600+600*S
   HA: THumanAction = (   //开始帧       有效帧     跳过帧    每帧延迟
        ActStand:  (start: 0;      frame: 4;  skip: 4;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 64;     frame: 6;  skip: 2;  ftime: 90;   usetick: 2);
        ActRun:    (start: 128;    frame: 6;  skip: 2;  ftime: 120;  usetick: 3);
        ActRushLeft: (start: 128;    frame: 3;  skip: 5;  ftime: 120;  usetick: 3);
        ActRushRight:(start: 131;    frame: 3;  skip: 5;  ftime: 120;  usetick: 3);
        ActWarMode:(start: 192;    frame: 1;  skip: 0;  ftime: 200;  usetick: 0);
        //ActHit:    (start: 200;    frame: 5;  skip: 3;  ftime: 140;  usetick: 0);
        ActHit:    (start: 200;    frame: 6;  skip: 2;  ftime: 85;   usetick: 0);
        ActHeavyHit:(start: 264;   frame: 6;  skip: 2;  ftime: 90;   usetick: 0);
        ActBigHit: (start: 328;    frame: 8;  skip: 0;  ftime: 70;   usetick: 0);
        ActFireHitReady: (start: 192; frame: 6;  skip: 4;  ftime: 70;   usetick: 0);
        ActSpell:  (start: 392;    frame: 6;  skip: 2;  ftime: 60;   usetick: 0);
        ActSitdown:(start: 456;    frame: 2;  skip: 0;  ftime: 300;  usetick: 0);
        ActStruck: (start: 472;    frame: 3;  skip: 5;  ftime: 70;  usetick: 0);
        ActDie:    (start: 536;    frame: 4;  skip: 4;  ftime: 120;  usetick: 0)
      );

   MA10: TMonsterAction = (  //每个动作8帧
        ActStand:  (start: 0;      frame: 4;  skip: 4;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 64;     frame: 6;  skip: 2;  ftime: 120;  usetick: 3);
        ActAttack: (start: 128;    frame: 4;  skip: 4;  ftime: 150;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 192;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 208;    frame: 4;  skip: 4;  ftime: 140;  usetick: 0);
        ActDeath:  (start: 272;    frame: 1;  skip: 0;  ftime: 0;    usetick: 0);
      );
   MA11: TMonsterAction = (  //每个动作10帧
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 120;  usetick: 3);
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 140;  usetick: 0);
        ActDeath:  (start: 340;    frame: 1;  skip: 0;  ftime: 0;    usetick: 0);
      );
   MA12: TMonsterAction = ( //每个动作8帧,每个动作8个方向,共7种动作
        ActStand:  (start: 0;      frame: 4;  skip: 4;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 64;     frame: 6;  skip: 2;  ftime: 120;  usetick: 3);
        ActAttack: (start: 128;    frame: 6;  skip: 2;  ftime: 150;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 192;    frame: 2;  skip: 0;  ftime: 150;  usetick: 0);
        ActDie:    (start: 208;    frame: 4;  skip: 4;  ftime: 160;  usetick: 0);
        ActDeath:  (start: 272;    frame: 1;  skip: 0;  ftime: 0;    usetick: 0);
      );
   MA13: TMonsterAction = (  //侥牢檬
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 10;     frame: 8;  skip: 2;  ftime: 160;  usetick: 0); //殿厘...
        ActAttack: (start: 30;     frame: 6;  skip: 4;  ftime: 120;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 110;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 130;    frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start: 20;     frame: 9;  skip: 0;  ftime: 150;  usetick: 0); //见澜..
