📄 playscn.pas
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//if j = (meff.Ry - Map.BlockTop) then begin
meff.DrawEff (ObjSurface);
if ViewFog then begin
AddLight (meff.Rx, meff.Ry, 0, 0, meff.Light, FALSE);
end;
end;
if ViewFog then begin
for k:=0 to EventMan.EventList.Count-1 do begin
evn := TClEvent (EventMan.EventList[k]);
if evn.light > 0 then
AddLight (evn.X, evn.Y, 0, 0, evn.light, FALSE);
end;
end;
except
DebugOutStr ('109');
end;
//顶俊 冻绢柳 酒捞袍 湖娄芭府绰 芭
try
for k:=0 to DropedItemList.Count-1 do begin
pd := PTDropItem (DropedItemList[k]);
if pd <> nil then begin
if GetTickCount - pd.FlashTime > 5 * 1000 then begin
pd.FlashTime := GetTickCount;
pd.BoFlash := TRUE;
pd.FlashStepTime := GetTickCount;
pd.FlashStep := 0;
end;
if pd.BoFlash then begin
if GetTickCount - pd.FlashStepTime >= 20 then begin
pd.FlashStepTime := GetTickCount;
Inc (pd.FlashStep);
end;
ix := (pd.x-Map.ClientRect.Left)*UNITX+defx + SOFFX;
iy := (pd.y-Map.ClientRect.Top-1)*UNITY+defy + SOFFY;
if (pd.FlashStep >= 0) and (pd.FlashStep < 10) then begin
DSurface := FrmMain.WProgUse.GetCachedImage (FLASHBASE+pd.FlashStep, ax, ay);
DrawBlend (ObjSurface, ix+ax, iy+ay, DSurface, 1);
end else
pd.BoFlash := FALSE;
end;
end;
end;
except
DebugOutStr ('110');
end;
try
if ViewFog then begin
ApplyLightMap;
DrawFog (ObjSurface, PFogScreen, FogWidth);
MSurface.Draw (SOFFX, SOFFY, ObjSurface.ClientRect, ObjSurface, FALSE);
end else begin
if Myself.Death then
DrawEffect (0, 0, ObjSurface.Width, ObjSurface.Height, ObjSurface, ceGrayScale);
//坷宏璃飘 饭捞绢客 硅版苞 钦己
MSurface.Draw (SOFFX, SOFFY, ObjSurface.ClientRect, ObjSurface, FALSE);
end;
except
DebugOutStr ('111');
end;
if BoViewMiniMap then begin
DrawMiniMap (MSurface);
end;
end;
{-------------------------------------------------------}
//cx, cy, tx, ty : 甘狼 谅钎
procedure TPlayScene.NewMagic (aowner: TActor;
magid, magnumb, cx, cy, tx, ty, targetcode: integer;
mtype: TMagicType;
Recusion: Boolean;
anitime: integer;
var bofly: Boolean);
var
i, scx, scy, sctx, scty, effnum: integer;
meff: TMagicEff;
target: TActor;
wimg: TWMImages;
begin
bofly := FALSE;
if magid <> 111 then //惯荤 付过篮 吝汗凳.
for i:=0 to EffectList.Count-1 do
if TMagicEff(EffectList[i]).ServerMagicId = magid then
exit; //捞固 乐澜..
ScreenXYfromMCXY (cx, cy, scx, scy);
ScreenXYfromMCXY (tx, ty, sctx, scty);
if magnumb > 0 then GetEffectBase (magnumb-1, 0, wimg, effnum)
else effnum := -magnumb;
target := FindActor (targetcode);
meff := nil;
case mtype of
mtReady, mtFly, mtFlyAxe:
begin
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.TargetActor := target;
bofly := TRUE;
end;
mtExplosion:
case magnumb of
18: begin //汾去拜
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.MagExplosionBase := 1570;
meff.TargetActor := target;
meff.NextFrameTime := 80;
end;
21: begin //气凯颇
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.MagExplosionBase := 1660;
meff.TargetActor := nil; //target;
meff.NextFrameTime := 80;
meff.ExplosionFrame := 20;
meff.Light := 3;
end;
26: begin //沤扁颇楷
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.MagExplosionBase := 3990;
meff.TargetActor := target;
meff.NextFrameTime := 80;
meff.ExplosionFrame := 10;
meff.Light := 2;
end;
27: begin //措雀汗贱
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.MagExplosionBase := 1800;
meff.TargetActor := nil; //target;
meff.NextFrameTime := 80;
meff.ExplosionFrame := 10;
meff.Light := 3;
end;
30: begin //荤磊辣雀
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.MagExplosionBase := 3930;
meff.TargetActor := target;
meff.NextFrameTime := 80;
meff.ExplosionFrame := 16;
meff.Light := 3;
end;
31: begin //葫汲浅
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.MagExplosionBase := 3850;
meff.TargetActor := nil; //target;
meff.NextFrameTime := 80;
meff.ExplosionFrame := 20;
meff.Light := 3;
end;
else begin //雀汗殿..
