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📄 objcmp.c

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💻 C
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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*             CLIPS Version 6.05  04/09/97            */   /*                                                     */   /*                                                     */   /*******************************************************//*************************************************************//* Purpose: Object System Construct Compiler Code            *//*                                                           *//* Principal Programmer(s):                                  *//*      Brian L. Donnell                                     *//*                                                           *//* Contributing Programmer(s):                               *//*                                                           *//* Revision History:                                         *//*                                                           *//*************************************************************/   /* =========================================   *****************************************               EXTERNAL DEFINITIONS   =========================================   ***************************************** */#include "setup.h"#if OBJECT_SYSTEM && CONSTRUCT_COMPILER && (! RUN_TIME)#include "conscomp.h"#include "classcom.h"#include "classfun.h"#include "classini.h"#include "cstrncmp.h"#define _OBJCMP_SOURCE_#include "objcmp.h"/* =========================================   *****************************************                   CONSTANTS   =========================================   ***************************************** */#define MODULEI    0#define CLASSI     1#define LINKI      2#define SLOTI      3#define TSLOTI     4#define OSLOTI     5#define HANDLERI   6#define OHANDLERI  7#define SAVE_ITEMS 8/* =========================================   *****************************************               MACROS AND TYPES   =========================================   ***************************************** */#define ClassPrefix()          ConstructPrefix(ObjectCodeItem)#define ClassLinkPrefix()      ArbitraryPrefix(ObjectCodeItem,2)#define SlotPrefix()           ArbitraryPrefix(ObjectCodeItem,3)#define TemplateSlotPrefix()   ArbitraryPrefix(ObjectCodeItem,4)#define OrderedSlotPrefix()    ArbitraryPrefix(ObjectCodeItem,5)#define HandlerPrefix()        ArbitraryPrefix(ObjectCodeItem,6)#define OrderedHandlerPrefix() ArbitraryPrefix(ObjectCodeItem,7)#define SlotNamePrefix()       ArbitraryPrefix(ObjectCodeItem,8)#define SlotNameHashPrefix()   ArbitraryPrefix(ObjectCodeItem,9)#define ClassHashPrefix()      ArbitraryPrefix(ObjectCodeItem,10)#define ClassIDPrefix()        ArbitraryPrefix(ObjectCodeItem,11)#define MaxClassIDPrefix()     ArbitraryPrefix(ObjectCodeItem,12)typedef struct  {   long classCount;   int currentPartition;   int slotCount;   int maxIndices;  } MARK_INFO;typedef union  {   struct     {      unsigned thePartition : 16;      unsigned theOffset    : 16;     } theLocation;   long theLong;  } PACKED_LOCATION_INFO;  /* =========================================   *****************************************      INTERNALLY VISIBLE FUNCTION HEADERS   =========================================   ***************************************** */#if ANSI_COMPILERstatic VOID ReadyObjectsForCode(void);static VOID MarkDefclassAndSlots(struct constructHeader *,VOID *);static VOID PrintSlotNameReference(FILE *,SLOT_NAME *,int,int);static VOID InitObjectsCode(FILE *,int,int);static int ObjectsToCode(char *,int,FILE *,int,int);static int ClassIDMapToCode(char *,int,FILE *,int,int,int *);static int ClassHashTableToCode(char *,int,FILE *,int,int,int *);static int SlotNameHashTableToCode(char *,int,FILE *,int,int,int *);static int SlotNameEntriesToCode(char *,int,FILE *,int,int,int *);static VOID CloseObjectFiles(FILE *[SAVE_ITEMS],int [SAVE_ITEMS],                             struct CodeGeneratorFile [SAVE_ITEMS],int);  static VOID DefclassModuleToCode(FILE *,struct defmodule *,int,int);static VOID SingleDefclassToCode(FILE *,int,int,DEFCLASS *,int,                                 int,int,int,int,int,int,                                 int,int,int,int,int,int);static BOOLEAN InheritanceLinksToCode(FILE **,char *,int,int,FILE *,                                      