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📄 common.pas

📁 仙境传说(RO)私人服务器端源代码。第一次上传。
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end;//------------------------------------------------------------------------------// 僗僉儖僨乕僞type TSkill = class	Lv          :word;	Card        :boolean;  Plag        :boolean;	//Up        :byte;	Tick        :cardinal; //帪娫惂尷桳傝偺僗僉儖偺儕儈僢僩	EffectLV    :word;     //帪娫惂尷桳傝偺僗僉儖偺岠壥LV	Effect1     :integer;  //帪娫惂尷桳傝偺僗僉儖偺岠壥僨乕僞1	Data        :TSkillDB;end;//------------------------------------------------------------------------------type TeNPC = class	ID            :Cardinal;  //ID	JID           :Word;      //(Chara)僕儑僽 (Mob)僗僾儔僀僩	CID           :Cardinal;	Name          :string;    //柤慜	Sit           :Byte;	Data          :Pointer;	Data2         :Pointer;	ASpeed        :Word;	ADelay        :Word;	aMotion       :Word;	dMotion       :Word;	Speed         :Word;      //堏摦懍搙[msec/1儅僗]	Item          :TItemList;	Stat1         :Word;      //忬懺曄壔1	Stat2         :Word;      //忬懺曄壔2	Option        :Word;      //僆僾僔儑儞(僇乕僩丄傌偙丄戦側偳)	BodyTick      :Cardinal;                //忬懺曄壔1Tick	HealthTick    :Array[0..4] of Cardinal;  //忬懺曄壔2Tick	Effect        :Array[0..11] of Cardinal; //忬懺曄壔3Tick	HPDelay       :Array[0..3] of Cardinal;	SPDelay       :Array[0..3] of Cardinal;	HPTick        :Cardinal;	SPTick        :Cardinal;	HPRTick       :Cardinal;	SPRTick       :Cardinal;	Hair          :Word;      //(Chara)敮宆	Weapon        :Word;      //(Chara)晲婍偺尒偨栚	Shield        :Word;      //(Chara)弬偺尒偨栚	Head1         :Word;      //(Chara)摢憰旛-忋抜偺尒偨栚	Head2         :Word;      //(Chara)摢憰旛-拞抜偺尒偨栚	Head3         :Word;      //(Chara)摢憰旛-壓抜偺尒偨栚	HairColor     :Word;      //(Chara)敮偺怓	ClothesColor  :Word;      //(Chara)暈偺怓	HeadDir       :Word;      //(Chara)摢偺岦偒	GuildID       :Word;      //(Chara)強懏僊儖僪偺ID	__0           :Word;      //晄柧1	__1           :Word;      //晄柧2	Manner        :Word;      //(Chara)儅僫乕億僀儞僩	Karma         :Word;      //(Chara)僇儖儅億僀儞僩	__2           :Byte;      //晄柧3	Gender        :Byte;      //(Chara)惈暿	Map           :string;    //崱嫃傞儅僢僾	Point         :TPoint;    //崱嫃傞嵗昗(嵍壓偑(0,0))	Dir           :Byte;      //岦偒	MData         :Pointer;	tmpMap        :string;	NextFlag      :boolean;	NextPoint     :TPoint;	tgtPoint      :TPoint;    //堏摦栚昗嵗昗	ppos          :Integer;   //path傪偳傟偩偗恑傫偩偐	pcnt          :Integer;   //path偺宱楬挿	path          :Array[0..255] of byte; //僉儍儔偺宱楬(岦偒偱婰榐偝傟偰傑偡)	MoveTick      :Cardinal;  //嵟屻偵1儅僗恑傫偩偲偒偺Tick	BaseLV        :Word;	JobLV         :Word;	BaseEXP       :Cardinal;	JobEXP        :Cardinal;	HP            :Integer;   //HP	MAXHP         :Word;      //嵟戝HP	SP            :Integer;   //SP	MAXSP         :Word;      //嵟戝SP	Param         :Array[0..5] of Byte;	WeaponType    :Array[0..1] of Word; //塃庤嵍庤偦傟偧傟偺晲婍偺僞僀僾	WeaponLv      :Array[0..1] of Word; //偦傟偧傟偺晲婍儗儀儖	ArmsFix       :Array[0..1] of Word; //塃庤嵍庤廋楙	BaseATK       :Word;	ATK           :Array[0..1] of Word;	RefineATK     :Array[0..1] of Word;	SkillATK      :Word;	Scale         :Byte;	Race          :Byte;	Element       :Byte;	ATarget       :Cardinal;  //峌寕懳徾偺ID	AData         :Pointer;   //(Chara)峌寕懳徾偺TMob (Mob)峌寕懳徾偺TChara	ATick         :Cardinal;  //嵟屻偵峌寕偟偨偲偒偺Tick	AMode         :Byte;	DmgTick       :Cardinal;  //僲僢僋僶僢僋偑夝彍偝傟傞偲偒偺Tick	MMode         :Byte;	MSkill        :Word;	MUseLV        :Word;	MTarget       :Cardinal;	MTargetType   :Byte; //AData偺庬椶丅0=to Mob, 1=to Player	MPoint        :rPoint;	MTick         :Cardinal;	ESkill        :Array[0..100] of Word;	ESkillLv      :Array[0..100] of Word;	DmgFixR       :Array[0..1] of Array[0..9] of Integer; //庬懓曗惓% 0:峌寕 1:杊屼	DmgFixE       :Array[0..1] of Array[0..9] of Integer; //懏惈曗惓% 0:峌寕 1:杊屼	DmgFixS       :Array[0..1] of Array[0..2] of Integer; //僒僀僘曗惓%	StatePerS1    :Array[0..1] of Array[0..4] of Integer; //曄壔妋棪%	StatePerS2    :Array[0..1] of Array[0..4] of Integer;	DrainFix      :array[0..1] of Integer; //媧廂検	 0:HP 1:SP	DrainPer      :array[0..1] of Integer; //媧廂妋棪 0:HP 1:SP	DAPer         :Integer; //DA敪摦妋棪	DAFix         :Integer; //DA敪摦帪偺2敪崌寁峌寕椡%	Arrow         :Word; //憰旛拞偺栴偺ID	MATK          :Integer;	DEF1          :integer; //杊屼椡%	DEF3          :Integer; //僨傿償傽僀儞僾儘僥僋僔儑儞	MDEF2         :Integer;	HIT           :Integer;	FLEE          :Integer;	Critical      :Word;	Lucky         :Word;	Range         :Word;	ViewRange     :Word;	WElement      :Array[0..1] of byte; //晲婍懏惈	ATKSplash	    :Boolean; //9儅僗峌寕end;//------------------------------------------------------------------------------//僉儍儔僋僞乕僨乕僞type TChara = class  //edited by The Harbinger -- darkWeiss version	//惂屼曄悢	ID	          :cardinal;	Socket        :TCustomWinSocket;	PData         :Pointer;	IP            :string;	Login         :byte; //0=僆僼儔僀儞 1=儘乕僪拞 2=僆儞儔僀儞	//chara.txt傛傝儘乕僪丄僙乕僽偡傞僨乕僞	//1峴栚	CID	          :cardinal;	Name          :string;	Gender        :byte;	JID           :Word;	BaseLV        :word;	BaseEXP       :cardinal;	StatusPoint   :word;	JobLV         :word;	JobEXP        :cardinal;	SkillPoint    :word;  PLv           :word;  Plag          :word;	Zeny          :cardinal;	Stat1         :cardinal; //忬懺侾	Stat2         :cardinal; //忬懺俀	