      );
   MA14: TMonsterAction = (  //秦榜 坷付
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start: 340;    frame: 10; skip: 0;  ftime: 100;  usetick: 0); //归榜牢版快(家券)
      );
   MA15: TMonsterAction = (  //档尝带瘤绰 坷付
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start: 1;      frame: 1;  skip: 0;  ftime: 100;  usetick: 0);
      );
   MA16: TMonsterAction = (  //啊胶筋绰 备单扁
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 160;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 4;  skip: 6;  ftime: 160;  usetick: 0);
        ActDeath:  (start: 0;      frame: 1;  skip: 0;  ftime: 160;  usetick: 0);
      );
   MA17: TMonsterAction = (  //官迭波府绰 各
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 60;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 100;  usetick: 0);
        ActDeath:  (start: 340;    frame: 1;  skip: 0;  ftime: 140;  usetick: 0); //
      );
   MA19: TMonsterAction = (  //快搁蓖 (磷绰芭 弧府磷澜)
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 140;  usetick: 0);
        ActDeath:  (start: 340;    frame: 1;  skip: 0;  ftime: 140;  usetick: 0); //
      );
   MA20: TMonsterAction = (  //磷菌促 混酒唱绰 粱厚)
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 120;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 100;  usetick: 0);
        ActDeath:  (start: 340;    frame: 10; skip: 0;  ftime: 170;  usetick: 0); //促矫 混酒唱扁
      );
   MA21: TMonsterAction = (  //国笼
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 0;      frame: 0;  skip: 0;  ftime: 0;    usetick: 0); //
        ActAttack: (start: 10;     frame: 6;  skip: 4;  ftime: 120;  usetick: 0); //国 惯荤
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 20;     frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 30;     frame: 10; skip: 0;  ftime: 160;  usetick: 0);
        ActDeath:  (start: 0;      frame: 0;  skip: 0;  ftime: 0;    usetick: 0); //
      );
   MA22: TMonsterAction = (  //籍惑阁胶磐(堪家措厘,堪家厘焙)
        ActStand:  (start: 80;     frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 160;    frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 240;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0); //
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 320;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 340;    frame: 10; skip: 0;  ftime: 160;  usetick: 0);
        ActDeath:  (start: 0;      frame: 6;  skip: 4;  ftime: 170;  usetick: 0); //籍惑踌澜
      );
   MA23: TMonsterAction = (  //林付空
        ActStand:  (start: 20;     frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 100;    frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 180;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0); //
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 260;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 280;    frame: 10; skip: 0;  ftime: 160;  usetick: 0);
        ActDeath:  (start: 0;      frame: 20; skip: 0;  ftime: 100;  usetick: 0); //籍惑踌澜
      );
   MA24: TMonsterAction = (  //傈哎, 傍拜 2啊瘤
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 80;     frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 160;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start:240;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActStruck: (start: 320;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 340;    frame: 10; skip: 0;  ftime: 140;  usetick: 0);
        ActDeath:  (start: 420;    frame: 1;  skip: 0;  ftime: 140;  usetick: 0); //
      );
   MA25: TMonsterAction = (  //瘤匙空
        ActStand:  (start: 0;      frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 70;     frame: 10; skip: 0;  ftime: 200;  usetick: 3); //殿厘
        ActAttack: (start: 20;     frame: 6;  skip: 4;  ftime: 120;  usetick: 0); //流立傍拜
        ActCritical:(start: 10;    frame: 6;  skip: 4;  ftime: 120;  usetick: 0); //刀魔傍拜(盔芭府)
        ActStruck: (start: 50;     frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 60;     frame: 10; skip: 0;  ftime: 200;  usetick: 0);
        ActDeath:  (start: 0;      frame: 0;  skip: 0;  ftime: 140;  usetick: 0); //
      );
   MA26: TMonsterAction = (  //己巩,
        ActStand:  (start: 0;      frame: 1;  skip: 7;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 0;      frame: 0;  skip: 0;  ftime: 160;  usetick: 0); //殿厘...
        ActAttack: (start: 56;     frame: 6;  skip: 2;  ftime: 500;  usetick: 0); //凯扁
        ActCritical:(start: 64;    frame: 6;  skip: 2;  ftime: 500;  usetick: 0); //摧扁
        ActStruck: (start: 0;      frame: 4;  skip: 4;  ftime: 100;  usetick: 0);
        ActDie:    (start: 24;     frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start: 0;      frame: 0;  skip: 0;  ftime: 150;  usetick: 0); //见澜..
      );
   MA27: TMonsterAction = (  //己寒
        ActStand:  (start: 0;     frame: 1;  skip: 7;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 0;     frame: 0;  skip: 0;  ftime: 160;  usetick: 0); //殿厘...
        ActAttack: (start: 0;     frame: 0;  skip: 0;  ftime: 250;  usetick: 0);
        ActCritical:(start: 0;    frame: 0;  skip: 0;  ftime: 250;  usetick: 0);
        ActStruck: (start: 0;     frame: 0;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 0;     frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start: 0;     frame: 0;  skip: 0;  ftime: 150;  usetick: 0); //见澜..
      );
   MA28: TMonsterAction = (  //脚荐 (函脚 傈)
        ActStand:  (start: 80;     frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 160;    frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start:  0;     frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 240;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 260;    frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start:  0;     frame: 10; skip: 0;  ftime: 100;  usetick: 0); //殿厘..
      );
   MA29: TMonsterAction = (  //脚荐 (函脚 饶)
        ActStand:  (start: 80;     frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 160;    frame: 6;  skip: 4;  ftime: 160;  usetick: 3); //
        ActAttack: (start: 240;    frame: 6;  skip: 4;  ftime: 100;  usetick: 0);
        ActCritical:(start: 0;     frame: 10; skip: 0;  ftime: 100;  usetick: 0);
        ActStruck: (start: 320;    frame: 2;  skip: 0;  ftime: 100;  usetick: 0);
        ActDie:    (start: 340;    frame: 10; skip: 0;  ftime: 120;  usetick: 0);
        ActDeath:  (start:  0;     frame: 10; skip: 0;  ftime: 100;  usetick: 0); //殿厘..
