crstrtgy.c

来自「NASA 开发使用的一个专家系统」· C语言 代码 · 共 914 行 · 第 1/3 页

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   lastAct = NULL;   /*=========================================================*/   /* Find the insertion point in the agenda. The activation  */   /* is placed before activations of lower salience and      */   /* after activations of higher salience. Among activations */   /* of equal salience, the OPS5 lex strategy is used for    */   /* determining placement.                                  */   /*=========================================================*/   while (actPtr != NULL)     {      if (actPtr->salience > salience)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else if (actPtr->salience < salience)        { return(lastAct); }      else        {         flag = ComparePartialMatches(actPtr,newActivation);         if (flag == LESS_THAN)           {            lastAct = actPtr;            actPtr = actPtr->next;           }         else if (flag == GREATER_THAN)           { return(lastAct); }         else /* flag == EQUAL */           {            if (timetag > actPtr->timetag)              {               lastAct = actPtr;               actPtr = actPtr->next;              }            else             { return(lastAct); }           }        }     }   /*===========================================*/   /* Return the insertion point in the agenda. */   /*===========================================*/      return(lastAct);  }/*******************************************************************//* PlaceMEAActivation: Determines the location in the agenda       *//*    where a new activation should be placed for the mea          *//*    strategy. Returns a pointer to the activation after which    *//*    the new activation should be placed (or NULL if the          *//*    activation should be placed at the beginning of the agenda). *//*******************************************************************/static ACTIVATION *PlaceMEAActivation(actPtr,newActivation)  ACTIVATION *actPtr;  ACTIVATION *newActivation;  {   int salience;   unsigned long timetag;   ACTIVATION *lastAct;   int flag;   long int cWhoset, oWhoset;   if (newActivation->sortedBasis == NULL)     { newActivation->sortedBasis = SortPartialMatch(newActivation->basis); }   /*============================================*/   /* Set up initial information for the search. */   /*============================================*/   timetag = newActivation->timetag;   salience = newActivation->salience;   lastAct = NULL;   /*=========================================================*/   /* Find the insertion point in the agenda. The activation  */   /* is placed before activations of lower salience and      */   /* after activations of higher salience. Among activations */   /* of equal salience, the OPS5 mea strategy is used for    */   /* determining placement.                                  */   /*=========================================================*/   while (actPtr != NULL)     {      if (actPtr->salience > salience)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else if (actPtr->salience < salience)        { return(lastAct); }      else        {         cWhoset = -1;         oWhoset = -1;         if (GetMatchingItem(newActivation,0) != NULL)           { cWhoset = GetMatchingItem(newActivation,0)->timeTag; }         if (GetMatchingItem(actPtr,0) != NULL)           { oWhoset = GetMatchingItem(actPtr,0)->timeTag; }         if (oWhoset < cWhoset)           {            if (cWhoset > 0) flag = GREATER_THAN;            else flag = LESS_THAN;           }         else if (oWhoset > cWhoset)           {            if (oWhoset > 0) flag = LESS_THAN;            else flag = GREATER_THAN;           }         else           { flag = ComparePartialMatches(actPtr,newActivation); }         if (flag == LESS_THAN)           {            lastAct = actPtr;            actPtr = actPtr->next;           }         else if (flag == GREATER_THAN)           { return(lastAct); }         else /* flag == EQUAL */           {            if (timetag > actPtr->timetag)              {               lastAct = actPtr;               actPtr = actPtr->next;              }            else             { return(lastAct); }           }        }     }   /*===========================================*/   /* Return the insertion point in the agenda. */   /*===========================================*/      return(lastAct);  }/*********************************************************************//* PlaceComplexityActivation: Determines the location in the agenda  *//*    where a new activation should be placed for the complexity     *//*    strategy. Returns a pointer to the activation  after which the *//*    new activation should be placed (or NULL if the activation     *//*    should be placed at the beginning of the agenda).              *//*********************************************************************/static ACTIVATION *PlaceComplexityActivation(actPtr,newActivation)  ACTIVATION *actPtr;  ACTIVATION *newActivation;  {   int salience, complexity;   unsigned long timetag;   ACTIVATION *lastAct;   /*========================================*/   /* Set up initial information for search. */   /*========================================*/   timetag = newActivation->timetag;   salience = newActivation->salience;   complexity = newActivation->theRule->complexity;   lastAct = NULL;   /*=========================================================*/   /* Find the insertion point in the agenda. The activation  */   /* is placed before activations of lower salience and      */   /* after activations of higher salience. Among activations */   /* of equal salience, the activation is placed before      */   /* activations of equal or lessor complexity.              */   /*=========================================================*/   while (actPtr != NULL)     {      if (actPtr->salience > salience)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else if (actPtr->salience < salience)        { return(lastAct); }      else if (complexity < (int) actPtr->theRule->complexity)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else if (complexity > (int) actPtr->theRule->complexity)        { return(lastAct); }      else if (timetag > actPtr->timetag)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else        { return(lastAct); }     }   /*===========================================*/   /* Return the insertion point in the agenda. */   /*===========================================*/   return(lastAct);  }/*********************************************************************//* PlaceSimplicityActivation: Determines the location in the agenda  *//*    where a new activation should be placed for the simplicity     *//*    strategy. Returns a pointer to the activation  after which the *//*    new activation should be placed (or NULL if the activation     *//*    should be placed at the beginning of the agenda).              *//*********************************************************************/static ACTIVATION *PlaceSimplicityActivation(actPtr,newActivation)  ACTIVATION *actPtr;  ACTIVATION *newActivation;  {   int salience, complexity;   unsigned long timetag;   ACTIVATION *lastAct;   /*============================================*/   /* Set up initial information for the search. */   /*============================================*/   timetag = newActivation->timetag;   salience = newActivation->salience;   complexity = newActivation->theRule->complexity;   lastAct = NULL;   /*=========================================================*/   /* Find the insertion point in the agenda. The activation  */   /* is placed before activations of lower salience and      */   /* after activations of higher salience. Among activations */   /* of equal salience, the activation is placed after       */   /* activations of equal or greater complexity.             */   /*=========================================================*/   while (actPtr != NULL)     {      if (actPtr->salience > salience)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else if (actPtr->salience < salience)        { return(lastAct); }      else if (complexity > (int) actPtr->theRule->complexity)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else if (complexity < (int) actPtr->theRule->complexity)        { return(lastAct); }      else if (timetag > actPtr->timetag)        {         lastAct = actPtr;         actPtr = actPtr->next;        }      else       { return(lastAct); }     }   /*===========================================*/   /* Return the insertion point in the agenda. */   /*===========================================*/      return(lastAct);  }/*******************************************************************//* PlaceRandomActivation: Determines the location in the agenda    *//*    where a new activation should be placed for the random       *//*    strategy. Returns a pointer to the activation  after which   *//*    the new activation should be placed (or NULL if the          *//*    activation should be placed at the beginning of the agenda). *//*******************************************************************/static ACTIVATION *PlaceRandomActivation(actPtr,newActivation)  ACTIVATION *actPtr;  ACTIVATION *newActivation;  {   int salience, randomID;   unsigned long timetag;   ACTIVATION *lastAct;   /*============================================*/   /* Set up initial information for the search. */   /*============================================*/   timetag = newActivation->timetag;   salience = newActivation->salience;   randomID = newActivation->randomID;   lastAct = NULL;   /*=========================================================*/   /* Find the insertion point in the agenda. The activation  */   /* is placed before activations of lower salience and      */   /* after activations of higher salience. Among activations */   /* of equal salience, the placement of the activation is   */   /* determined through the generation of a random number.   */   /*=========================================================*/   while (actPtr != NULL)     {

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