📄 checkpattern.cpp
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#include "poker.h"void CPoker::checkPatterns(){ checkRoyalFlush(); if(isComputerRoyalFlush == true) { isComputerStay = true; isComputerHit = false; return; } checkStraightFlush(); if(isComputerStraightFlush == true) { isComputerStay = true; isComputerHit = false; return; } checkFourOfAKind(); if(isComputerFourOfAKind == true) { isComputerStay = true; isComputerHit = false; return; } checkFullHouse(); if(isComputerFullHouse == true) { isComputerStay = true; isComputerHit = false; return; } checkFlush(); if(isComputerFlush == true) { isComputerStay = true; isComputerHit = false; return; } checkStraight(); if(isComputerStraight == true) { isComputerStay = true; isComputerHit = false; return; } checkThreeOfAKind(); if(isComputerThreeOfAKind == true) { return; } checkTwoPair(); if(isComputerTwoPair == true) { return; } checkOnePair(); if(isComputerOnePair == true) { return; } //else isComputerRoyalFlush = false; isComputerStraightFlush = false; isComputerFourOfAKind = false; isComputerFullHouse = false; isComputerFlush = false; isComputerStraight = false; isComputerThreeOfAKind = false; isComputerTwoPair = false; isComputerOnePair = false; isComputerNoHand = true; if(isHumanRoyalFlush == false && isHumanStraightFlush == false && isHumanFourOfAKind == false && isHumanFullHouse == false && isHumanFlush == false && isHumanStraight == false && isHumanThreeOfAKind == false && isHumanTwoPair == false && isHumanOnePair == false) { isHumanRoyalFlush = false; isHumanStraightFlush = false; isHumanFourOfAKind = false; isHumanFullHouse = false; isHumanFlush = false; isHumanStraight = false; isHumanThreeOfAKind = false; isHumanTwoPair = false; isHumanOnePair = false; isHumanNoHand = true; }}
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