📄 axemon.pas
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DrawEffSurface (dsurface, BodySurface, dx + px + ShiftX, dy + py + ShiftY, blend, ceff);
end;
if BoUseEffect then
if EffectSurface <> nil then begin
DrawBlend (dsurface,
dx + ax + ShiftX,
dy + ay + ShiftY,
EffectSurface, 1);
end;
end;
{============================== TSkeletonOma =============================}
// 秦榜 坷付(秦榜, 奴档尝秦榜, 秦榜傈荤)
{--------------------------}
procedure TDualAxeOma.Run;
var
prv: integer;
frametimetime: longword;
meff: TFlyingAxe;
begin
if (CurrentAction = SM_WALK) or (CurrentAction = SM_BACKSTEP) or (CurrentAction = SM_RUN) then exit;
msgmuch := FALSE;
if MsgList.Count >= 2 then msgmuch := TRUE;
//荤款靛 瓤苞
RunActSound (currentframe - startframe);
//橇贰烙付促 秦具 且老
RunFrameAction (currentframe - startframe);
prv := currentframe;
if CurrentAction <> 0 then begin
if (currentframe < startframe) or (currentframe > endframe) then
currentframe := startframe;
if msgmuch then frametimetime := Round(frametime * 2 / 3)
else frametimetime := frametime;
if GetTickCount - starttime > frametimetime then begin
if currentframe < endframe then begin
Inc (currentframe);
starttime := GetTickCount;
end else begin
//悼累捞 场巢.
CurrentAction := 0; //悼累 肯丰
BoUseEffect := FALSE;
end;
if (CurrentAction = SM_FLYAXE) and (currentframe-startframe = AXEMONATTACKFRAME-4) then begin //档尝甫 带龙 矫痢
//付过 惯荤
meff := TFlyingAxe (PlayScene.NewFlyObject (self,
XX,
YY,
TargetX,
TargetY,
TargetRecog,
mtFlyAxe));
if meff <> nil then begin
meff.ImgLib := FrmMain.WMon3Img;
case Race of
15: meff.FlyImageBase := FLYOMAAXEBASE;
22: meff.FlyImageBase := THORNBASE;
end;
end;
end;
end;
currentdefframe := 0;
defframetime := GetTickCount;
end else begin
if GetTickCount - smoothmovetime > 200 then begin
if GetTickCount - defframetime > 500 then begin
defframetime := GetTickCount;
Inc (currentdefframe);
if currentdefframe >= defframecount then
currentdefframe := 0;
end;
DefaultMotion;
end;
end;
if prv <> currentframe then begin
loadsurfacetime := GetTickCount;
LoadSurface;
end;
end;
{============================== TGasKuDeGi =============================}
// TCatMon : 豹捞, 橇贰烙篮 秦榜捞尔 鞍绊, 磐瘤绰 局聪啊 绝澜.
procedure TWarriorElfMonster.RunFrameAction (frame: integer); //橇贰烙付促 刀漂窍霸 秦具且老
var
meff: TMapEffect;
event: TClEvent;
begin
if CurrentAction = SM_HIT then begin
if (frame = 5) and (oldframe <> frame) then begin
meff := TMapEffect.Create (WARRIORELFFIREBASE + 10 * Dir + 1, 5, XX, YY);
meff.ImgLib := FrmMain.WMon18Img;
meff.NextFrameTime := 100;
PlayScene.EffectList.Add (meff);
end;
oldframe := frame;
end;
end;
{============================== TGasKuDeGi =============================}
// TCatMon : 豹捞, 橇贰烙篮 秦榜捞尔 鞍绊, 磐瘤绰 局聪啊 绝澜.