Option        :cardinal;  Optionkeep    :cardinal;  Hidden        :boolean;  Paradise      :boolean;	Karma         :cardinal;	Manner        :cardinal;	HP            :integer;	MAXHP         :word;	SP            :integer;	MAXSP         :word;{捛壛}	MAXHPPer      :Word;	MAXSPPer      :Word;{捛壛僐僐傑偱}	Speed         :word;	Hair          :word;	_2            :word;	_3            :word;	Weapon        :word;	Shield        :word;	Head1         :word;	Head2         :word;	Head3         :word;	HairColor     :word;	ClothesColor  :word;	ParamBase     :array[0..5] of word;	{	STR           :byte;	AGI           :byte;	VIT           :byte;	INT           :byte;	DEX           :byte;	LUK           :byte;	}	CharaNumber   :byte;	_4            :word;	Map           :string;	Point         :TPoint;	SaveMap       :string;	SavePoint     :TPoint;	MemoMap       :array[0..2] of string;	MemoPoint     :array[0..2] of TPoint;	//2峴栚	Skill         :array[0..335] of TSkill;	//3峴栚	Item          :array[1..100] of TItem;	//4峴栚	Cart          :TItemList;	//5峴栚	Flag          :TStringList;	//	DefaultSpeed  :word;	EquipJob			:Int64;	BaseNextEXP   :cardinal;	JobNextEXP    :cardinal;	Weight        :cardinal;	MaxWeight     :cardinal;	Bonus         :array[0..5] of word;	Param         :array[0..5] of word;	ParamUp       :array[0..5] of word;	WeaponType    :array[0..1] of word; //塃庤嵍庤偦傟偧傟偺晲婍偺僞僀僾{捛壛}	WeaponLv      :array[0..1] of word; //偦傟偧傟偺晲婍儗儀儖{捛壛僐僐傑偱}	ArmsFix       :array[0..1] of word; //塃庤嵍庤廋楙	ATK           :array[0..1] of array[0..5] of word; //昞帵峌寕椡	ATKFix        :array[0..1] of array[0..2] of integer; //揋僒僀僘偵傛傞晲婍曗惓{曄峏}	AttPower      :Word; //僇乕僪摍偵傛傞壛嶼峌寕椡	DamageFixR    :array[0..1] of array[0..9] of Integer; //庬懓曗惓% 0:峌寕 1:杊屼	DamageFixE    :array[0..1] of array[0..9] of Integer; //懏惈曗惓% 0:峌寕 1:杊屼	DamageFixS    :array[0..2] of Integer;                //僒僀僘曗惓%{曄峏僐僐傑偱}	DAPer         :integer; //DA敪摦妋棪	DAFix         :integer; //DA敪摦帪偺2敪崌寁峌寕椡%	Arrow         :word; //憰旛拞偺栴偺ID	MATK1         :integer;	MATK2         :integer;	MATKFix       :integer;	DEF1          :integer; //杊屼椡%	DEF2          :integer; //杊屼椡-	DEF3          :integer; //僨傿償傽僀儞僾儘僥僋僔儑儞	MDEF1         :integer;	MDEF2         :integer;	HIT           :integer;	FLEE1         :integer;	FLEE2         :integer;	Critical      :word;	Lucky         :word;	ASpeed        :word;	ADelay        :word;	aMotion       :word;	dMotion       :word;	MCastTimeFix  :byte; //塺彞帪娫曗惓%	HPDelay       :array[0..3] of cardinal;	SPDelay       :array[0..3] of cardinal;{捛壛}	HPDelayFix    :Integer;	SPDelayFix    :Integer;{捛壛僐僐傑偱}	