meff := TMagicEff.Create (magid, effnum, scx, scy, sctx, scty, mtype, Recusion, anitime);
meff.TargetActor := target;
meff.NextFrameTime := 80;
end;
end;
mtFireWind:
meff := nil; //瓤苞 绝澜
mtFireGun: //拳堪规荤
meff := TFireGunEffect.Create (930, scx, scy, sctx, scty);
mtThunder:
begin
//meff := TThuderEffect.Create (950, sctx, scty, nil); //target);
meff := TThuderEffect.Create (10, sctx, scty, nil); //target);
meff.ExplosionFrame := 6;
meff.ImgLib := FrmMain.WMagic2;
end;
mtLightingThunder:
meff := TLightingThunder.Create (970, scx, scy, sctx, scty, target);
mtExploBujauk:
begin
case magnumb of
10: begin //气混拌
meff := TExploBujaukEffect.Create (1160, scx, scy, sctx, scty, target);
meff.MagExplosionBase := 1360;
end;
17: begin //措篮脚
meff := TExploBujaukEffect.Create (1160, scx, scy, sctx, scty, target);
meff.MagExplosionBase := 1540;
end;
end;
bofly := TRUE;
end;
mtBujaukGroundEffect:
begin
meff := TBujaukGroundEffect.Create (1160, magnumb, scx, scy, sctx, scty);
case magnumb of
11: meff.ExplosionFrame := 16; //亲付柳过
12: meff.ExplosionFrame := 16; //措瘤盔龋
end;
bofly := TRUE;
end;
mtKyulKai:
begin
meff := nil; //TKyulKai.Create (1380, scx, scy, sctx, scty);
end;
end;
if meff = nil then exit;
meff.TargetRx := tx;
meff.TargetRy := ty;
if meff.TargetActor <> nil then begin
meff.TargetRx := TActor(meff.TargetActor).XX;
meff.TargetRy := TActor(meff.TargetActor).YY;
end;
meff.MagOwner := aowner;
EffectList.Add (meff);
end;
procedure TPlayScene.DelMagic (magid: integer);
var
i: integer;
begin
for i:=0 to EffectList.Count-1 do begin
if TMagicEff(EffectList[i]).ServerMagicId = magid then begin
TMagicEff(EffectList[i]).Free;
EffectList.Delete (i);
break;
end;
end;
end;
//cx, cy, tx, ty : 甘狼 谅钎
function TPlayScene.NewFlyObject (aowner: TActor; cx, cy, tx, ty, targetcode: integer; mtype: TMagicType): TMagicEff;
var
i, scx, scy, sctx, scty: integer;
meff: TMagicEff;
begin
ScreenXYfromMCXY (cx, cy, scx, scy);
ScreenXYfromMCXY (tx, ty, sctx, scty);
case mtype of
mtFlyArrow: meff := TFlyingArrow.Create (1, 1, scx, scy, sctx, scty, mtype, TRUE, 0);
else meff := TFlyingAxe.Create (1, 1, scx, scy, sctx, scty, mtype, TRUE, 0);
end;
meff.TargetRx := tx;
meff.TargetRy := ty;
meff.TargetActor := FindActor (targetcode);
meff.MagOwner := aowner;
FlyList.Add (meff);
Result := meff;
end;
//傈扁筋绰 粱厚狼 付过贸烦 辨霸 唱啊绰 付过
//effnum: 阿 锅龋付促 Base啊 促 促福促.