{--------------------------}
procedure TCatMon.DrawChr (dsurface: TDirectDrawSurface; dx, dy: integer; blend: Boolean);
var
idx: integer;
d: TDirectDrawSurface;
ceff: TColorEffect;
begin
if not (Dir in [0..7]) then exit;
if GetTickCount - loadsurfacetime > 60 * 1000 then begin
loadsurfacetime := GetTickCount;
LoadSurface; //bodysurface殿捞 loadsurface甫 促矫 何福瘤 臼酒 皋葛府啊 橇府登绰 巴阑 阜澜
end;
ceff := GetDrawEffectValue;
if BodySurface <> nil then
DrawEffSurface (dsurface, BodySurface, dx + px + ShiftX, dy + py + ShiftY, blend, ceff);
end;
{============================= TArcherMon =============================}
procedure TArcherMon.Run;
var
prv: integer;
frametimetime: longword;
meff: TFlyingAxe;
begin
if (CurrentAction = SM_WALK) or (CurrentAction = SM_BACKSTEP) or (CurrentAction = SM_RUN) then exit;
msgmuch := FALSE;
if MsgList.Count >= 2 then msgmuch := TRUE;
//荤款靛 瓤苞
RunActSound (currentframe - startframe);
//橇贰烙付促 秦具 且老
RunFrameAction (currentframe - startframe);
prv := currentframe;
if CurrentAction <> 0 then begin
if (currentframe < startframe) or (currentframe > endframe) then
currentframe := startframe;
if msgmuch then frametimetime := Round(frametime * 2 / 3)
else frametimetime := frametime;
if GetTickCount - starttime > frametimetime then begin
if currentframe < endframe then begin
Inc (currentframe);
starttime := GetTickCount;
end else begin
//悼累捞 场巢.
CurrentAction := 0; //悼累 肯丰
BoUseEffect := FALSE;
end;
if (CurrentAction = SM_FLYAXE) and (currentframe-startframe = 4) then begin
//拳混 唱皑
//(** 6岿菩摹
meff := TFlyingArrow (PlayScene.NewFlyObject (self,
XX,
YY,
TargetX,
TargetY,
TargetRecog,
mtFlyArrow));
if meff <> nil then begin
meff.ImgLib := FrmMain.WEffectImg; //WMon5Img;
meff.NextFrameTime := 30;
meff.FlyImageBase := ARCHERBASE2;
end;
//**)
(** 捞傈
meff := TFlyingArrow (PlayScene.NewFlyObject (self,
XX,
YY,
TargetX,
TargetY,
TargetRecog,
mtFlyAxe));
if meff <> nil then begin
meff.ImgLib := FrmMain.WMon5Img;
meff.NextFrameTime := 30;
meff.FlyImageBase := ARCHERBASE;
end;
//**)
end;
end;
currentdefframe := 0;
defframetime := GetTickCount;
end else begin
if GetTickCount - smoothmovetime > 200 then begin
if GetTickCount - defframetime > 500 then begin
defframetime := GetTickCount;
Inc (currentdefframe);
if currentdefframe >= defframecount then
currentdefframe := 0;
end;
DefaultMotion;
end;
end;
if prv <> currentframe then begin
loadsurfacetime := GetTickCount;
LoadSurface;
end;
end;
{============================= TZombiDigOut =============================}
procedure TZombiDigOut.RunFrameAction (frame: integer);
var
clevent: TClEvent;
begin
if CurrentAction = SM_DIGUP then begin
if frame = 6 then begin
clevent := TClEvent.Create (CurrentEvent, XX, YY, ET_DIGOUTZOMBI);
clevent.Dir := Dir;
EventMan.AddEvent (clevent);
//pdo.DSurface := FrmMain.WMon6Img.GetCachedImage (ZOMBIDIGUPDUSTBASE+Dir, pdo.px, pdo.py);
end;
end;
end;
{============================== THuSuABi =============================}
// 倾荐酒厚
{--------------------------}
procedure THuSuABi.LoadSurface;
begin
inherited LoadSurface;
if BoUseEffect then
EffectSurface := FrmMain.WMon3Img.GetCachedImage (DEATHFIREEFFECTBASE + currentframe-startframe, ax, ay);
end;
{============================== TGasKuDeGi =============================}