Range         :word;	WElement      :array[0..1] of byte; //晲婍懏惈	HPR           :word; //HP夞暅僗僉儖偺夞暅抣	SPR           :word; //SP夞暅僗僉儖偺夞暅抣{曄峏}	DrainFix      :array[0..1] of Integer; //媧廂検   0:HP 1:SP	DrainPer      :array[0..1] of Integer; //媧廂妋棪 0:HP 1:SP	SplashAttack  :boolean;                //9儅僗峌寕	NoJamstone    :boolean;	//# 僗僥曄梡	SFixPer1       :array[0..1] of array[0..4] of Integer; //曄壔妋棪%	SFixPer2       :array[0..1] of array[0..4] of Integer;	BodyTick       :Integer;                  //忬懺侾梡Tick	HealthTick     :array[0..4] of Integer;   //忬懺俀梡Tick{曄峏僐僐傑偱}	//張棟梡曄悢	ver2          :word;	tmpMap        :string;	tgtPoint      :TPoint; //堏摦愭	HPTick        :cardinal;	SPTick        :cardinal;	HPRTick       :cardinal;	SPRTick       :cardinal;	SkillTick     :cardinal; //師偵僗僉儖偑愗傟傞偲偒偺Tick	SkillTickID   :word; //師偵偳偺僗僉儖偑愗傟傞偐	MData         :Pointer;	ppos          :integer;	pcnt          :integer;	path          :array[0..999] of byte; //僉儍儔偺宱楬(岦偒偱婰榐偝傟偰傑偡)	NextFlag      :boolean;	NextPoint     :TPoint;	MoveTick      :cardinal;	PartyName     :string; //偙傟傜偼偦偺偆偪僨乕僞僼傽僀儖偐傜撉傓傛偆偵偡傞偙偲	GuildName     :string;	GuildID       :word;	ClassName     :string;{惛楤NPC婡擻捛壛}  EqLock        :Boolean; //惛楤梡憰旛儘僢僋{惛楤NPC婡擻捛壛僐僐傑偱}{僠儍僢僩儖乕儉婡擻捛壛}	ChatRoomID    :cardinal; //僠儍僢僩儖乕儉ID{僠儍僢僩儖乕儉婡擻捛壛僐僐傑偱}{業揦僗僉儖捛壛}	VenderID      :cardinal; //業揦奐愝ID{業揦僗僉儖捛壛僐僐傑偱}{庢堷婡擻捛壛}	DealingID     :cardinal; //庢堷拞ID	PreDealID     :cardinal; //庢堷婓朷ID{庢堷婡擻捛壛僐僐傑偱}{僊儖僪婡擻捛壛}	GuildInv      :cardinal; //僊儖僪姪桿懳徾僉儍儔	GuildPos      :byte; //僊儖僪怑埵僀儞僨僢僋僗{僊儖僪婡擻捛壛僐僐傑偱}	Dir           :byte;	HeadDir       :word;	Sit           :byte; //0:堏摦 1:巰朣 2:嵗傝 3:棫偪	AMode         :byte;	//0=峌寕拞偱側偄 1=1夞峌寕 2=峌寕偟懕偗傞 3=NPC偲夛榖拞 4=憅屔僆乕僾儞拞	//5=僩儗乕僪拞	ATarget       :cardinal; //峌寕懳徾偺ID	AData         :Pointer; //峌寕懳徾偺TNPC宆僨乕僞	ATick         :cardinal; //嵟屻偵峌寕偟偨偲偒偺Tick	ScriptStep    :integer; //NPC僩乕僋偺僗僥僢僾	DmgTick       :cardinal; //僲僢僋僶僢僋	TargetedTick  :cardinal; //壗旵偵埻傑傟偰傞偐偺僠僃僢僋偺嵟廔妋擣帪偺Tick	TargetedFix   :integer;  //揋偵埻傑傟偰偺夞旔棪尭彮(1/10%)	MMode         :byte;	MSkill        :word;	MUseLV        :word;	MTarget       :cardinal;	MTargetType   :byte; //AData偺庬椶丅0=to Mob, 1=to Player	MPoint        :rPoint;	MTick         :cardinal;  FieldTick1    :cardinal;  FieldTick2    :cardinal;  FieldCount    :word;  FSkill        :word;  	TalkNPCID     :cardinal;	UseItemID     :word;{捛壛}	ItemSkill     :Boolean;	Auto          :Word; // 0:柍偟 1:峌寕 2:僗僉儖 4:儖乕僩 8:堏摦 16:捛愓	A_Skill       :Word;	A_Lv          :Word;	ActTick       :Cardinal;{捛壛僐僐傑偱}{僉儏乕儁僢僩}        PetData       :Pointer;

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