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📄 bsave.h

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   /*******************************************************/   /*      "C" Language Integrated Production System      */   /*                                                     */   /*               CLIPS Version 6.05  04/09/97          */   /*                                                     */   /*                 BSAVE HEADER FILE                   */   /*******************************************************//*************************************************************//* Purpose:                                                  *//*                                                           *//* Principal Programmer(s):                                  *//*      Gary D. Riley                                        *//*      Brian L. Donnell                                     *//*                                                           *//* Contributing Programmer(s):                               *//*                                                           *//* Revision History:                                         *//*                                                           *//*************************************************************/#ifndef _H_bsave#define _H_bsavestruct BinaryItem;#ifndef _CLIPS_STDIO_#define _CLIPS_STDIO_#include <stdio.h>#endif#ifndef _H_expressn#include "expressn.h"#endif#ifdef LOCALE#undef LOCALE#endif#ifdef _BSAVE_SOURCE_#define LOCALE#else#define LOCALE extern#endifstruct BinaryItem  {   char *name;    VOID (*findFunction)(VOID_ARG);   VOID (*bloadStorageFunction)(VOID_ARG);   VOID (*bloadFunction)(VOID_ARG);   VOID (*clearFunction)(VOID_ARG);#if ANSI_COMPILER   VOID (*expressionFunction)(FILE *);   VOID (*bsaveStorageFunction)(FILE *);   VOID (*bsaveFunction)(FILE *);#else   VOID (*expressionFunction)();   VOID (*bsaveStorageFunction)();   VOID (*bsaveFunction)();#endif   int priority;   struct BinaryItem *next;  };    typedef struct bsave_expr   {   short type;   long value,arg_list,next_arg;  } BSAVE_EXPRESSION;  #define CONSTRUCT_HEADER_SIZE 20                                   #if ANSI_COMPILER    LOCALE int                     BsaveCommand(void);#if BLOAD_AND_BSAVE   LOCALE BOOLEAN                 Bsave(char *);   LOCALE VOID                    MarkNeededItems(struct expr *);   LOCALE VOID                    SaveBloadCount(long);   LOCALE VOID                    RestoreBloadCount(long *);#endif#if BLOAD_AND_BSAVE || BSAVE_INSTANCES   LOCALE VOID                    GenWrite(VOID *,unsigned long,FILE *);#endif   LOCALE BOOLEAN                 AddBinaryItem(char *,int ,VOID (*)(void),                                                VOID (*)(FILE *),VOID (*)(FILE *),                                                VOID (*)(FILE *),VOID (*)(void),                                                VOID (*)(void),VOID (*)(void));#else   LOCALE int                     BsaveCommand();#if BLOAD_AND_BSAVE   LOCALE BOOLEAN                 Bsave();   LOCALE VOID                    MarkNeededItems();   LOCALE VOID                    SaveBloadCount();   LOCALE VOID                    RestoreBloadCount();#endif#if BLOAD_AND_BSAVE || BSAVE_INSTANCES   LOCALE VOID                    GenWrite();#endif   LOCALE BOOLEAN                 AddBinaryItem();#endif#ifndef _BSAVE_SOURCE_   extern struct BinaryItem      *ListOfBinaryItems;#endif#endif

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