int *,int,DEFCLASS *,int *,                                      int *,int *,struct CodeGeneratorFile *);static BOOLEAN SlotsToCode(FILE **,char *,int,int,FILE *,                           int *,int,DEFCLASS *,int *,                           int *,int *,struct CodeGeneratorFile *);static BOOLEAN TemplateSlotsToCode(FILE **,char *,int,int,FILE *,                                   int *,int,DEFCLASS *,int *,                                   int *,int *,struct CodeGeneratorFile *);static BOOLEAN OrderedSlotsToCode(FILE **,char *,int,int,FILE *,                                  int *,int,DEFCLASS *,int *,                                  int *,int *,struct CodeGeneratorFile *);static BOOLEAN HandlersToCode(FILE **,char *,int,int,FILE *,                              int *,int,DEFCLASS *,int *,                              int *,int *,struct CodeGeneratorFile *);static BOOLEAN OrderedHandlersToCode(FILE **,char *,int,int,FILE *,                                     int *,int,DEFCLASS *,int *,                                     int *,int *,struct CodeGeneratorFile *);#elsestatic VOID ReadyObjectsForCode();static VOID MarkDefclassAndSlots();static VOID PrintSlotNameReference();static VOID InitObjectsCode();static int ObjectsToCode();static int ClassIDMapToCode();static int ClassHashTableToCode();static int SlotNameHashTableToCode();static int SlotNameEntriesToCode();static VOID CloseObjectFiles();  static VOID DefclassModuleToCode();static VOID SingleDefclassToCode();static BOOLEAN InheritanceLinksToCode();static BOOLEAN SlotsToCode();static BOOLEAN TemplateSlotsToCode();static BOOLEAN OrderedSlotsToCode();static BOOLEAN HandlersToCode();static BOOLEAN OrderedHandlersToCode();#endif/* =========================================   *****************************************      INTERNALLY VISIBLE GLOBAL VARIABLES   =========================================   ***************************************** */static struct CodeGeneratorItem *ObjectCodeItem;/* =========================================   *****************************************          EXTERNALLY VISIBLE FUNCTIONS   =========================================   ***************************************** */   /***************************************************  NAME         : SetupObjectsCompiler  DESCRIPTION  : Initializes the construct compiler                   item for defclasses & handlers  INPUTS       : None  RETURNS      : Nothing useful  SIDE EFFECTS : Code generator item initialized  NOTES        : None ***************************************************/globle VOID SetupObjectsCompiler()  {   ObjectCodeItem = AddCodeGeneratorItem("objects",0,ReadyObjectsForCode,                                         InitObjectsCode,ObjectsToCode,13);  }     /*********************************************************  NAME         : PrintClassReference  DESCRIPTION  : Writes out a reference to the class array  INPUTS       : 1) Output file pointer                 2) Class address                 3) Construct set image id                 4) The maximum number of indices allowed                    in an array  RETURNS      : Nothing useful  SIDE EFFECTS : Writes out class array reference to file  NOTES        : None *********************************************************/globle VOID PrintClassReference(fp,cls,imageID,maxIndices)  FILE *fp;  DEFCLASS *cls;  int imageID,maxIndices;  {   if (cls == NULL)     fprintf(fp,"NULL");   else     fprintf(fp,"&%s%d_%d[%d]",                 ClassPrefix(),                 imageID,                 (int) ((cls->header.bsaveID / maxIndices) + 1),                 (int) (cls->header.bsaveID % maxIndices));  }  /****************************************************  NAME         : DefclassCModuleReference  DESCRIPTION  : Prints out a reference to a                 defclass module  INPUTS       : 1) The output file                 2) The id of the module item                 3) The id of the image                 4) The maximum number of elements                    allowed in an array  RETURNS      : Nothing useful  SIDE EFFECTS : Defclass module reference printed  NOTES        : None ****************************************************/globle VOID DefclassCModuleReference(theFile,count,imageID,maxIndices)  FILE *theFile;  int count;  int imageID;  int maxIndices;  {   fprintf(theFile,"MIHS &%s%d_%d[%d]",                   ModulePrefix(ObjectCodeItem),                   imageID,                   (count / maxIndices) + 