// 措屈备单扁 (啊胶筋绰 备单扁)
{--------------------------}
constructor TGasKuDeGi.Create;
begin
inherited Create;
AttackEffectSurface := nil;
DieEffectSurface := nil;
BoUseEffect := FALSE;
BoUseDieEffect := FALSE;
end;
procedure TGasKuDeGi.CalcActorFrame;
var
pm: PTMonsterAction;
actor: TActor;
haircount, scx, scy, stx, sty: integer;
meff: TCharEffect;
begin
currentframe := -1;
BodyOffset := GetOffset (Appearance);
pm := RaceByPM (Race);
if pm = nil then exit;
case CurrentAction of
SM_TURN:
begin
startframe := pm.ActStand.start + Dir * (pm.ActStand.frame + pm.ActStand.skip);
endframe := startframe + pm.ActStand.frame - 1;
frametime := pm.ActStand.ftime;
starttime := GetTickCount;
defframecount := pm.ActStand.frame;
Shift (Dir, 0, 0, 1);
end;
SM_WALK:
begin
startframe := pm.ActWalk.start + Dir * (pm.ActWalk.frame + pm.ActWalk.skip);
endframe := startframe + pm.ActWalk.frame - 1;
frametime := pm.ActWalk.ftime;
starttime := GetTickCount;
maxtick := pm.ActWalk.UseTick;
curtick := 0;
//WarMode := FALSE;
movestep := 1;
if CurrentAction = SM_WALK then
Shift (Dir, movestep, 0, endframe-startframe+1)
else //sm_backstep
Shift (GetBack(Dir), movestep, 0, endframe-startframe+1);
end;
SM_HIT,
SM_LIGHTING:
begin
startframe := pm.ActAttack.start + Dir * (pm.ActAttack.frame + pm.ActAttack.skip);
endframe := startframe + pm.ActAttack.frame - 1;
frametime := pm.ActAttack.ftime;
starttime := GetTickCount;
//WarMode := TRUE;
WarModeTime := GetTickCount;
Shift (Dir, 0, 0, 1);
BoUseEffect := TRUE;
firedir := Dir;
effectframe := startframe;
effectstart := startframe;
if Race = 20 then effectend := endframe + 1
else effectend := endframe;
effectstarttime := GetTickCount;
effectframetime := frametime;
//16规氢牢 付过 汲沥
actor := PlayScene.FindActor (TargetRecog);
if actor <> nil then begin
PlayScene.ScreenXYfromMCXY (XX, YY, scx, scy);
PlayScene.ScreenXYfromMCXY (actor.XX, actor.YY, stx, sty);
fire16dir := GetFlyDirection16 (scx, scy, stx, sty);
//meff := TCharEffect.Create (ZOMBILIGHTINGEXPBASE, 12, actor); //嘎绰 荤恩 瓤苞
//meff.ImgLib := FrmMain.WMon5Img;
//meff.NextFrameTime := 50;
//PlayScene.EffectList.Add (meff);
end else
fire16dir := firedir * 2;
end;
SM_STRUCK:
begin
startframe := pm.ActStruck.start + Dir * (pm.ActStruck.frame + pm.ActStruck.skip);
endframe := startframe + pm.ActStruck.frame - 1;
frametime := struckframetime; //pm.ActStruck.ftime;
starttime := GetTickCount;
end;
SM_DEATH:
begin
startframe := pm.ActDie.start + Dir * (pm.ActDie.frame + pm.ActDie.skip);
endframe := startframe + pm.ActDie.frame - 1;
startframe := endframe; //
frametime := pm.ActDie.ftime;
starttime := GetTickCount;
end;
SM_NOWDEATH:
begin
startframe := pm.ActDie.start + Dir * (pm.ActDie.frame + pm.ActDie.skip);
endframe := startframe + pm.ActDie.frame - 1;
frametime := pm.ActDie.ftime;
starttime := GetTickCount;
if Race = 40 then //付过 粱厚
BoUseDieEffect := TRUE;
end;
SM_SKELETON:
begin
startframe := pm.ActDeath.start;
endframe := startframe + pm.ActDeath.frame - 1;
frametime := pm.ActDeath.ftime;
starttime := GetTickCount;
end;
end;
end;
function TGasKuDeGi.GetDefaultFrame (wmode: Boolean): integer;
var
cf, dr: integer;
pm: PTMonsterAction;
begin
pm := RaceByPM (Race);
if pm = nil then exit;
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