{function NewStaticMagic (aowner: TActor; tx, ty, targetcode, effnum: integer);
var
i, scx, scy, sctx, scty, effbase: integer;
meff: TMagicEff;
begin
ScreenXYfromMCXY (cx, cy, scx, scy);
ScreenXYfromMCXY (tx, ty, sctx, scty);
case effnum of
1: effbase := 340; //粱厚狼 扼捞飘醋狼 矫累 困摹
else exit;
end;
meff := TLightingEffect.Create (effbase, 1, 1, scx, scy, sctx, scty, mtype, TRUE, 0);
meff.TargetRx := tx;
meff.TargetRy := ty;
meff.TargetActor := FindActor (targetcode);
meff.MagOwner := aowner;
FlyList.Add (meff);
Result := meff;
end; }
{-------------------------------------------------------}
//甘 谅钎拌肺 伎 吝居狼 胶农赴 谅钎甫 掘绢晨
{procedure TPlayScene.ScreenXYfromMCXY (cx, cy: integer; var sx, sy: integer);
begin
if Myself = nil then exit;
sx := -UNITX*2 - Myself.ShiftX + AAX + 14 + (cx - Map.ClientRect.Left) * UNITX + UNITX div 2;
sy := -UNITY*3 - Myself.ShiftY + (cy - Map.ClientRect.Top) * UNITY + UNITY div 2;
end; }
procedure TPlayScene.ScreenXYfromMCXY (cx, cy: integer; var sx, sy: integer);
begin
if Myself = nil then exit;
sx := (cx-Myself.Rx)*UNITX + 364 + UNITX div 2 - Myself.ShiftX;
sy := (cy-Myself.Ry)*UNITY + 192 + UNITY div 2 - Myself.ShiftY;
end;
//胶农赴狼 mx, my肺 甘狼 ccx, ccy谅钎甫 掘绢晨
procedure TPlayScene.CXYfromMouseXY (mx, my: integer; var ccx, ccy: integer);
begin
if Myself = nil then exit;
ccx := UpInt((mx - 364 + Myself.ShiftX - UNITX) / UNITX) + Myself.Rx;
ccy := UpInt((my - 192 + Myself.ShiftY - UNITY) / UNITY) + Myself.Ry;
end;
//拳搁谅钎肺 某腐磐, 侨伎 窜困肺 急琶..
function TPlayScene.GetCharacter (x, y, wantsel: integer; var nowsel: integer; liveonly: Boolean): TActor;
var
k, i, ccx, ccy, dx, dy: integer;
a: TActor;
begin
Result := nil;
nowsel := -1;
CXYfromMouseXY (x, y, ccx, ccy);
for k:=ccy+8 downto ccy-1 do begin
for i:=ActorList.Count-1 downto 0 do
if TActor(ActorList[i]) <> Myself then begin
a := TActor(ActorList[i]);
if (not liveonly or not a.Death) and (a.BoHoldPlace) and (a.Visible) then begin
if a.YY = k then begin
//歹 承篮 裹困肺 急琶登霸
dx := (a.Rx-Map.ClientRect.Left)*UNITX+DefXX + a.px + a.ShiftX;
dy := (a.Ry-Map.ClientRect.Top-1)*UNITY+DefYY + a.py + a.ShiftY;
if a.CheckSelect (x-dx, y-dy) then begin
Result := a;
Inc (nowsel);
if nowsel >= wantsel then
exit;
end;
end;
end;
end;
end;
end;
//付快胶啊 某腐磐狼 辟贸俊父 乐绢档 急琶登档废....
function TPlayScene.GetAttackFocusCharacter (x, y, wantsel: integer; var nowsel: integer; liveonly: Boolean): TActor;
var
k, i, ccx, ccy, dx, dy, centx, centy: integer;
a: TActor;
begin
Result := GetCharacter (x, y, wantsel, nowsel, liveonly);
if Result = nil then begin
nowsel := -1;
CXYfromMouseXY (x, y, ccx, ccy);
for k:=ccy+8 downto ccy-1 do begin
for i:=ActorList.Count-1 downto 0 do
if TActor(ActorList[i]) <> Myself then begin
a := TActor(ActorList[i]);
if (not liveonly or not a.Death) and (a.BoHoldPlace) and (a.Visible) then begin
if a.YY = k then begin
//
dx := (a.Rx-Map.ClientRect.Left)*UNITX+DefXX + a.px + a.ShiftX;
dy := (a.Ry-Map.ClientRect.Top-1)*UNITY+DefYY + a.py + a.ShiftY;
if a.CharWidth > 40 then centx := (a.CharWidth - 40) div 2
else centx := 0;
if a.CharHeight > 70 then centy := (a.CharHeight - 70) div 2
else centy := 0;
if (x-dx >= centx) and (x-dx <= a.CharWidth-centx) and (y-dy >= centy) and (y-dy <= a.CharHeight-centy) then begin
Result := a;
Inc (nowsel);
if nowsel >= wantsel then
exit;
end;
end;
end;
end;
end;
end;
end;
function TPlayScene.IsSelectMyself (x, y: integer): Boolean;
var
k, i, ccx, ccy, dx, dy: integer;
begin
Result := FALSE;
CXYfromMouseXY (x, y, ccx, ccy);
for k:=ccy+2 downto ccy-1 do begin
if Myself.YY = k then begin
//歹 承篮 裹困肺 急琶登霸
dx := (Myself.Rx-Map.ClientRect.Left)*UNITX+DefXX + Myself.px + Myself.ShiftX;
dy := (Myself.Ry-Map.ClientRect.Top-1)*UNITY+DefYY + Myself.py + Myself.ShiftY;
if Myself.CheckSelect (x-dx, y-dy) then begin
Result := TRUE;
exit;
end;
end;
end;
end;
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