      );
   MA50: TMonsterAction = (
        ActStand:  (start: 0;    frame: 4;  skip: 6;  ftime: 200;  usetick: 0);
        ActWalk:   (start: 0;    frame: 0;  skip: 0;  ftime: 0;  usetick: 0);
        ActAttack: (start: 30;   frame: 10; skip: 0;  ftime: 150;  usetick: 0);
        ActCritical:(start: 0;     frame: 0;  skip: 0;  ftime: 0;    usetick: 0);
        ActStruck: (start: 0;    frame: 0;  skip: 0;  ftime: 0;  usetick: 0);
        ActDie:    (start: 0;    frame: 0;  skip: 0;  ftime: 0;  usetick: 0);
        ActDeath:  (start: 0;    frame: 0;  skip: 0;  ftime: 0;  usetick: 0);
      );


   WORDER: Array[0..1, 0..599] of byte = (  //第一维是性别,第二维是动作图片索引
      (       //巢磊
      //站
      0,0,0,0,0,0,0,0,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,0,0,0,0,0,0,    0,0,0,0,1,1,1,1,
      0,0,0,0,1,1,1,1,    0,0,0,0,1,1,1,1,
      //走
      0,0,0,0,0,0,0,0,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,0,0,0,0,0,0,    0,0,0,0,0,0,0,1,
      0,0,0,0,0,0,0,1,    0,0,0,0,0,0,0,1,
      //跑
      0,0,0,0,0,0,0,0,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,1,1,1,1,1,1,    0,0,1,1,1,0,0,1,
      0,0,0,0,0,0,0,1,    0,0,0,0,0,0,0,1,
      //war葛靛
      0,1,1,1,0,0,0,0,
      //击
      1,1,1,0,0,0,1,1,    1,1,1,0,0,0,0,0,    1,1,1,0,0,0,0,0,
      1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,    1,1,1,0,0,0,0,0,
      0,0,0,0,0,0,0,0,    1,1,1,1,0,0,1,1,
      //击 2
      0,1,1,0,0,0,1,1,    0,1,1,0,0,0,1,1,    1,1,1,0,0,0,0,0,
      1,1,1,0,0,1,1,1,    1,1,1,1,1,1,1,1,    0,1,1,1,1,1,1,1,
      0,0,0,1,1,1,0,0,    0,1,1,1,1,0,1,1,
      //击3
      1,1,0,1,0,0,0,0,    1,1,0,0,0,0,0,0,    1,1,1,1,1,0,0,0,
      1,1,0,0,1,0,0,0,    1,1,1,0,0,0,0,1,    0,1,1,0,0,0,0,0,
      0,0,0,0,1,1,1,0,    1,1,1,1,1,0,0,0,
      //付过
      0,0,0,0,0,0,1,1,    0,0,0,0,0,0,1,1,    0,0,0,0,0,0,1,1,
      1,0,0,0,0,1,1,1,    1,1,1,1,1,1,1,1,    0,1,1,1,1,1,1,1,
      0,0,1,1,0,0,1,1,    0,0,0,1,0,0,1,1,
      //澵扁
      0,0,1,0,1,1,1,1,    1,1,0,0,0,1,0,0,
      //嘎扁
      0,0,0,1,1,1,1,1,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,0,1,1,1,1,1,    0,0,0,1,1,1,1,1,
      0,0,0,1,1,1,1,1,    0,0,0,1,1,1,1,1,
      //静矾咙
      0,0,1,1,1,1,1,1,    0,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,0,1,1,1,1,1,    0,0,0,1,1,1,1,1,
      0,0,0,1,1,1,1,1,    0,0,0,1,1,1,1,1
      ),

      (
      //沥瘤
      0,0,0,0,0,0,0,0,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,0,0,0,0,0,0,    0,0,0,0,1,1,1,1,
      0,0,0,0,1,1,1,1,    0,0,0,0,1,1,1,1,
      //叭扁
      0,0,0,0,0,0,0,0,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,0,0,0,0,0,0,    0,0,0,0,0,0,0,1,
      0,0,0,0,0,0,0,1,    0,0,0,0,0,0,0,1,
      //顿扁
      0,0,0,0,0,0,0,0,    1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,
      1,1,1,1,1,1,1,1,    0,0,1,1,1,1,1,1,    0,0,1,1,1,0,0,1,
      0,0,0,0,0,0,0,1,    0,0,0,0,0,0,0,1,
      //war葛靛
      1,1,1,1,0,0,0,0,
      //傍拜
      1,1,1,0,0,0,1,1,    1,1,1,0,0,0,0,0,    1,1,1,0,0,0,0,0,
      1,1,1,1,1,1,1,1,    1,1,1,1,1,1,1,1,    1,1,1,0,0,0,0,0,
      0,0,0,0,0,0,0,0,    1,1,1,1,0,0,1,1,

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