1,                   (count % maxIndices));  }/* =========================================   *****************************************          INTERNALLY VISIBLE FUNCTIONS   =========================================   ***************************************** *//*******************************************************  NAME         : ReadyObjectsForCode  DESCRIPTION  : Sets index of classes and slot name                   entries for use in compiled                   expressions  INPUTS       : None  RETURNS      : Nothing useful  SIDE EFFECTS : BsaveIndices set  NOTES        : None *******************************************************/static VOID ReadyObjectsForCode()  {   MARK_INFO markInfo;         register long i;   register int j;   SLOT_NAME *snp;   markInfo.classCount = 0L;   markInfo.currentPartition = 1;   markInfo.slotCount = 0;      /* =====================================      Gets the value of MaxIndices directly      from the global in CONSCOMP.C      ===================================== */   markInfo.maxIndices = MaxIndices;   DoForAllConstructs(MarkDefclassAndSlots,DefclassModuleIndex,                      CLIPS_FALSE,(VOID *) &markInfo);   i = 0L;   for (j = 0 ; j < SLOT_NAME_TABLE_HASH_SIZE ; j++)     for (snp = SlotNameTable[j] ; snp != NULL ; snp = snp->nxt)       snp->bsaveIndex = i++;  }/************************************************************  NAME         : MarkDefclassAndSlots  DESCRIPTION  : Sets the bsave indices of the classes                 for use in printing references to                 them later.                                  Also, the partitions and offsets are                 predetermined for every slot and                 packed into a single long (the slot                 bsave index) for use in printing                 references to them later  INPUTS       : 1) The defclass                 2) A buffer containing the info:                    a) Total number of classes counted so far                    b) The current partition # for slots                    c) The current offset in that partition                    d) The max # of elements in any array  RETURNS      : Nothing useful  SIDE EFFECTS : Bsave indices of classes and slots set  NOTES        : The template slots are written at the                 same time as the real slots - thus the                 references must be predetermined ************************************************************/static VOID MarkDefclassAndSlots(vTheDefclass,vTheBuffer)  struct constructHeader *vTheDefclass;  VOID *vTheBuffer;  {   DEFCLASS *theDefclass = (DEFCLASS *) vTheDefclass;   MARK_INFO *markInfo = (MARK_INFO *) vTheBuffer;   register unsigned i;   PACKED_LOCATION_INFO theLocationInfo;      theDefclass->header.bsaveID = markInfo->classCount++;   for (i = 0 ; i < theDefclass->slotCount ; i++)     {      theLocationInfo.theLocation.thePartition = markInfo->currentPartition;      theLocationInfo.theLocation.theOffset = markInfo->slotCount;      theDefclass->slots[i].bsaveIndex = theLocationInfo.theLong;      markInfo->slotCount++;      if (markInfo->slotCount >= markInfo->maxIndices)        {         markInfo->currentPartition++;         markInfo->slotCount = 0;        }     }  }/*************************************************************  NAME         : PrintSlotNameReference  DESCRIPTION  : Writes out a reference to the slot name array  INPUTS       : 1) Output file pointer                 2) Slot name address                 3) Construct set image id                 4) The maximum number of indices allowed                    in an array  RETURNS      : Nothing useful  SIDE EFFECTS : Writes out slot name array reference to file  NOTES        : None *************************************************************/static VOID PrintSlotNameReference(fp,snp,imageID,maxIndices)  FILE *fp;  SLOT_NAME *snp;  int imageID,maxIndices;  {   if (snp == NULL)     fprintf(fp,"NULL");   else     fprintf(fp,"&%s%d_%d[%d]",                 SlotNamePrefix(),                 imageID,                 (int) ((snp->bsaveIndex / maxIndices) + 1),                 (int) (snp->bsaveIndex % maxIndices));   }  /*******************************************************  NAME         : InitObjectsCode  DESCRIPTION  : Writes out initialization code for                   generic functions  INPUTS       : 1) The initialization code file pointer                 2) The construct set image id

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